Player Matchup

Khepri
Khepri
 
Khepri
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
MPManaPoint
Rama
Level 60
God Stats
13W - 11L
1,392 SR
Queue Stats
412W - 416L
1,476 Elo+
Solo
Hercules
Hercules
buffalojerker
Hercules
Level 34
God Stats
1W - 3L
1,295 SR
Queue Stats
171W - 139L
1,531 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ваѕтет
Morgan Le Fay
Level 46
God Stats
13W - 5L
1,768 SR
Queue Stats
33W - 20L
1,760 Elo+
Solo
Team Averages
Level 83
1,491 SR
1,554 Elo+

VS

Team Averages
Level 85
1,500 SR
1,454 Elo+
Hel
Hel
Catshadows
Hel
Level 81
God Stats
233W - 253L
1,498 SR
Queue Stats
262W - 331L
1,366 Elo+
Party 1
Zhong Kui
Zhong Kui
Doomshepard
Zhong Kui
Level 107
God Stats
137W - 162L
1,498 SR
Queue Stats
1,456W - 1,243L
1,499 Elo+
Solo
Danzaburou
Danzaburou
OlIronLung
Danzaburou
Level 68
God Stats
12W - 17L
1,451 SR
Queue Stats
153W - 225L
1,295 Elo+
Party 1
Nike
Nike
SeefTheOctopus
Nike
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 88L
1,586 Elo+
Solo
Mercury
Mercury
遥不可及
Mercury
Level 36
God Stats
19W - 18L
1,553 SR
Queue Stats
331W - 361L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
4 / 1 / 9
10,722
1,072
5,550
5,923
6,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
 
Ah Puch
16
3 / 1 / 12
10,309
1,031
19,457
6,511
2,608
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
2 / 0 / 7
9,202
920
4,889
2,267
1,001
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
buffalojerker
Hercules
16
3 / 0 / 11
9,717
972
12,351
8,777
11,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
ваѕтет
Morgan Le Fay
17
7 / 0 / 10
10,733
1,073
17,435
6,304
2,843
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

294

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
9,305
931
4,425
10,305
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Doomshepard
Zhong Kui
14
1 / 4 / 0
8,631
863
8,958
13,294
8,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
OlIronLung
Danzaburou
15
0 / 7 / 2
8,880
888
4,896
13,975
5,718
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 4 / 0
8,597
860
5,793
13,771
9,914
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
遥不可及
Mercury
14
0 / 3 / 2
8,786
879
4,164
13,054
4,451
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
6
19
Kills
2
2
Deaths
19
49
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
4
1
9
8.5
W
Ah Puch
 
Ah Puch
3
1
12
9
L
0
1
0
0
L
Zhong Kui
Doomshepard
Zhong Kui
1
4
0
0.25
W
2
0
7
5.5
L
Danzaburou
OlIronLung
Danzaburou
0
7
2
0.14
L
1
4
0
0.25
W
Hercules
buffalojerker
Hercules
3
0
11
8.5
W
Morgan Le Fay
ваѕтет
Morgan Le Fay
7
0
10
12
L
Mercury
遥不可及
Mercury
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,682
Damage
28,236
29,782
Taken
64,399
24,580
Mitigated
34,763
6,225
Healing
12,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,550
34
393
877
5,923
6,507
0
1,533
4,288
10,799
0
W
Ah Puch
 
Ah Puch
19,457
1,461
0
1,269
6,511
2,608
0
3,752
2,523
51,659
0
L
4,425
227
6,055
4,934
10,305
5,772
0
8,124
2,181
20,991
0
L
Zhong Kui
Doomshepard
Zhong Kui
8,958
443
0
338
13,294
8,908
0
9,388
3,906
15,885
0
W
4,889
3,999
0
1,046
2,267
1,001
0
1,045
1,150
0
22,502
L
Danzaburou
OlIronLung
Danzaburou
4,896
1,025
81
606
13,975
5,718
0
9,853
4,122
0
27,228
L
5,793
298
0
0
13,771
9,914
0
7,039
6,732
0
19,110
W
Hercules
buffalojerker
Hercules
12,351
2,342
0
2,087
8,777
11,621
0
3,578
5,093
6
15,107
W
Morgan Le Fay
ваѕтет
Morgan Le Fay
17,435
979
0
553
6,304
2,843
0
2,855
3,345
40,573
0
L
Mercury
遥不可及
Mercury
4,164
1,659
0
0
13,054
4,451
0
8,044
5,010
0
20,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,683
Gold Earned
44,199
196
Minions Killed
196
5
Camps Cleared
7
963,761
Distance Traveled
1,001,491
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,722
1,072
5
1
1
224,454
0
W
Ah Puch
10,309
1,031
85
9
1
203,052
0
L
Hel
9,305
931
53
5
3
201,686
1
L
Zhong Kui
8,631
863
16
2
0
181,605
0
W
Rama
9,202
920
45
5
1
173,888
0
L
Danzaburou
8,880
888
49
5
1
158,391
1
L
Nike
8,597
860
35
4
0
211,247
3
W
Hercules
9,717
972
5
1
1
149,510
0
W
Morgan Le Fay
10,733
1,073
56
6
1
212,857
0
L
Mercury
8,786
879
43
4
3
248,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role