Player Matchup

Heimdallr
Heimdallr
All_Brightt
Heimdallr
Level 22
God Stats
9W - 8L
1,455 SR
Queue Stats
27W - 29L
1,355 Elo+
Party 3
Set
Set
King-Jody23
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,132 Elo+
Party 2
Ares
Ares
SomeBigNasty
Ares
Level 23
God Stats
2W - 4L
1,281 SR
Queue Stats
100W - 102L
1,450 Elo+
Solo
Osiris
Osiris
The-Juicee-
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,132 Elo+
Party 2
Olorun
Olorun
UnmovableBuck01
Olorun
Level 23
God Stats
25W - 29L
1,457 SR
Queue Stats
32W - 34L
1,342 Elo+
Party 3
Team Averages
Level 15
1,438 SR
1,282 Elo+

VS

Team Averages
Level 16
1,523 SR
1,417 Elo+
Hades
Hades
Chickoy
Hades
Level 28
God Stats
12W - 11L
1,977 SR
Queue Stats
280W - 305L
1,371 Elo+
Solo
Thor
Thor
Goldfisch263
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
InDoDragoZ
Fenrir
Level 14
God Stats
1W - 3L
1,357 SR
Queue Stats
13W - 19L
1,463 Elo+
Party 1
Gilgamesh
Gilgamesh
JotuBruh
Gilgamesh
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 13L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
kallejero_2
Cthulhu
Level 29
God Stats
3W - 8L
1,279 SR
Queue Stats
551W - 638L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
All_Brightt
Heimdallr
11
2 / 7 / 3
8,076
449
5,776
11,996
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
1 / 7 / 0
7,032
391
3,685
11,771
7,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
5 / 6 / 1
8,983
499
13,229
17,181
16,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
10
0 / 12 / 2
7,240
402
5,202
14,753
7,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 6 / 3
7,997
444
7,422
14,391
5,703
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Chickoy
Hades
15
13 / 2 / 9
10,097
561
18,062
14,948
7,255
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 2 / 1
5,075
282
697
1,537
531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
InDoDragoZ
Fenrir
15
12 / 2 / 9
9,699
539
14,733
13,140
5,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
JotuBruh
Gilgamesh
16
5 / 2 / 8
10,981
610
7,938
11,293
6,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
kallejero_2
Cthulhu
15
8 / 3 / 6
9,307
517
9,443
15,500
12,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
9
Kills
38
38
Deaths
11
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
All_Brightt
Heimdallr
2
7
3
0.5
W
Hades
Chickoy
Hades
13
2
9
8.75
W
0
2
1
0.25
W
Fenrir
InDoDragoZ
Fenrir
12
2
9
8.25
W
Gilgamesh
JotuBruh
Gilgamesh
5
2
8
4.5
L
1
7
0
0.14
L
5
6
1
0.92
L
Osiris
0
12
2
0.08
L
1
6
3
0.42
W
Cthulhu
kallejero_2
Cthulhu
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,314
Damage
50,873
70,092
Taken
56,418
41,727
Mitigated
32,808
14,909
Healing
17,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
All_Brightt
Heimdallr
5,776
2,782
0
779
11,996
4,725
1,540
4,784
7,068
0
23,323
W
Hades
Chickoy
Hades
18,062
2,403
792
7,886
14,948
7,255
677
7,202
7,746
51,092
0
W
697
516
0
0
1,537
531
0
795
742
0
1,803
W
Fenrir
InDoDragoZ
Fenrir
14,733
5,504
0
2,251
13,140
5,524
0
3,186
9,954
0
52,677
W
Gilgamesh
JotuBruh
Gilgamesh
7,938
2,161
0
2,583
11,293
6,514
114
4,373
6,920
0
50,633
L
3,685
2,349
0
2,066
11,771
7,345
0
3,420
8,231
0
24,933
L
13,229
2,107
0
4,086
17,181
16,308
140
6,281
10,750
33,447
0
L
Osiris
5,202
3,157
0
1,545
14,753
7,646
868
5,641
9,052
0
26,427
L
7,422
4,723
676
5,757
14,391
5,703
2,495
6,635
7,486
45,548
0
W
Cthulhu
kallejero_2
Cthulhu
9,443
462
0
3,913
15,500
12,984
0
5,095
10,405
47,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,328
Gold Earned
45,159
240
Minions Killed
314
0
Camps Cleared
0
1,527,835
Distance Traveled
1,582,127
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,076
449
35
2
0
290,137
0
W
Hades
10,097
561
72
4
0
382,205
3
W
Thor
5,075
282
1
0
0
53,510
3
W
Fenrir
9,699
539
70
4
0
383,280
1
W
Gilgamesh
10,981
610
103
6
0
382,104
7
L
Set
7,032
391
44
2
0
337,273
0
L
Ares
8,983
499
42
2
0
306,827
2
L
Osiris
7,240
402
47
3
0
306,830
5
L
Olorun
7,997
444
72
4
0
286,768
1
W
Cthulhu
9,307
517
68
4
0
381,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role