Player Matchup

Nemesis
Nemesis
MKZ xWOLVERINEx
Nemesis
Level 146
God Stats
8W - 14L
1,345 SR
Queue Stats
769W - 800L
1,428 Elo+
Party 2
Neith
Neith
SaulEMR05
Neith
Level 104
God Stats
26W - 7L
1,904 SR
Queue Stats
169W - 142L
1,396 Elo+
Party 3
Anubis
Anubis
jalkiller
Anubis
Level 160
God Stats
47W - 50L
1,567 SR
Queue Stats
1,118W - 1,189L
1,457 Elo+
Party 2
Ymir
Ymir
nijact
Ymir
Level 50
God Stats
17W - 16L
1,551 SR
Queue Stats
123W - 131L
1,357 Elo+
Party 3
Erlang Shen
Erlang Shen
xXMaCLxD
Erlang Shen
Level 78
God Stats
14W - 12L
1,614 SR
Queue Stats
399W - 407L
1,480 Elo+
Solo
Team Averages
Level 108
1,596 SR
1,424 Elo+

VS

Team Averages
Level 118
1,489 SR
1,358 Elo+
Cabrakan
Cabrakan
CyDraKuri
Cabrakan
Level 120
God Stats
0W - 2L
1,340 SR
Queue Stats
3W - 7L
1,206 Elo+
Party 1
Gilgamesh
Gilgamesh
darksundragon
Gilgamesh
Level 148
God Stats
0W - 2L
1,588 SR
Queue Stats
31W - 42L
1,354 Elo+
Party 1
Arachne
Arachne
patdeavers93
Arachne
Level 128
God Stats
10W - 8L
1,496 SR
Queue Stats
305W - 319L
1,418 Elo+
Party 1
Zeus
Zeus
slayer_raw
Zeus
Level 111
God Stats
40W - 36L
1,464 SR
Queue Stats
558W - 606L
1,349 Elo+
Party 1
Artemis
Artemis
xLilShooter
Artemis
Level 81
God Stats
67W - 62L
1,557 SR
Queue Stats
194W - 172L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 12
11,627
529
7,975
13,274
6,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
SaulEMR05
Neith
20
9 / 0 / 15
13,318
605
19,682
11,786
5,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
jalkiller
Anubis
20
16 / 2 / 11
14,230
647
25,857
20,875
14,668
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
nijact
Ymir
17
4 / 3 / 16
11,803
537
5,013
15,419
13,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
xXMaCLxD
Erlang Shen
20
6 / 2 / 6
13,603
618
17,183
22,812
17,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CyDraKuri
Cabrakan
13
0 / 9 / 4
9,085
413
7,899
21,003
20,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
darksundragon
Gilgamesh
17
3 / 6 / 1
12,653
575
14,960
25,418
20,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arachne
patdeavers93
Arachne
17
2 / 8 / 2
10,415
473
5,907
22,081
7,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 8 / 2
10,082
458
12,189
12,221
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
xLilShooter
Artemis
15
1 / 10 / 3
9,211
419
11,533
21,165
6,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
20
40
Kills
8
9
Deaths
41
60
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
CyDraKuri
Cabrakan
0
9
4
0.22
W
5
2
12
5.5
W
Neith
SaulEMR05
Neith
9
0
15
16.5
L
Gilgamesh
darksundragon
Gilgamesh
3
6
1
0.58
W
Anubis
jalkiller
Anubis
16
2
11
10.75
W
Ymir
nijact
Ymir
4
3
16
4
L
Arachne
patdeavers93
Arachne
2
8
2
0.38
L
2
8
2
0.38
L
Artemis
xLilShooter
Artemis
1
10
3
0.25
W
Erlang Shen
xXMaCLxD
Erlang Shen
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,710
Damage
52,488
84,166
Taken
101,888
58,095
Mitigated
57,715
37,911
Healing
18,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
CyDraKuri
Cabrakan
7,899
1,656
0
1,554
21,003
20,769
313
8,274
12,729
22,097
0
W
7,975
3,705
0
594
13,274
6,796
2,133
1,705
11,569
0
47,195
W
Neith
SaulEMR05
Neith
19,682
12,548
0
7,372
11,786
5,580
3,121
3,503
8,283
0
98,977
L
Gilgamesh
darksundragon
Gilgamesh
14,960
2,661
0
2,633
25,418
20,225
0
7,558
17,860
0
60,119
W
Anubis
jalkiller
Anubis
25,857
1,821
875
14,383
20,875
14,668
1,382
4,405
16,470
99,148
0
W
Ymir
nijact
Ymir
5,013
678
0
2,709
15,419
13,494
584
6,428
8,991
28,964
0
L
Arachne
patdeavers93
Arachne
5,907
3,639
0
8,222
22,081
7,603
0
4,144
17,937
0
66,121
L
12,189
614
0
1,482
12,221
2,561
0
4,322
7,899
54,262
0
L
Artemis
xLilShooter
Artemis
11,533
5,503
465
3,888
21,165
6,557
1,805
6,572
14,593
0
79,150
W
Erlang Shen
xXMaCLxD
Erlang Shen
17,183
10,402
0
11,978
22,812
17,557
3,008
4,047
18,765
0
103,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,581
Gold Earned
51,446
595
Minions Killed
471
0
Camps Cleared
0
1,897,911
Distance Traveled
1,817,369
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,085
413
27
1
0
355,561
8
W
Nemesis
11,627
529
82
4
0
363,116
3
W
Neith
13,318
605
149
7
0
397,255
5
L
Gilgamesh
12,653
575
102
5
0
358,653
0
W
Anubis
14,230
647
156
7
0
353,334
5
W
Ymir
11,803
537
42
2
0
405,300
5
L
Arachne
10,415
473
123
6
0
440,233
4
L
Zeus
10,082
458
92
4
0
373,583
3
L
Artemis
9,211
419
127
6
0
289,339
3
W
Erlang Shen
13,603
618
166
8
0
378,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role