Player Matchup

Izanami
Izanami
AceforDays116734
Izanami
Level 13
God Stats
2W - 2L
1,532 SR
Queue Stats
11W - 13L
1,359 Elo+
Solo
Sol
Sol
Amaro15732
Sol
Level 29
God Stats
8W - 13L
1,376 SR
Queue Stats
56W - 83L
1,300 Elo+
Solo
Neith
Neith
Domystic97
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
F1CT10N--
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Ironkill31
Amaterasu
Level 23
God Stats
4W - 3L
1,549 SR
Queue Stats
59W - 87L
1,306 Elo+
Solo
Team Averages
Level 14
1,491 SR
1,393 Elo+

VS

Team Averages
Level 24
1,551 SR
1,432 Elo+
Awilix
Awilix
Conndor
Awilix
Level 29
God Stats
8W - 1L
1,905 SR
Queue Stats
30W - 16L
1,598 Elo+
Party 1
Yemoja
Yemoja
Danqeth
Yemoja
Level 26
God Stats
2W - 1L
1,266 SR
Queue Stats
13W - 13L
1,455 Elo+
Party 1
Achilles
Achilles
KingKrahnic
Achilles
Level 10
God Stats
15W - 11L
1,352 SR
Queue Stats
51W - 55L
1,249 Elo+
Solo
Sol
Sol
Lakobos77
Sol
Level 29
God Stats
22W - 11L
1,729 SR
Queue Stats
30W - 21L
1,542 Elo+
Party 1
Osiris
Osiris
shrek nasty 42
Osiris
Level 28
God Stats
5W - 2L
1,504 SR
Queue Stats
189W - 236L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 7 / 1
9,018
475
15,461
17,083
5,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 7 / 0
9,239
486
8,655
15,280
6,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
10
1 / 11 / 5
7,296
384
3,651
13,665
4,529
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
11
1 / 14 / 1
7,454
392
4,127
15,963
5,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Ironkill31
Amaterasu
11
1 / 11 / 0
6,883
362
6,473
16,175
7,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Conndor
Awilix
15
12 / 3 / 5
10,739
565
9,145
13,613
5,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Danqeth
Yemoja
14
1 / 2 / 8
9,907
521
4,631
10,600
8,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
KingKrahnic
Achilles
13
4 / 7 / 6
9,293
489
6,904
14,615
8,139
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
32 / 0 / 4
14,146
745
38,328
20,150
8,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
1 / 2 / 1
10,364
545
3,991
10,753
10,092
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
74
13
Kills
50
50
Deaths
14
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
7
7
1
1.07
L
3
7
0
0.43
W
Awilix
Conndor
Awilix
12
3
5
4.83
W
Yemoja
Danqeth
Yemoja
1
2
8
2.5
L
Neith
1
11
5
0.32
L
Thor
1
14
1
0.11
L
Amaterasu
Ironkill31
Amaterasu
1
11
0
0.09
W
Achilles
KingKrahnic
Achilles
4
7
6
1
W
32
0
4
34
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,367
Damage
62,999
78,166
Taken
69,731
29,662
Mitigated
40,413
10,693
Healing
25,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,461
9,913
0
5,044
17,083
5,976
694
6,210
10,873
0
63,257
L
8,655
2,237
0
4,263
15,280
6,054
620
8,709
6,571
49,124
2,718
W
Awilix
Conndor
Awilix
9,145
3,784
0
2,086
13,613
5,109
1,585
226
13,387
0
53,243
W
Yemoja
Danqeth
Yemoja
4,631
1,320
1,919
3,288
10,600
8,283
2,008
0
10,600
29,125
0
L
Neith
3,651
2,515
0
639
13,665
4,529
0
7,519
6,146
0
15,370
L
Thor
4,127
1,123
0
378
15,963
5,641
75
8,692
7,271
0
19,162
L
Amaterasu
Ironkill31
Amaterasu
6,473
2,824
0
369
16,175
7,462
486
10,924
5,251
0
28,129
W
Achilles
KingKrahnic
Achilles
6,904
3,885
294
2,352
14,615
8,139
3,093
0
14,615
0
24,488
W
38,328
17,842
0
13,675
20,150
8,790
8,251
4,711
15,439
113,381
4,073
W
3,991
2,066
279
1,602
10,753
10,092
1,657
3,495
7,258
0
54,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,890
Gold Earned
54,449
296
Minions Killed
454
0
Camps Cleared
0
1,391,375
Distance Traveled
1,786,309
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,018
475
105
6
0
263,677
0
L
Sol
9,239
486
96
5
0
262,236
2
W
Awilix
10,739
565
72
4
0
376,491
0
W
Yemoja
9,907
521
52
3
0
338,708
0
L
Neith
7,296
384
28
1
0
318,934
1
L
Thor
7,454
392
30
2
0
274,682
3
L
Amaterasu
6,883
362
37
2
0
271,846
0
W
Achilles
9,293
489
35
2
0
348,917
0
W
Sol
14,146
745
172
9
0
341,250
1
W
Osiris
10,364
545
123
6
0
380,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role