Player Matchup

Fenrir
Fenrir
J-G-U-B
Fenrir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
MercFamily
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,197 Elo+
Party 1
Thoth
Thoth
RamosBr75
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Tiamat
Tiamat
jrafaelmb
Tiamat
Level 27
God Stats
15W - 25L
1,343 SR
Queue Stats
23W - 35L
1,303 Elo+
Solo
Set
Set
tempestedworld
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,197 Elo+
Party 1
Team Averages
Level 19
1,469 SR
1,340 Elo+

VS

Team Averages
Level 20
1,439 SR
1,342 Elo+
Nemesis
Nemesis
BlackGambino164
Nemesis
Level 13
God Stats
1W - 1L
1,689 SR
Queue Stats
36W - 38L
1,269 Elo+
Solo
Ymir
Ymir
KetchupYoshi
Ymir
Level 23
God Stats
18W - 10L
1,353 SR
Queue Stats
35W - 32L
1,289 Elo+
Solo
Amaterasu
Amaterasu
baesexual
Amaterasu
Level 21
God Stats
1W - 3L
1,164 SR
Queue Stats
4W - 6L
1,396 Elo+
Solo
Izanami
Izanami
mopower440
Izanami
Level 24
God Stats
25W - 14L
1,488 SR
Queue Stats
64W - 38L
1,351 Elo+
Solo
Terra
Terra
ДраконВПальто
Terra
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
J-G-U-B
Fenrir
6
0 / 4 / 2
4,753
475
3,910
8,511
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cerberus
MercFamily
Cerberus
7
0 / 7 / 0
4,594
459
3,220
9,317
5,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
RamosBr75
Thoth
7
0 / 5 / 0
4,409
441
959
3,950
998
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
jrafaelmb
Tiamat
9
0 / 0 / 0
5,208
521
1,669
1,175
341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
2 / 5 / 0
5,126
513
1,547
7,064
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 2
6,271
627
2,793
5,416
1,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
6 / 1 / 6
6,304
630
7,491
7,187
2,185
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
baesexual
Amaterasu
9
0 / 0 / 0
5,430
543
670
3,250
1,059
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
mopower440
Izanami
10
8 / 1 / 3
6,725
673
5,916
3,518
962
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 0 / 4
5,560
556
2,132
4,995
2,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
21
21
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
Fenrir
J-G-U-B
Fenrir
0
4
2
0.25
W
6
1
6
9
L
Cerberus
MercFamily
Cerberus
0
7
0
0
L
Thoth
RamosBr75
Thoth
0
5
0
0
W
Amaterasu
baesexual
Amaterasu
0
0
0
0
L
Tiamat
jrafaelmb
Tiamat
0
0
0
0
W
Izanami
mopower440
Izanami
8
1
3
9.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,305
Damage
19,002
30,017
Taken
24,366
12,144
Mitigated
8,172
4,592
Healing
5,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,793
1,643
0
2,356
5,416
1,551
458
182
5,226
0
27,249
L
Fenrir
J-G-U-B
Fenrir
3,910
1,274
0
2,392
8,511
2,284
0
1,481
7,030
0
18,360
W
7,491
2,592
114
1,181
7,187
2,185
288
2,604
4,293
18,652
0
L
Cerberus
MercFamily
Cerberus
3,220
869
0
1,245
9,317
5,690
43
4,742
4,575
12,158
0
L
Thoth
RamosBr75
Thoth
959
259
0
89
3,950
998
20
1,556
2,394
12,143
0
W
Amaterasu
baesexual
Amaterasu
670
291
0
999
3,250
1,059
850
712
2,377
0
18,011
L
Tiamat
jrafaelmb
Tiamat
1,669
226
0
292
1,175
341
338
0
1,175
15,859
0
W
Izanami
mopower440
Izanami
5,916
4,732
0
0
3,518
962
662
296
3,192
0
25,163
L
1,547
734
0
574
7,064
2,831
0
1,844
5,220
0
11,932
W
2,132
530
11
711
4,995
2,415
404
1,419
3,430
14,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,090
Gold Earned
30,290
139
Minions Killed
195
0
Camps Cleared
0
962,544
Distance Traveled
931,982
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,271
627
53
5
0
193,797
4
L
Fenrir
4,753
475
32
3
0
209,834
0
W
Ymir
6,304
630
27
3
0
201,329
0
L
Cerberus
4,594
459
28
3
0
192,256
0
L
Thoth
4,409
441
13
1
0
149,761
0
W
Amaterasu
5,430
543
39
4
0
137,417
0
L
Tiamat
5,208
521
47
5
0
185,425
0
W
Izanami
6,725
673
43
4
0
198,016
0
L
Set
5,126
513
19
2
0
225,268
0
W
Terra
5,560
556
33
3
0
201,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role