Player Matchup

Ra
Ra
Fr0zz3NNN
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
LOONEYTOONZZ
Da Ji
Level 18
God Stats
1W - 3L
1,243 SR
Queue Stats
83W - 84L
1,356 Elo+
Solo
Heimdallr
Heimdallr
mikejux
Heimdallr
Level 28
God Stats
20W - 22L
1,437 SR
Queue Stats
116W - 157L
1,318 Elo+
Solo
Horus
Horus
歪歪队长
Horus
Level 18
God Stats
2W - 2L
1,687 SR
Queue Stats
19W - 23L
1,352 Elo+
Party 1
Ymir
Ymir
益肝青苔
Ymir
Level 16
God Stats
1W - 2L
1,525 SR
Queue Stats
15W - 20L
1,342 Elo+
Party 1
Team Averages
Level 16
1,478 SR
1,373 Elo+

VS

Team Averages
Level 17
1,415 SR
1,328 Elo+
Agni
Agni
Andrew1215
Agni
Level 23
God Stats
2W - 5L
1,287 SR
Queue Stats
107W - 102L
1,337 Elo+
Solo
Ymir
Ymir
Berdugo38_B-38
Ymir
Level 6
God Stats
2W - 1L
1,396 SR
Queue Stats
8W - 6L
1,354 Elo+
Party 2
Arachne
Arachne
cacahuetepocho
Arachne
Level 15
God Stats
14W - 9L
1,621 SR
Queue Stats
26W - 39L
1,296 Elo+
Party 2
Guan Yu
Guan Yu
casamicasamii
Guan Yu
Level 16
God Stats
1W - 2L
1,497 SR
Queue Stats
29W - 43L
1,310 Elo+
Party 2
Neith
Neith
iwanda22
Neith
Level 25
God Stats
3W - 4L
1,275 SR
Queue Stats
88W - 109L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 7 / 0
5,553
309
1,378
4,219
1,014
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 5 / 1
8,871
493
7,506
11,110
4,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
mikejux
Heimdallr
15
4 / 3 / 3
9,543
530
15,661
13,844
5,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 5 / 1
7,640
424
4,091
12,022
8,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 5 / 4
8,570
476
5,632
15,152
12,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 2
11,333
630
12,374
9,963
3,375
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 4 / 4
8,188
455
5,325
15,093
11,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
9 / 4 / 1
10,148
564
11,022
12,021
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
14
2 / 2 / 3
9,121
507
3,174
8,093
6,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
iwanda22
Neith
14
3 / 2 / 3
9,064
504
7,212
9,502
4,255
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
13
Kills
24
25
Deaths
14
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
10
2
2
5.5
W
0
4
4
0.5
L
1
7
0
0.14
L
4
5
1
0.9
W
9
4
1
2.38
W
Guan Yu
2
2
3
1.75
W
Neith
iwanda22
Neith
3
2
3
2.25
L
Heimdallr
mikejux
Heimdallr
4
3
3
1.83
L
1
5
1
0.3
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,268
Damage
39,107
56,347
Taken
54,672
32,107
Mitigated
30,972
15,468
Healing
13,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,374
2,586
0
1,813
9,963
3,375
5,728
3,542
6,361
62,707
0
W
5,325
928
0
2,996
15,093
11,897
42
2,315
12,778
28,364
0
L
1,378
597
25
126
4,219
1,014
96
2,843
1,376
6,250
0
L
7,506
1,825
0
893
11,110
4,733
0
2,475
8,635
0
56,117
W
11,022
8,131
0
3,238
12,021
5,400
0
310
11,711
0
69,809
W
Guan Yu
3,174
120
400
2,609
8,093
6,045
716
287
7,320
0
32,228
W
Neith
iwanda22
Neith
7,212
3,028
0
2,538
9,502
4,255
945
618
8,884
0
43,226
L
Heimdallr
mikejux
Heimdallr
15,661
8,679
0
6,427
13,844
5,303
415
4,102
9,742
0
64,733
L
4,091
1,345
146
3,335
12,022
8,318
548
1,114
10,908
102
25,260
L
5,632
1,175
432
4,084
15,152
12,739
0
7,165
7,987
18,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,177
Gold Earned
47,854
298
Minions Killed
422
0
Camps Cleared
0
1,202,274
Distance Traveled
1,805,384
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,333
630
130
7
0
274,844
0
W
Ymir
8,188
455
43
2
0
442,770
3
L
Ra
5,553
309
7
0
0
105,368
0
L
Da Ji
8,871
493
96
5
0
300,155
1
W
Arachne
10,148
564
98
5
0
392,608
0
W
Guan Yu
9,121
507
75
4
0
331,855
0
W
Neith
9,064
504
76
4
0
363,307
2
L
Heimdallr
9,543
530
125
7
0
258,197
1
L
Horus
7,640
424
45
3
0
324,916
0
L
Ymir
8,570
476
25
1
0
213,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role