Player Matchup

Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Bärtzabel
Anubis
Level 79
God Stats
45W - 30L
1,540 SR
Queue Stats
236W - 204L
1,474 Elo+
Party 1
Gilgamesh
Gilgamesh
DyoZuh
Gilgamesh
Level 140
God Stats
21W - 11L
1,708 SR
Queue Stats
308W - 301L
1,531 Elo+
Solo
Terra
Terra
Pelaná
Terra
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
293W - 245L
1,481 Elo+
Party 1
Hercules
Hercules
peligrosorogz
Hercules
Level 29
God Stats
10W - 2L
1,706 SR
Queue Stats
37W - 32L
1,542 Elo+
Party 1
Team Averages
Level 84
1,591 SR
1,506 Elo+

VS

Team Averages
Level 101
1,514 SR
1,498 Elo+
Thor
Thor
 
Thor
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DarkEraGon
Chiron
Level 153
God Stats
0W - 1L
1,656 SR
Queue Stats
25W - 23L
1,540 Elo+
Solo
Sylvanus
Sylvanus
Pawgyle
Sylvanus
Level 81
God Stats
53W - 77L
1,415 SR
Queue Stats
187W - 207L
1,470 Elo+
Party 2
Janus
Janus
Spugatti
Janus
Level 100
God Stats
17W - 26L
1,679 SR
Queue Stats
277W - 308L
1,533 Elo+
Party 2
Awilix
Awilix
TySumms
Awilix
Level 124
God Stats
10W - 13L
1,321 SR
Queue Stats
112W - 115L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 4 / 4
6,645
511
3,466
8,353
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
Bärtzabel
Anubis
13
2 / 1 / 1
7,694
592
5,145
6,237
3,140
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
DyoZuh
Gilgamesh
14
8 / 1 / 1
8,298
638
7,154
7,395
2,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
Pelaná
Terra
11
2 / 2 / 5
6,993
538
3,048
9,107
3,753
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
peligrosorogz
Hercules
14
3 / 1 / 2
8,090
622
6,341
7,213
4,451
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 3 / 0
5,716
440
3,205
7,804
4,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chiron
DarkEraGon
Chiron
11
4 / 5 / 2
6,956
535
7,480
8,711
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Pawgyle
Sylvanus
10
1 / 4 / 5
6,690
515
4,814
9,568
5,023
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Spugatti
Janus
13
1 / 2 / 0
7,238
557
2,839
4,593
1,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Awilix
TySumms
Awilix
13
3 / 1 / 2
7,211
555
3,838
8,356
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
15
Kills
9
9
Deaths
15
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
4
4
0.5
L
Thor
 
Thor
0
3
0
0
W
Anubis
Bärtzabel
Anubis
2
1
1
2.5
L
Chiron
DarkEraGon
Chiron
4
5
2
1
W
Gilgamesh
DyoZuh
Gilgamesh
8
1
1
8.5
L
Sylvanus
Pawgyle
Sylvanus
1
4
5
0.88
W
Terra
Pelaná
Terra
2
2
5
2.25
L
Janus
Spugatti
Janus
1
2
0
0.5
L
Awilix
TySumms
Awilix
3
1
2
4
W
Hercules
peligrosorogz
Hercules
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,154
Damage
22,176
38,305
Taken
39,032
15,909
Mitigated
17,314
16,401
Healing
11,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,466
783
0
3,883
8,353
1,809
720
1,014
7,339
35,446
0
L
Thor
 
Thor
3,205
1,104
0
1,240
7,804
4,931
0
371
7,252
0
24,838
W
Anubis
Bärtzabel
Anubis
5,145
227
0
3,020
6,237
3,140
0
3,001
3,012
53,078
0
L
Chiron
DarkEraGon
Chiron
7,480
3,921
432
1,945
8,711
3,466
98
3,114
5,597
0
42,295
W
Gilgamesh
DyoZuh
Gilgamesh
7,154
2,311
0
2,470
7,395
2,756
0
643
6,722
0
44,854
L
Sylvanus
Pawgyle
Sylvanus
4,814
1,321
1,412
2,900
9,568
5,023
26
3,562
6,006
12,315
0
W
Terra
Pelaná
Terra
3,048
634
278
2,416
9,107
3,753
0
1,958
7,149
19,980
0
L
Janus
Spugatti
Janus
2,839
0
0
650
4,593
1,315
0
3,294
1,299
46,831
0
L
Awilix
TySumms
Awilix
3,838
705
0
2,710
8,356
2,579
88
2,202
6,154
0
45,656
W
Hercules
peligrosorogz
Hercules
6,341
1,865
0
4,334
7,213
4,451
0
771
6,130
2,612
39,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,720
Gold Earned
33,811
432
Minions Killed
340
0
Camps Cleared
0
1,344,250
Distance Traveled
1,287,137
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,645
511
78
6
0
250,374
4
L
Thor
5,716
440
49
4
0
235,185
1
W
Anubis
7,694
592
122
9
0
239,273
12
L
Chiron
6,956
535
76
6
0
226,986
4
W
Gilgamesh
8,298
638
90
7
0
290,678
7
L
Sylvanus
6,690
515
16
1
0
273,503
11
W
Terra
6,993
538
31
2
0
279,991
2
L
Janus
7,238
557
103
8
0
247,441
2
L
Awilix
7,211
555
96
7
0
304,022
0
W
Hercules
8,090
622
111
9
0
283,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role