Player Matchup

Chaac
Chaac
 
Chaac
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
SKINNYBONES71
Da Ji
Level 58
God Stats
2W - 2L
1,263 SR
Queue Stats
46W - 72L
1,351 Elo+
Party 1
Merlin
Merlin
Sylvinas94
Merlin
Level 100
God Stats
6W - 4L
1,513 SR
Queue Stats
10W - 13L
1,523 Elo+
Solo
Team Averages
Level 81
1,425 SR
1,458 Elo+

VS

Team Averages
Level 39
1,291 SR
1,547 Elo+
Sylvanus
Sylvanus
BlazeAspect3762
Sylvanus
Level 67
God Stats
1W - 2L
1,272 SR
Queue Stats
46W - 76L
1,402 Elo+
Party 2
Skadi
Skadi
Chef171133
Skadi
Level 25
God Stats
5W - 8L
1,585 SR
Queue Stats
11W - 11L
1,514 Elo+
Party 2
Tiamat
Tiamat
Zillathon
Tiamat
Level 25
God Stats
0W - 1L
1,017 SR
Queue Stats
1W - 1L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 3 / 9
8,375
838
10,291
11,955
8,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
7 / 2 / 6
8,793
879
7,984
7,910
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Sylvinas94
Merlin
13
3 / 1 / 9
8,222
822
10,572
4,505
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
1 / 5 / 3
7,294
729
4,561
14,471
8,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
10
3 / 5 / 2
7,277
728
6,246
9,023
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Zillathon
Tiamat
11
2 / 4 / 3
7,038
704
3,348
9,623
4,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
14
Kills
6
6
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
3
9
2.83
L
Sylvanus
1
5
3
0.5
L
Skadi
3
5
2
0.8
W
7
2
6
5
W
Merlin
Sylvinas94
Merlin
3
1
9
7.5
L
Tiamat
Zillathon
Tiamat
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,847
Damage
14,155
24,370
Taken
33,117
12,682
Mitigated
15,806
5,777
Healing
9,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,291
3,335
291
4,708
11,955
8,007
518
3,726
8,229
0
24,993
L
Sylvanus
4,561
1,078
1,223
3,369
14,471
8,681
0
3,527
10,944
14,847
0
L
Skadi
6,246
3,677
566
1,452
9,023
3,106
0
3,391
5,632
0
16,693
W
7,984
2,395
0
15
7,910
3,368
0
3,351
4,559
0
14,873
W
Merlin
Sylvinas94
Merlin
10,572
823
0
763
4,505
1,307
1,212
832
3,673
37,588
0
L
Tiamat
Zillathon
Tiamat
3,348
889
0
3,297
9,623
4,019
0
3,654
5,969
16,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,390
Gold Earned
21,609
100
Minions Killed
65
0
Camps Cleared
0
583,025
Distance Traveled
465,781
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,375
838
26
3
0
193,056
3
L
Sylvanus
7,294
729
18
2
0
165,961
2
L
Skadi
7,277
728
30
3
0
135,460
0
W
Da Ji
8,793
879
15
2
0
192,707
0
W
Merlin
8,222
822
59
6
0
197,262
0
L
Tiamat
7,038
704
17
2
0
164,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role