Player Matchup

Ravana
Ravana
Gold IV
AquaRegiä
Ravana
Gold IV
Level 124
God Stats
0W - 1L
1,762 SR
Queue Stats
154W - 154L
1,432 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
ArC4NeA3g1s
Sun Wukong
Silver I
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 49L
1,418 MMR
Solo
Jing Wei
Jing Wei
Bronze III
PeacePanda23
Jing Wei
Bronze III
Level 44
God Stats
1W - 3L
1,626 SR
Queue Stats
162W - 170L
1,464 MMR
Solo
Cerberus
Cerberus
Gold IV
SantyAmmok
Cerberus
Gold IV
Level 138
God Stats
3W - 4L
1,718 SR
Queue Stats
359W - 347L
1,399 MMR
Solo
Agni
Agni
Silver IV
ejustice74
Agni
Silver IV
Level 110
God Stats
0W - 1L
1,758 SR
Queue Stats
6W - 11L
1,413 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,673 SR
1,425 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,627 SR
1,397 MMR
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold IV
Chadwicked444
Sol
Gold IV
Level 156
God Stats
14W - 7L
1,689 SR
Queue Stats
197W - 200L
1,457 MMR
Solo
Guan Yu
Guan Yu
Silver I
LeTrollFace212
Guan Yu
Silver I
Level 128
God Stats
26W - 15L
1,695 SR
Queue Stats
240W - 245L
1,347 MMR
Solo
Loki
Loki
Gold V
MrOscuro
Loki
Gold V
Level 123
God Stats
240W - 207L
1,695 SR
Queue Stats
289W - 302L
1,244 MMR
Party 1
Janus
Janus
Gold II
jaaygi01
Janus
Gold II
Level 127
God Stats
20W - 19L
1,555 SR
Queue Stats
264W - 265L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AquaRegiä
Ravana
15
1 / 3 / 4
8,942
497
6,780
11,181
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
ArC4NeA3g1s
Sun Wukong
14
1 / 2 / 0
7,946
441
4,193
12,937
5,629
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
PeacePanda23
Jing Wei
15
1 / 6 / 1
8,745
486
4,329
12,052
3,749
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
SantyAmmok
Cerberus
14
3 / 7 / 5
8,964
498
10,404
22,439
15,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 8 / 1
8,905
495
8,962
10,429
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneTiamatGilgameshSetKing Arthur

VS

Bans
TsukuyomiScyllaAthenaRaijinApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
12 / 3 / 5
11,138
619
13,564
15,288
6,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 2 / 2
10,886
605
11,471
13,366
3,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 2 / 2
9,625
535
7,126
13,547
12,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
14
4 / 1 / 7
9,608
534
10,268
11,105
5,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
jaaygi01
Janus
17
3 / 2 / 7
10,590
588
11,989
9,459
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
10
Kills
26
26
Deaths
10
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
3
5
4.83
L
Ravana
AquaRegiä
Ravana
1
3
4
1
L
Sun Wukong
ArC4NeA3g1s
Sun Wukong
1
2
0
0.5
W
6
2
2
3.5
W
1
2
2
1
W
Loki
4
1
7
7.5
L
Jing Wei
PeacePanda23
Jing Wei
1
6
1
0.25
L
Cerberus
SantyAmmok
Cerberus
3
7
5
0.79
L
4
8
1
0.56
W
Janus
jaaygi01
Janus
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,668
Damage
54,418
69,038
Taken
62,765
31,112
Mitigated
30,903
15,265
Healing
27,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,564
3,830
0
4,906
15,288
6,410
374
3,832
11,238
0
68,587
L
Ravana
AquaRegiä
Ravana
6,780
1,749
0
1,338
11,181
3,602
0
5,076
6,084
0
60,902
L
Sun Wukong
ArC4NeA3g1s
Sun Wukong
4,193
1,002
0
3,864
12,937
5,629
0
3,429
9,058
0
42,049
W
11,471
5,983
0
6,032
13,366
3,972
1,317
3,649
9,717
89,569
0
W
7,126
1,548
466
7,136
13,547
12,269
531
2,271
11,206
0
62,148
W
Loki
10,268
3,096
513
4,825
11,105
5,503
60
4,313
6,631
0
35,855
L
Jing Wei
PeacePanda23
Jing Wei
4,329
2,708
0
2,554
12,052
3,749
62
5,214
6,838
0
48,244
L
Cerberus
SantyAmmok
Cerberus
10,404
939
0
6,280
22,439
15,074
0
8,653
13,696
35,240
0
L
8,962
308
0
1,229
10,429
3,058
0
1,088
9,311
51,892
0
W
Janus
jaaygi01
Janus
11,989
725
357
2,795
9,459
2,749
273
4,582
4,607
84,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,502
Gold Earned
51,847
454
Minions Killed
600
0
Camps Cleared
0
1,689,757
Distance Traveled
1,812,027
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,138
619
107
6
0
390,274
2
L
Ravana
8,942
497
108
6
0
383,838
3
L
Sun Wukong
7,946
441
82
5
0
358,639
5
W
Sol
10,886
605
147
8
0
306,057
2
W
Guan Yu
9,625
535
130
7
0
380,762
6
W
Loki
9,608
534
58
3
0
363,961
4
L
Jing Wei
8,745
486
117
7
0
307,410
0
L
Cerberus
8,964
498
49
3
0
323,076
9
L
Agni
8,905
495
98
5
0
316,794
3
W
Janus
10,590
588
158
9
0
370,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role