Player Matchup

Jormungandr
Jormungandr
Bladerydre
Jormungandr
Level 87
God Stats
51W - 56L
1,498 SR
Queue Stats
541W - 569L
1,488 Elo+
Party 4
Xbalanque
Xbalanque
OGLordHanzo
Xbalanque
Level 14
God Stats
15W - 16L
1,568 SR
Queue Stats
52W - 55L
1,466 Elo+
Party 4
Danzaburou
Danzaburou
SASAU05
Danzaburou
Level 62
God Stats
88W - 78L
1,512 SR
Queue Stats
157W - 137L
1,493 Elo+
Party 3
Kukulkan
Kukulkan
Smooth Dawg1914
Kukulkan
Level 37
God Stats
77W - 62L
1,562 SR
Queue Stats
190W - 192L
1,488 Elo+
Party 3
Anubis
Anubis
StagnantHero460
Anubis
Level 64
God Stats
29W - 24L
1,486 SR
Queue Stats
55W - 59L
1,462 Elo+
Party 4
Team Averages
Level 53
1,525 SR
1,479 Elo+

VS

Team Averages
Level 81
1,490 SR
1,535 Elo+
Tyr
Tyr
B1ackB1aZe
Tyr
Level 140
God Stats
25W - 11L
1,691 SR
Queue Stats
350W - 247L
1,616 Elo+
Party 2
Erlang Shen
Erlang Shen
JimmyDanglerSr
Erlang Shen
Level 67
God Stats
3W - 11L
1,190 SR
Queue Stats
234W - 250L
1,444 Elo+
Party 1
Rama
Rama
Talon178
Rama
Level 109
God Stats
1W - 2L
1,183 SR
Queue Stats
112W - 113L
1,455 Elo+
Solo
Ymir
Ymir
kotadayo
Ymir
Level 46
God Stats
9W - 2L
1,889 SR
Queue Stats
113W - 35L
1,683 Elo+
Party 2
Zeus
Zeus
vicdabrown33
Zeus
Level 42
God Stats
37W - 47L
1,495 SR
Queue Stats
196W - 225L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bladerydre
Jormungandr
16
2 / 4 / 5
10,128
1,013
15,584
15,931
8,728
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
OGLordHanzo
Xbalanque
15
3 / 7 / 3
9,704
970
10,997
17,255
6,573
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
SASAU05
Danzaburou
16
3 / 3 / 6
10,667
1,067
11,254
11,273
4,655
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
15
1 / 8 / 4
9,267
927
8,787
15,750
6,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 6 / 4
9,730
973
8,547
10,068
4,619
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

144

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 11
11,050
1,105
15,126
16,078
11,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
JimmyDanglerSr
Erlang Shen
18
4 / 2 / 13
11,107
1,111
11,748
16,595
8,219
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rama
18
8 / 2 / 9
12,006
1,201
10,357
8,935
3,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
18
4 / 5 / 16
11,009
1,101
13,194
14,745
14,721
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
5 / 3 / 9
10,684
1,068
15,294
7,299
2,686
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
86
12
Kills
28
28
Deaths
12
22
Assists
58
Player
Kills
Deaths
Assists
KDA
W
7
0
11
12.5
L
Jormungandr
Bladerydre
Jormungandr
2
4
5
1.13
W
Erlang Shen
JimmyDanglerSr
Erlang Shen
4
2
13
5.25
L
Xbalanque
OGLordHanzo
Xbalanque
3
7
3
0.64
L
Danzaburou
SASAU05
Danzaburou
3
3
6
2
L
Kukulkan
1
8
4
0.38
L
3
6
4
0.83
W
Rama
8
2
9
6.25
W
Ymir
4
5
16
2.4
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,169
Damage
65,719
70,277
Taken
63,652
30,705
Mitigated
40,616
2,694
Healing
11,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,126
2,484
0
1,168
16,078
11,174
0
5,979
10,099
0
22,989
L
Jormungandr
Bladerydre
Jormungandr
15,584
2,760
0
0
15,931
8,728
0
4,432
11,499
37,796
0
W
Erlang Shen
JimmyDanglerSr
Erlang Shen
11,748
6,060
944
6,155
16,595
8,219
0
10,764
5,831
0
34,234
L
Xbalanque
OGLordHanzo
Xbalanque
10,997
4,854
0
0
17,255
6,573
0
7,528
9,727
0
23,436
L
Danzaburou
SASAU05
Danzaburou
11,254
4,168
0
1,404
11,273
4,655
0
5,679
5,594
0
29,213
L
Kukulkan
8,787
171
486
549
15,750
6,130
0
6,852
8,898
23,563
0
L
8,547
207
0
255
10,068
4,619
0
3,997
6,071
16,323
0
W
Rama
10,357
8,540
0
1,830
8,935
3,816
0
5,437
3,498
0
31,751
W
Ymir
13,194
1,454
0
0
14,745
14,721
0
6,532
8,213
22,652
0
W
15,294
784
135
1,038
7,299
2,686
0
4,206
3,093
33,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,496
Gold Earned
55,856
166
Minions Killed
176
3
Camps Cleared
13
932,440
Distance Traveled
1,006,439
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,050
1,105
16
2
3
255,481
0
L
Jormungandr
10,128
1,013
50
5
1
192,901
1
W
Erlang Shen
11,107
1,111
31
3
7
210,211
0
L
Xbalanque
9,704
970
35
4
0
187,641
0
L
Danzaburou
10,667
1,067
30
3
2
190,704
0
L
Kukulkan
9,267
927
31
3
0
211,371
0
L
Anubis
9,730
973
20
2
0
149,823
0
W
Rama
12,006
1,201
61
6
1
163,122
0
W
Ymir
11,009
1,101
21
2
0
186,069
0
W
Zeus
10,684
1,068
47
5
2
191,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role