Player Matchup

Thoth
Thoth
Hugomen
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,484 Elo+
Party 1
Ah Puch
Ah Puch
okasaki24
Ah Puch
Level 85
God Stats
4W - 3L
1,607 SR
Queue Stats
98W - 84L
1,453 Elo+
Party 1
Ra
Ra
Æstetihc
Ra
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 18L
1,529 Elo+
Party 1
Team Averages
Level 36
1,536 SR
1,489 Elo+

VS

Team Averages
Level 49
1,476 SR
1,415 Elo+
Cthulhu
Cthulhu
AngeI0fDeath619
Cthulhu
Level 16
God Stats
2W - 3L
1,387 SR
Queue Stats
6W - 7L
1,362 Elo+
Party 2
Fenrir
Fenrir
SandBaby
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 25L
1,486 Elo+
Party 2
Tyr
Tyr
nopuncake4u
Tyr
Level 101
God Stats
13W - 8L
1,541 SR
Queue Stats
115W - 112L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Hugomen
Thoth
10
0 / 5 / 2
7,706
550
1,698
6,948
1,939
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
okasaki24
Ah Puch
13
1 / 1 / 1
8,535
610
11,930
5,226
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 6 / 1
8,282
592
6,434
8,580
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 9
9,324
666
5,575
10,582
7,280
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
SandBaby
Fenrir
14
6 / 1 / 4
10,249
732
6,864
10,371
7,094
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 1 / 8
9,005
643
7,353
10,968
10,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
12
12
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
0
9
7.5
L
Thoth
Hugomen
Thoth
0
5
2
0.2
W
Fenrir
SandBaby
Fenrir
6
1
4
8
W
3
1
8
7
L
Ah Puch
okasaki24
Ah Puch
1
1
1
1.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,062
Damage
19,792
20,754
Taken
31,921
6,865
Mitigated
24,660
4,807
Healing
8,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,575
59
267
1,717
10,582
7,280
0
7,794
2,788
37,834
0
L
Thoth
Hugomen
Thoth
1,698
262
0
100
6,948
1,939
0
1,804
4,964
8,184
0
W
Fenrir
SandBaby
Fenrir
6,864
928
918
1,867
10,371
7,094
65
5,910
4,461
0
40,596
W
7,353
230
470
2,960
10,968
10,286
82
6,358
4,610
0
21,697
L
Ah Puch
okasaki24
Ah Puch
11,930
355
0
2,329
5,226
1,836
0
1,330
3,866
40,076
0
L
6,434
375
235
2,143
8,580
3,090
0
2,441
5,989
38,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,523
Gold Earned
28,578
154
Minions Killed
178
0
Camps Cleared
0
715,660
Distance Traveled
817,023
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,324
666
66
5
0
258,475
0
L
Thoth
7,706
550
16
1
0
219,786
2
W
Fenrir
10,249
732
68
5
0
269,785
3
W
Tyr
9,005
643
44
3
0
288,763
0
L
Ah Puch
8,535
610
77
6
0
260,625
4
L
Ra
8,282
592
61
4
0
235,249
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role