Player Matchup

Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Deadspell18
Arachne
Level 148
God Stats
1W - 0L
1,482 SR
Queue Stats
4W - 1L
1,310 Elo+
Party 1
Medusa
Medusa
Moesmokin
Medusa
Level 82
God Stats
29W - 10L
1,727 SR
Queue Stats
106W - 63L
1,697 Elo+
Party 1
Kuzenbo
Kuzenbo
YungDagger4973
Kuzenbo
Level 40
God Stats
3W - 1L
1,712 SR
Queue Stats
141W - 48L
1,750 Elo+
Party 1
Achilles
Achilles
Zethes117
Achilles
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 37L
1,633 Elo+
Party 1
Team Averages
Level 108
1,584 SR
1,578 Elo+

VS

Team Averages
Level 46
1,689 SR
1,530 Elo+
Sobek
Sobek
El-LilJosh
Sobek
Level 28
God Stats
5W - 4L
1,714 SR
Queue Stats
63W - 70L
1,421 Elo+
Party 3
Cernunnos
Cernunnos
MoniqueDavis
Cernunnos
Level 108
God Stats
6W - 2L
1,743 SR
Queue Stats
156W - 134L
1,595 Elo+
Party 2
Chaac
Chaac
SaintAlston
Chaac
Level 27
God Stats
26W - 22L
1,611 SR
Queue Stats
134W - 144L
1,518 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Saxjt
Tsukuyomi
Level 38
God Stats
30W - 22L
1,650 SR
Queue Stats
116W - 108L
1,517 Elo+
Party 3
Merlin
Merlin
TR1664Z
Merlin
Level 29
God Stats
6W - 4L
1,725 SR
Queue Stats
43W - 28L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
5 / 0 / 4
6,969
697
5,258
4,067
1,594
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
Deadspell18
Arachne
11
4 / 2 / 1
6,142
614
2,989
7,806
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
Moesmokin
Medusa
10
4 / 0 / 3
6,413
641
6,870
4,946
1,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 0 / 9
6,271
627
3,016
6,671
6,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Zethes117
Achilles
11
2 / 2 / 1
6,134
613
3,875
5,305
3,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
7
0 / 3 / 0
4,514
451
914
6,575
2,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
MoniqueDavis
Cernunnos
9
0 / 4 / 0
5,032
503
2,769
6,783
2,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 4 / 0
5,599
560
4,101
9,096
4,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Saxjt
Tsukuyomi
8
1 / 5 / 1
5,038
504
5,110
8,190
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
TR1664Z
Merlin
10
0 / 3 / 1
5,527
553
2,180
4,244
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
18
Kills
3
4
Deaths
19
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
0
4
7
W
Arachne
Deadspell18
Arachne
4
2
1
2.25
L
Sobek
0
3
0
0
W
Medusa
Moesmokin
Medusa
4
0
3
5.5
L
Cernunnos
MoniqueDavis
Cernunnos
0
4
0
0
L
2
4
0
0.5
L
Tsukuyomi
Saxjt
Tsukuyomi
1
5
1
0.3
L
Merlin
TR1664Z
Merlin
0
3
1
0.17
W
3
0
9
7.5
W
Achilles
Zethes117
Achilles
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,008
Damage
15,074
28,795
Taken
34,888
15,648
Mitigated
13,348
9,525
Healing
9,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,258
1,065
0
2,619
4,067
1,594
0
343
3,724
41,288
0
W
Arachne
Deadspell18
Arachne
2,989
1,857
349
3,930
7,806
3,227
601
682
7,034
0
22,491
L
Sobek
914
78
55
2,250
6,575
2,666
0
450
6,125
7,941
0
W
Medusa
Moesmokin
Medusa
6,870
2,714
0
83
4,946
1,615
901
520
4,426
0
36,732
L
Cernunnos
MoniqueDavis
Cernunnos
2,769
873
0
1,612
6,783
2,013
0
2,344
4,439
0
31,025
L
4,101
684
0
3,441
9,096
4,788
0
953
7,678
0
25,903
L
Tsukuyomi
Saxjt
Tsukuyomi
5,110
1,704
0
1,072
8,190
2,614
0
3,326
4,864
0
27,200
L
Merlin
TR1664Z
Merlin
2,180
195
0
579
4,244
1,267
0
1,201
3,043
31,439
0
W
3,016
1,456
0
1,291
6,671
6,068
42
1,549
5,122
13,276
0
W
Achilles
Zethes117
Achilles
3,875
1,487
0
1,253
5,305
3,144
620
0
4,945
0
31,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,929
Gold Earned
25,710
282
Minions Killed
256
0
Camps Cleared
0
1,002,072
Distance Traveled
965,573
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,969
697
91
9
0
186,987
2
W
Arachne
6,142
614
49
5
0
204,063
5
L
Sobek
4,514
451
16
2
0
211,157
2
W
Medusa
6,413
641
67
7
0
197,093
2
L
Cernunnos
5,032
503
62
6
0
173,991
3
L
Chaac
5,599
560
52
5
0
194,207
0
L
Tsukuyomi
5,038
504
55
6
0
205,278
2
L
Merlin
5,527
553
71
7
0
180,940
0
W
Kuzenbo
6,271
627
25
3
0
212,080
5
W
Achilles
6,134
613
50
5
0
201,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role