Player Matchup

Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Diricen
Chang'e
Level 28
God Stats
3W - 3L
1,199 SR
Queue Stats
192W - 215L
1,459 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MeroZed
Kumbhakarna
Level 107
God Stats
10W - 10L
1,498 SR
Queue Stats
236W - 214L
1,556 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Merozeb
Ah Muzen Cab
Level 24
God Stats
3W - 0L
1,753 SR
Queue Stats
39W - 34L
1,473 Elo+
Party 2
Arachne
Arachne
Rákosi
Arachne
Level 160
God Stats
4W - 0L
1,722 SR
Queue Stats
130W - 131L
1,490 Elo+
Party 1
Team Averages
Level 93
1,534 SR
1,495 Elo+

VS

Team Averages
Level 75
1,522 SR
1,485 Elo+
Tiamat
Tiamat
Halilx
Tiamat
Level 117
God Stats
3W - 5L
1,515 SR
Queue Stats
158W - 173L
1,495 Elo+
Solo
Chaac
Chaac
Mightofthenord
Chaac
Level 107
God Stats
108W - 66L
1,589 SR
Queue Stats
165W - 153L
1,558 Elo+
Solo
Jing Wei
Jing Wei
TijuanaGecko69
Jing Wei
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 283L
1,417 Elo+
Party 3
Cerberus
Cerberus
alexcue4
Cerberus
Level 62
God Stats
29W - 24L
1,508 SR
Queue Stats
305W - 341L
1,419 Elo+
Solo
Bastet
Bastet
randygibbons
Bastet
Level 26
God Stats
5W - 11L
1,500 SR
Queue Stats
161W - 149L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
15 / 3 / 5
10,757
717
16,332
9,221
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Diricen
Chang'e
13
0 / 5 / 3
7,978
532
1,900
9,642
3,389
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
MeroZed
Kumbhakarna
13
0 / 0 / 17
8,962
597
2,962
12,097
7,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Muzen Cab
Merozeb
Ah Muzen Cab
16
4 / 0 / 3
10,141
676
11,488
11,585
4,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Rákosi
Arachne
16
7 / 2 / 4
9,837
656
7,050
11,660
5,164
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Halilx
Tiamat
13
4 / 3 / 4
7,931
529
10,460
8,283
4,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 4 / 1
7,834
522
6,438
14,241
8,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
12
1 / 6 / 1
7,215
481
2,292
9,806
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
alexcue4
Cerberus
10
1 / 7 / 2
6,396
426
3,774
11,994
5,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bastet
12
2 / 6 / 3
7,440
496
6,636
11,417
3,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
26
Kills
10
10
Deaths
26
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
15
3
5
5.83
W
Chang'e
Diricen
Chang'e
0
5
3
0.3
L
Tiamat
Halilx
Tiamat
4
3
4
2
W
Kumbhakarna
MeroZed
Kumbhakarna
0
0
17
8.5
W
Ah Muzen Cab
Merozeb
Ah Muzen Cab
4
0
3
5.5
L
2
4
1
0.63
W
Arachne
Rákosi
Arachne
7
2
4
4.5
L
Jing Wei
1
6
1
0.25
L
Cerberus
alexcue4
Cerberus
1
7
2
0.29
L
Bastet
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,732
Damage
29,600
54,205
Taken
55,741
23,779
Mitigated
24,212
18,944
Healing
15,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,332
11,692
0
2,386
9,221
3,225
4,515
1,091
8,100
0
67,043
W
Chang'e
Diricen
Chang'e
1,900
211
460
2,645
9,642
3,389
259
3,965
5,477
43,507
0
L
Tiamat
Halilx
Tiamat
10,460
1,149
0
2,723
8,283
4,912
28
2,121
6,162
41,717
0
W
Kumbhakarna
MeroZed
Kumbhakarna
2,962
985
1,290
3,297
12,097
7,783
536
3,930
7,959
11,573
0
W
Ah Muzen Cab
Merozeb
Ah Muzen Cab
11,488
5,414
0
4,612
11,585
4,218
1,519
1,304
9,761
0
77,501
L
6,438
1,173
0
6,272
14,241
8,649
0
83
14,158
0
39,361
W
Arachne
Rákosi
Arachne
7,050
4,833
0
4,254
11,660
5,164
0
3,284
8,113
0
64,124
L
Jing Wei
2,292
1,529
0
2,261
9,806
2,254
0
597
9,209
0
38,443
L
Cerberus
alexcue4
Cerberus
3,774
242
0
2,224
11,994
5,306
0
1,156
10,838
20,450
0
L
Bastet
6,636
1,556
0
2,318
11,417
3,091
0
905
10,512
0
39,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,675
Gold Earned
36,816
476
Minions Killed
367
0
Camps Cleared
0
1,402,699
Distance Traveled
1,318,802
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,757
717
135
9
0
265,334
3
W
Chang'e
7,978
532
77
5
0
219,663
2
L
Tiamat
7,931
529
82
5
0
258,480
8
W
Kumbhakarna
8,962
597
14
1
0
332,094
6
W
Ah Muzen Cab
10,141
676
135
9
0
282,741
0
L
Chaac
7,834
522
78
5
0
249,352
3
W
Arachne
9,837
656
115
8
0
302,867
4
L
Jing Wei
7,215
481
76
5
0
277,763
2
L
Cerberus
6,396
426
43
3
0
251,083
2
L
Bastet
7,440
496
88
6
0
282,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role