Player Matchup

Gilgamesh
Gilgamesh
Addera11_Monkey
Gilgamesh
Level 28
God Stats
50W - 58L
1,445 SR
Queue Stats
73W - 91L
1,368 Elo+
Party 1
Scylla
Scylla
BODHI DUDE
Scylla
Level 88
God Stats
49W - 68L
1,374 SR
Queue Stats
768W - 1,318L
1,280 Elo+
Solo
Neith
Neith
TheShape_13
Neith
Level 90
God Stats
2W - 3L
1,614 SR
Queue Stats
301W - 337L
1,389 Elo+
Party 1
Team Averages
Level 69
1,478 SR
1,345 Elo+

VS

Team Averages
Level 30
1,548 SR
1,395 Elo+
Bacchus
Bacchus
WiserCylinder232
Bacchus
Level 28
God Stats
6W - 4L
1,605 SR
Queue Stats
228W - 206L
1,517 Elo+
Solo
Anhur
Anhur
YoUnG-DAB-420
Anhur
Level 33
God Stats
0W - 2L
1,491 SR
Queue Stats
68W - 130L
1,186 Elo+
Solo
Cupid
Cupid
soouperweeb
Cupid
Level 29
God Stats
134W - 121L
1,547 SR
Queue Stats
294W - 265L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Addera11_Monkey
Gilgamesh
11
5 / 2 / 5
8,364
760
4,402
7,869
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
BODHI DUDE
Scylla
12
3 / 1 / 5
8,224
748
5,215
4,463
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 8
8,761
796
6,106
6,132
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,904
628
3,384
13,110
11,407
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 3 / 1
6,074
552
1,607
2,640
611
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 1
6,529
594
1,616
6,110
2,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
10
Kills
2
3
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Addera11_Monkey
Gilgamesh
5
2
5
3.75
W
Scylla
BODHI DUDE
Scylla
3
1
5
5.5
W
2
0
8
6
L
1
5
0
0.2
L
0
3
1
0.17
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,723
Damage
6,607
18,464
Taken
21,860
6,156
Mitigated
14,245
4,903
Healing
2,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Addera11_Monkey
Gilgamesh
4,402
908
0
1,351
7,869
2,890
633
1,389
6,480
0
13,848
W
Scylla
BODHI DUDE
Scylla
5,215
0
0
1,587
4,463
1,327
631
1,317
3,146
26,592
0
W
6,106
3,320
0
1,965
6,132
1,939
666
678
5,454
0
34,190
L
3,384
373
306
1,618
13,110
11,407
0
3,171
9,578
19,571
0
L
1,607
856
111
111
2,640
611
0
150
2,450
0
5,712
L
1,616
673
83
559
6,110
2,227
0
1,361
4,617
0
12,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,349
Gold Earned
19,507
127
Minions Killed
51
0
Camps Cleared
0
562,328
Distance Traveled
318,122
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,364
760
15
1
0
194,026
0
W
Scylla
8,224
748
38
3
0
186,926
0
W
Neith
8,761
796
74
7
0
181,376
0
L
Bacchus
6,904
628
15
1
0
153,058
1
L
Anhur
6,074
552
8
1
0
57,889
1
L
Cupid
6,529
594
28
3
0
107,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role