Player Matchup

Hercules
Hercules
Banapes777
Hercules
Level 29
God Stats
7W - 4L
1,880 SR
Queue Stats
362W - 340L
1,526 Elo+
Party 2
Baron Samedi
Baron Samedi
DarthNhilius
Baron Samedi
Level 14
God Stats
5W - 2L
1,829 SR
Queue Stats
355W - 299L
1,385 Elo+
Party 2
Nemesis
Nemesis
JDIESEL
Nemesis
Level 20
God Stats
5W - 4L
1,572 SR
Queue Stats
97W - 85L
1,514 Elo+
Party 3
Cupid
Cupid
Jitomata
Cupid
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,573 Elo+
Solo
Ymir
Ymir
xJell
Ymir
Level 26
God Stats
5W - 2L
1,428 SR
Queue Stats
98W - 77L
1,555 Elo+
Party 3
Team Averages
Level 19
1,642 SR
1,511 Elo+

VS

Team Averages
Level 24
1,480 SR
1,514 Elo+
King Arthur
King Arthur
Grogdog69
King Arthur
Level 21
God Stats
9W - 6L
1,282 SR
Queue Stats
60W - 71L
1,444 Elo+
Party 1
Ymir
Ymir
Kyresthen
Ymir
Level 21
God Stats
1W - 3L
1,357 SR
Queue Stats
57W - 51L
1,527 Elo+
Party 1
Nu Wa
Nu Wa
Pintobeaned
Nu Wa
Level 27
God Stats
23W - 18L
1,656 SR
Queue Stats
108W - 101L
1,520 Elo+
Party 1
Hachiman
Hachiman
SybilsAbra
Hachiman
Level 27
God Stats
2W - 6L
1,459 SR
Queue Stats
106W - 102L
1,517 Elo+
Party 1
Achilles
Achilles
l1lReij001
Achilles
Level 26
God Stats
21W - 23L
1,648 SR
Queue Stats
367W - 384L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Banapes777
Hercules
20
11 / 0 / 11
13,593
618
21,573
23,878
28,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
DarthNhilius
Baron Samedi
20
14 / 1 / 14
13,433
611
28,581
13,499
7,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
JDIESEL
Nemesis
20
11 / 3 / 12
12,868
585
14,246
20,604
10,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
Jitomata
Cupid
20
9 / 6 / 8
12,401
564
19,956
18,935
7,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
xJell
Ymir
17
4 / 4 / 19
12,264
557
12,446
24,400
26,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Grogdog69
King Arthur
12
0 / 13 / 1
7,913
360
4,109
31,271
17,513
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ymir
13
3 / 10 / 7
9,259
421
13,439
35,690
33,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 10 / 4
9,794
445
18,540
12,773
4,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
SybilsAbra
Hachiman
15
4 / 9 / 6
9,990
454
15,167
20,762
7,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
l1lReij001
Achilles
17
4 / 7 / 5
10,593
482
11,849
20,077
10,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
37
49
Kills
14
14
Deaths
49
64
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
Banapes777
Hercules
11
0
11
16.5
W
Baron Samedi
DarthNhilius
Baron Samedi
14
1
14
21
L
King Arthur
Grogdog69
King Arthur
0
13
1
0.04
W
Nemesis
JDIESEL
Nemesis
11
3
12
5.67
W
Cupid
Jitomata
Cupid
9
6
8
2.17
L
Ymir
3
10
7
0.65
L
3
10
4
0.5
L
Hachiman
SybilsAbra
Hachiman
4
9
6
0.78
L
Achilles
l1lReij001
Achilles
4
7
5
0.93
W
Ymir
xJell
Ymir
4
4
19
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,802
Damage
63,104
101,316
Taken
120,573
80,487
Mitigated
73,404
44,847
Healing
20,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Banapes777
Hercules
21,573
8,670
0
10,823
23,878
28,068
2,429
8,447
14,957
0
94,507
W
Baron Samedi
DarthNhilius
Baron Samedi
28,581
1,740
4,929
8,955
13,499
7,201
3,024
3,827
9,323
114,930
0
L
King Arthur
Grogdog69
King Arthur
4,109
881
399
4,760
31,271
17,513
0
7,918
23,353
0
28,002
W
Nemesis
JDIESEL
Nemesis
14,246
6,432
0
9,053
20,604
10,423
285
4,277
16,147
380
86,022
W
Cupid
Jitomata
Cupid
19,956
11,455
1,272
8,235
18,935
7,979
3,608
5,787
12,964
0
101,650
L
Ymir
13,439
2,347
219
5,356
35,690
33,571
0
13,786
21,904
34,715
0
L
18,540
3,313
0
140
12,773
4,222
0
6,426
6,271
44,995
0
L
Hachiman
SybilsAbra
Hachiman
15,167
9,018
0
5,877
20,762
7,665
442
7,035
13,668
0
49,558
L
Achilles
l1lReij001
Achilles
11,849
2,891
0
3,523
20,077
10,433
0
6,107
13,970
0
64,361
W
Ymir
xJell
Ymir
12,446
3,453
0
1,580
24,400
26,816
340
8,120
15,946
40,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,559
Gold Earned
47,549
666
Minions Killed
341
0
Camps Cleared
0
2,053,671
Distance Traveled
1,820,142
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,593
618
153
7
0
429,528
1
W
Baron Samedi
13,433
611
181
8
0
393,599
4
L
King Arthur
7,913
360
53
2
0
348,414
6
W
Nemesis
12,868
585
139
6
0
453,371
3
W
Cupid
12,401
564
158
7
0
374,612
2
L
Ymir
9,259
421
31
1
0
346,167
6
L
Nu Wa
9,794
445
54
2
0
349,362
2
L
Hachiman
9,990
454
97
4
0
349,653
0
L
Achilles
10,593
482
106
5
0
426,546
3
W
Ymir
12,264
557
35
2
0
402,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role