Player Matchup

Ymir
Ymir
Divine_Priince
Ymir
Level 26
God Stats
3W - 0L
1,714 SR
Queue Stats
127W - 97L
1,609 Elo+
Solo
Cthulhu
Cthulhu
Lahnyer
Cthulhu
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
147W - 133L
1,597 Elo+
Party 1
Scylla
Scylla
MilleOlok
Scylla
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,852 Elo+
Solo
Apollo
Apollo
ZarinaMC
Apollo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,612 Elo+
Party 1
Neith
Neith
sebaxtian202
Neith
Level 27
God Stats
3W - 4L
1,372 SR
Queue Stats
95W - 82L
1,493 Elo+
Solo
Team Averages
Level 18
1,517 SR
1,633 Elo+

VS

Team Averages
Level 17
1,443 SR
1,574 Elo+
Cthulhu
Cthulhu
BaltKam
Cthulhu
Level 14
God Stats
4W - 3L
1,483 SR
Queue Stats
12W - 12L
1,499 Elo+
Solo
Set
Set
Psy1ence
Set
Level 25
God Stats
1W - 2L
1,344 SR
Queue Stats
1W - 2L
1,419 Elo+
Solo
Ganesha
Ganesha
SpaceCows6073
Ganesha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,672 Elo+
Solo
Chang'e
Chang'e
bobzNvegene
Chang'e
Level 8
God Stats
7W - 3L
1,698 SR
Queue Stats
25W - 24L
1,651 Elo+
Solo
Ullr
Ullr
sickbrook
Ullr
Level 30
God Stats
0W - 4L
1,192 SR
Queue Stats
106W - 84L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 4
6,229
566
5,415
6,322
2,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Lahnyer
Cthulhu
8
2 / 1 / 5
5,327
484
3,150
3,812
2,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
MilleOlok
Scylla
10
1 / 2 / 4
5,681
516
3,629
3,946
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
ZarinaMC
Apollo
12
3 / 1 / 1
6,845
622
4,531
7,417
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 0 / 2
7,410
674
7,332
5,616
1,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BaltKam
Cthulhu
7
2 / 6 / 1
5,088
463
4,128
9,151
4,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 3 / 1
5,204
473
2,286
7,009
2,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ganesha
7
0 / 3 / 4
4,890
445
458
6,152
2,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chang'e
bobzNvegene
Chang'e
9
1 / 2 / 2
5,304
482
4,197
6,717
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
11
1 / 2 / 1
5,760
524
4,890
6,192
1,700
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
16
Kills
6
6
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BaltKam
Cthulhu
2
6
1
0.42
W
4
2
4
3
W
Cthulhu
Lahnyer
Cthulhu
2
1
5
4.5
W
Scylla
MilleOlok
Scylla
1
2
4
1.5
L
2
3
1
0.83
L
Ganesha
0
3
4
0.67
W
Apollo
ZarinaMC
Apollo
3
1
1
3.5
L
Chang'e
bobzNvegene
Chang'e
1
2
2
1
W
6
0
2
7
L
Ullr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,057
Damage
15,959
27,113
Taken
35,221
10,439
Mitigated
13,078
10,387
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BaltKam
Cthulhu
4,128
407
0
662
9,151
4,401
93
1,051
8,021
17,670
0
W
5,415
1,770
0
1,817
6,322
2,749
0
2,193
4,099
28,006
0
W
Cthulhu
Lahnyer
Cthulhu
3,150
585
0
485
3,812
2,347
0
1,091
2,697
11,652
0
W
Scylla
MilleOlok
Scylla
3,629
320
0
1,068
3,946
1,264
64
2,175
1,771
27,004
0
L
2,286
1,052
0
2,745
7,009
2,428
0
3,171
3,698
0
20,811
L
Ganesha
458
203
0
435
6,152
2,481
0
2,528
3,441
6,227
0
W
Apollo
ZarinaMC
Apollo
4,531
2,763
0
3,582
7,417
2,260
164
299
7,028
0
41,748
L
Chang'e
bobzNvegene
Chang'e
4,197
0
289
2,247
6,717
2,068
0
3,788
2,815
25,512
0
W
7,332
4,272
0
3,435
5,616
1,819
0
2,581
2,735
0
44,600
L
Ullr
4,890
2,026
0
669
6,192
1,700
0
960
5,052
0
32,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,492
Gold Earned
26,246
322
Minions Killed
194
0
Camps Cleared
0
993,948
Distance Traveled
974,228
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,088
463
27
2
0
199,043
0
W
Ymir
6,229
566
61
6
0
212,883
4
W
Cthulhu
5,327
484
23
2
0
231,842
9
W
Scylla
5,681
516
61
6
0
186,836
1
L
Set
5,204
473
49
4
0
222,527
1
L
Ganesha
4,890
445
5
0
0
161,713
0
W
Apollo
6,845
622
91
8
0
197,182
1
L
Chang'e
5,304
482
49
4
0
196,129
2
W
Neith
7,410
674
86
8
0
165,205
1
L
Ullr
5,760
524
64
6
0
194,816
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role