Player Matchup

Olorun
Olorun
 
Olorun
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CatMon
Tiamat
Level 46
God Stats
9W - 10L
1,382 SR
Queue Stats
10W - 14L
1,362 Elo+
Solo
Cupid
Cupid
SteamierSix
Cupid
Level 15
God Stats
2W - 4L
1,543 SR
Queue Stats
47W - 63L
1,127 Elo+
Solo
Team Averages
Level 51
1,475 SR
1,329 Elo+

VS

Team Averages
Level 83
1,692 SR
1,363 Elo+
Terra
Terra
 
Terra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Archsnow14
Chang'e
Level 53
God Stats
7W - 2L
1,702 SR
Queue Stats
195W - 228L
1,341 Elo+
Solo
Danzaburou
Danzaburou
claudiofeltrin
Danzaburou
Level 40
God Stats
2W - 4L
1,874 SR
Queue Stats
37W - 72L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
2 / 8 / 3
10,163
635
12,487
20,738
8,380
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
CatMon
Tiamat
13
1 / 5 / 2
9,411
588
6,070
12,040
6,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 5 / 2
9,792
612
16,842
16,484
5,545
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
6 / 1 / 7
11,120
695
12,771
21,748
19,407
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
Archsnow14
Chang'e
17
8 / 3 / 6
12,208
763
20,282
19,608
8,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
claudiofeltrin
Danzaburou
15
4 / 1 / 9
11,055
691
9,787
7,231
3,422
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
18
18
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
8
3
0.44
W
Terra
 
Terra
6
1
7
9.5
W
Chang'e
Archsnow14
Chang'e
8
3
6
3.67
L
Tiamat
CatMon
Tiamat
1
5
2
0.4
L
2
5
2
0.6
W
Danzaburou
claudiofeltrin
Danzaburou
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,399
Damage
42,840
49,262
Taken
48,587
20,531
Mitigated
31,508
16,522
Healing
23,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
12,487
8,163
1,126
7,758
20,738
8,380
0
13,217
7,521
39,790
0
W
Terra
 
Terra
12,771
1,510
4,382
7,222
21,748
19,407
532
7,454
14,294
32,590
0
W
Chang'e
Archsnow14
Chang'e
20,282
3,385
3,565
7,417
19,608
8,679
875
6,820
12,788
64,373
0
L
Tiamat
CatMon
Tiamat
6,070
927
771
3,914
12,040
6,606
0
7,999
4,041
29,294
1,179
L
16,842
10,622
0
2,953
16,484
5,545
0
11,837
4,647
0
33,822
W
Danzaburou
claudiofeltrin
Danzaburou
9,787
3,302
0
919
7,231
3,422
1,336
4,209
3,022
0
40,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,366
Gold Earned
34,383
152
Minions Killed
187
0
Camps Cleared
0
659,186
Distance Traveled
832,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,163
635
67
4
0
201,488
0
W
Terra
11,120
695
32
2
0
319,287
0
W
Chang'e
12,208
763
86
5
0
269,083
0
L
Tiamat
9,411
588
42
3
0
231,366
0
L
Cupid
9,792
612
43
3
0
226,332
0
W
Danzaburou
11,055
691
69
4
0
244,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role