Player Matchup

Freya
Freya
AtlasIsTaken
Freya
Level 108
God Stats
1W - 1L
1,739 SR
Queue Stats
103W - 109L
1,512 Elo+
Solo
Ra
Ra
Karelien
Ra
Level 147
God Stats
2W - 3L
1,622 SR
Queue Stats
217W - 219L
1,511 Elo+
Party 2
Kukulkan
Kukulkan
Laurellin
Kukulkan
Level 14
God Stats
10W - 14L
1,434 SR
Queue Stats
30W - 69L
1,352 Elo+
Party 2
Team Averages
Level 90
1,598 SR
1,458 Elo+

VS

Team Averages
Level 107
1,665 SR
1,571 Elo+
Tiamat
Tiamat
Bethranil
Tiamat
Level 17
God Stats
1W - 0L
1,423 SR
Queue Stats
2W - 1L
1,460 Elo+
Solo
Bastet
Bastet
DarimonMortess
Bastet
Level 155
God Stats
90W - 48L
1,796 SR
Queue Stats
556W - 378L
1,626 Elo+
Party 1
Terra
Terra
LucyHeaven
Terra
Level 148
God Stats
91W - 47L
1,776 SR
Queue Stats
559W - 375L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,870
625
1,511
8,372
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 5 / 1
6,372
579
3,290
8,268
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Laurellin
Kukulkan
10
1 / 2 / 0
6,543
595
2,659
3,846
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bethranil
Tiamat
11
2 / 1 / 5
7,573
688
2,098
3,136
1,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
6 / 0 / 4
8,698
791
11,632
7,591
3,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
12
2 / 0 / 6
8,793
799
3,461
7,151
4,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
10
10
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Tiamat
Bethranil
Tiamat
2
1
5
4.5
W
6
0
4
8
L
0
5
1
0.1
L
Kukulkan
Laurellin
Kukulkan
1
2
0
0.5
W
Terra
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,460
Damage
17,191
20,486
Taken
17,878
6,905
Mitigated
9,056
4,017
Healing
4,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,511
477
0
2,314
8,372
3,209
0
1,984
6,388
20,875
2,182
W
Tiamat
Bethranil
Tiamat
2,098
92
0
549
3,136
1,382
398
2,445
629
19,147
0
W
11,632
2,611
0
1,232
7,591
3,084
385
3,329
4,211
0
31,553
L
3,290
507
52
1,637
8,268
2,476
0
2,034
6,234
15,725
0
L
Kukulkan
Laurellin
Kukulkan
2,659
192
0
14
3,846
1,220
0
1,541
2,305
17,593
0
W
Terra
3,461
136
1,004
1,796
7,151
4,590
0
1,411
5,660
25,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,785
Gold Earned
25,064
134
Minions Killed
128
0
Camps Cleared
0
521,750
Distance Traveled
668,453
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,870
625
58
5
0
183,152
1
W
Tiamat
7,573
688
47
4
0
200,748
1
W
Bastet
8,698
791
39
4
0
234,677
0
L
Ra
6,372
579
22
2
0
165,265
5
L
Kukulkan
6,543
595
54
5
0
173,333
0
W
Terra
8,793
799
42
4
0
233,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role