Player Matchup

Gilgamesh
Gilgamesh
RezMePlz2989
Gilgamesh
Level 12
God Stats
6W - 2L
1,671 SR
Queue Stats
27W - 14L
1,652 Elo+
Party 1
Danzaburou
Danzaburou
SpudzMcKenzieJr
Danzaburou
Level 8
God Stats
9W - 12L
1,452 SR
Queue Stats
12W - 12L
1,550 Elo+
Party 1
Scylla
Scylla
Weewoowagon3129
Scylla
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,600 Elo+
Party 1
Fenrir
Fenrir
Whteafrokid
Fenrir
Level 42
God Stats
33W - 38L
1,453 SR
Queue Stats
192W - 181L
1,374 Elo+
Party 1
Ymir
Ymir
xMrMcLOVINxx
Ymir
Level 12
God Stats
4W - 3L
1,562 SR
Queue Stats
16W - 15L
1,524 Elo+
Party 1
Team Averages
Level 16
1,528 SR
1,540 Elo+

VS

Team Averages
Level 24
1,491 SR
1,525 Elo+
Anhur
Anhur
GeebOlympian
Anhur
Level 28
God Stats
4W - 5L
1,737 SR
Queue Stats
150W - 153L
1,602 Elo+
Party 2
Chaac
Chaac
MarvGJr
Chaac
Level 21
God Stats
10W - 14L
1,502 SR
Queue Stats
36W - 51L
1,372 Elo+
Solo
Loki
Loki
Mudbone Suprise
Loki
Level 22
God Stats
12W - 11L
1,496 SR
Queue Stats
87W - 86L
1,548 Elo+
Party 2
Mercury
Mercury
OnlySuccess-_-
Mercury
Level 29
God Stats
1W - 4L
1,219 SR
Queue Stats
155W - 160L
1,486 Elo+
Solo
Artio
Artio
rizzle_too_hard
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
RezMePlz2989
Gilgamesh
20
10 / 4 / 6
13,793
627
19,189
14,769
15,026
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
SpudzMcKenzieJr
Danzaburou
16
2 / 2 / 7
10,162
462
9,018
8,995
3,701
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
5 / 5 / 7
11,913
542
10,195
9,560
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
20
12 / 2 / 6
13,049
593
9,513
15,823
8,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 2 / 6
8,318
378
3,248
11,885
11,538
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 2
8,611
391
5,826
16,501
5,786
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
MarvGJr
Chaac
13
3 / 8 / 0
9,260
421
6,261
15,636
10,941
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

17
5 / 4 / 1
10,273
467
8,069
12,181
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 9 / 2
9,945
452
7,292
19,333
7,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 3 / 1
7,745
352
2,224
9,437
6,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
29
Kills
13
15
Deaths
30
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Chaac
MarvGJr
Chaac
3
8
0
0.38
L
5
4
1
1.38
L
4
9
2
0.56
W
Gilgamesh
RezMePlz2989
Gilgamesh
10
4
6
3.25
W
Danzaburou
SpudzMcKenzieJr
Danzaburou
2
2
7
2.75
W
5
5
7
1.7
W
Fenrir
12
2
6
7.5
L
1
3
1
0.5
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,163
Damage
29,672
61,032
Taken
73,088
42,586
Mitigated
34,944
11,990
Healing
11,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,826
2,683
0
2,735
16,501
5,786
25
3,193
13,222
0
55,139
L
Chaac
MarvGJr
Chaac
6,261
1,722
0
1,771
15,636
10,941
357
137
15,499
0
35,421
L
8,069
786
0
1,279
12,181
4,547
913
4,080
7,803
0
55,087
L
7,292
2,880
195
3,455
19,333
7,420
0
3,776
15,423
0
64,956
W
Gilgamesh
RezMePlz2989
Gilgamesh
19,189
6,140
0
3,649
14,769
15,026
2,538
0
14,769
0
100,329
W
Danzaburou
SpudzMcKenzieJr
Danzaburou
9,018
4,592
231
2,361
8,995
3,701
2,909
476
8,519
0
50,341
W
10,195
329
142
2,231
9,560
3,473
2,078
0
9,560
72,342
0
W
Fenrir
9,513
2,367
0
2,583
15,823
8,848
1,657
529
15,294
0
82,408
L
2,224
165
0
2,492
9,437
6,250
0
1,699
7,698
23,491
0
W
3,248
44
181
612
11,885
11,538
0
1,219
10,666
21,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,235
Gold Earned
45,834
542
Minions Killed
440
0
Camps Cleared
0
1,998,281
Distance Traveled
1,722,049
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,611
391
95
4
0
360,735
1
L
Chaac
9,260
421
78
4
0
312,171
0
L
Loki
10,273
467
93
4
0
393,110
3
L
Mercury
9,945
452
114
5
0
414,991
3
W
Gilgamesh
13,793
627
186
8
0
380,928
3
W
Danzaburou
10,162
462
83
4
0
390,510
0
W
Scylla
11,913
542
130
6
0
374,119
2
W
Fenrir
13,049
593
110
5
0
486,481
0
L
Artio
7,745
352
60
3
0
241,042
1
W
Ymir
8,318
378
33
2
0
366,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role