Player Matchup

Ganesha
Ganesha
DongFitswell
Ganesha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
dieselzombie
Neith
Level 26
God Stats
19W - 22L
1,485 SR
Queue Stats
193W - 188L
1,511 Elo+
Solo
Raijin
Raijin
rihot23
Raijin
Level 18
God Stats
3W - 2L
1,731 SR
Queue Stats
238W - 222L
1,636 Elo+
Solo
Thor
Thor
trafficmonkey
Thor
Level 27
God Stats
2W - 4L
1,686 SR
Queue Stats
131W - 141L
1,575 Elo+
Solo
Odin
Odin
龙之盛世
Odin
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
31W - 23L
1,569 Elo+
Solo
Team Averages
Level 18
1,580 SR
1,558 Elo+

VS

Team Averages
Level 24
1,566 SR
1,539 Elo+
Morgan Le Fay
Morgan Le Fay
BalloonSine3856
Morgan Le Fay
Level 26
God Stats
6W - 6L
1,539 SR
Queue Stats
73W - 42L
1,671 Elo+
Solo
Yemoja
Yemoja
WildCaesar
Yemoja
Level 24
God Stats
5W - 1L
1,765 SR
Queue Stats
123W - 133L
1,498 Elo+
Party 1
Fenrir
Fenrir
azuliee
Fenrir
Level 18
God Stats
32W - 32L
1,500 SR
Queue Stats
103W - 103L
1,475 Elo+
Party 1
Ah Puch
Ah Puch
lil-poopooGoat
Ah Puch
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 65L
1,610 Elo+
Solo
Danzaburou
Danzaburou
marinspidey
Danzaburou
Level 28
God Stats
9W - 12L
1,525 SR
Queue Stats
166W - 207L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DongFitswell
Ganesha
12
0 / 6 / 9
8,036
473
8,763
15,307
11,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
7 / 4 / 2
8,398
494
9,525
12,198
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
rihot23
Raijin
15
4 / 6 / 1
9,203
541
8,508
12,357
4,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 2
7,555
444
7,207
13,675
5,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
0 / 5 / 3
7,253
427
3,124
13,609
5,454
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BalloonSine3856
Morgan Le Fay
20
12 / 0 / 2
12,124
713
14,674
10,345
8,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
WildCaesar
Yemoja
14
5 / 2 / 5
9,612
565
7,609
13,765
11,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
azuliee
Fenrir
12
2 / 3 / 7
7,996
470
7,087
11,680
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 2 / 7
9,745
573
12,380
12,793
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
marinspidey
Danzaburou
12
3 / 6 / 6
8,004
471
8,417
11,721
3,421
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
13
Kills
23
24
Deaths
13
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BalloonSine3856
Morgan Le Fay
12
0
2
13
L
Ganesha
DongFitswell
Ganesha
0
6
9
0.75
W
Yemoja
WildCaesar
Yemoja
5
2
5
3.75
W
Fenrir
azuliee
Fenrir
2
3
7
1.83
L
7
4
2
2
W
1
2
7
2.25
W
Danzaburou
marinspidey
Danzaburou
3
6
6
1
L
Raijin
rihot23
Raijin
4
6
1
0.75
L
2
3
2
1
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,127
Damage
50,167
67,146
Taken
60,304
31,395
Mitigated
32,658
16,771
Healing
17,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BalloonSine3856
Morgan Le Fay
14,674
2,005
212
3,340
10,345
8,680
125
1,101
9,244
100,876
0
L
Ganesha
DongFitswell
Ganesha
8,763
1,041
0
4,161
15,307
11,382
368
5,225
10,052
22,063
0
W
Yemoja
WildCaesar
Yemoja
7,609
1,377
2,550
2,642
13,765
11,485
119
4,188
9,577
32,561
0
W
Fenrir
azuliee
Fenrir
7,087
2,300
0
1,508
11,680
4,126
0
2,580
9,100
0
42,240
L
9,525
3,933
222
6,210
12,198
4,251
636
5,325
6,845
0
48,060
W
12,380
1,600
198
6,145
12,793
4,946
373
5,492
7,301
74,012
0
W
Danzaburou
marinspidey
Danzaburou
8,417
3,135
0
997
11,721
3,421
1,098
4,266
7,455
0
39,181
L
Raijin
rihot23
Raijin
8,508
735
0
1,219
12,357
4,790
0
7,640
4,551
66,854
0
L
7,207
1,729
0
2,319
13,675
5,518
0
6,106
7,421
0
39,732
L
3,124
291
0
2,640
13,609
5,454
180
9,969
3,258
0
35,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,445
Gold Earned
47,481
410
Minions Killed
497
0
Camps Cleared
0
1,527,908
Distance Traveled
1,551,680
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,124
713
179
11
0
324,636
3
L
Ganesha
8,036
473
16
1
0
301,947
2
W
Yemoja
9,612
565
52
3
0
285,550
5
W
Fenrir
7,996
470
62
4
0
324,618
3
L
Neith
8,398
494
105
6
0
278,142
4
W
Ah Puch
9,745
573
140
8
0
337,297
3
W
Danzaburou
8,004
471
64
4
0
279,579
2
L
Raijin
9,203
541
133
8
0
273,799
6
L
Thor
7,555
444
75
4
0
352,357
9
L
Odin
7,253
427
81
5
0
321,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role