Player Matchup

Pele
Pele
Joonbugger
Pele
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,723 Elo+
Party 3
Ne Zha
Ne Zha
Shay
Ne Zha
Level 142
God Stats
6W - 3L
1,616 SR
Queue Stats
212W - 159L
1,621 Elo+
Party 3
Hades
Hades
Tiger_Monks
Hades
Level 126
God Stats
2W - 3L
1,291 SR
Queue Stats
214W - 212L
1,532 Elo+
Party 2
Merlin
Merlin
itzSlumpGod
Merlin
Level 129
God Stats
5W - 2L
1,599 SR
Queue Stats
316W - 273L
1,488 Elo+
Party 2
Cupid
Cupid
littlemantn
Cupid
Level 159
God Stats
1W - 0L
1,903 SR
Queue Stats
8W - 7L
1,384 Elo+
Party 3
Team Averages
Level 137
1,582 SR
1,550 Elo+

VS

Team Averages
Level 110
1,634 SR
1,621 Elo+
Hun Batz
Hun Batz
BoomersGetCapped
Hun Batz
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,814 Elo+
Party 1
Hera
Hera
JakeSweeny
Hera
Level 128
God Stats
1W - 1L
1,731 SR
Queue Stats
27W - 15L
1,577 Elo+
Party 1
Merlin
Merlin
PenguinSupreme
Merlin
Level 128
God Stats
3W - 1L
1,809 SR
Queue Stats
35W - 28L
1,585 Elo+
Party 1
Rama
Rama
TacosGoBoom
Rama
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
462W - 478L
1,533 Elo+
Solo
Mercury
Mercury
mommaslilgamer
Mercury
Level 138
God Stats
1W - 1L
1,629 SR
Queue Stats
50W - 44L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 15
10,459
872
15,323
16,803
7,309
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ne Zha
Shay
Ne Zha
18
6 / 3 / 11
10,337
861
12,323
15,596
8,076
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 4 / 8
11,107
926
9,242
14,387
8,560
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
18
5 / 3 / 12
10,833
903
11,386
8,572
3,639
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 4 / 11
9,760
813
9,012
13,140
4,694
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 11
8,342
695
6,453
17,875
9,720
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 2 / 6
11,198
933
18,751
7,564
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 5 / 11
8,761
730
20,395
12,837
4,608
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 7 / 10
8,854
738
5,556
12,047
4,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 8 / 8
8,859
738
5,785
10,831
3,790
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
65
28
Kills
19
20
Deaths
28
57
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
6
11
1.08
L
9
2
6
6
W
6
6
15
2.25
L
3
5
11
1.7
W
Ne Zha
Shay
Ne Zha
6
3
11
3.83
L
3
7
10
1.14
W
6
4
8
2.5
W
Merlin
5
3
12
3.67
W
5
4
11
2.63
L
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,286
Damage
56,940
68,498
Taken
61,154
32,278
Mitigated
25,428
32,488
Healing
12,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,453
922
0
3,954
17,875
9,720
198
5,410
12,337
0
8,567
L
18,751
4,281
196
1,403
7,564
3,119
420
3,158
4,302
44,588
0
W
15,323
1,808
2,063
4,957
16,803
7,309
809
10,407
6,396
0
27,634
L
20,395
749
327
2,093
12,837
4,608
0
5,640
7,065
31,472
0
W
Ne Zha
Shay
Ne Zha
12,323
1,178
2,792
6,703
15,596
8,076
750
7,398
8,198
0
27,221
L
5,556
3,429
2,087
1,895
12,047
4,191
0
3,210
8,723
0
13,019
W
9,242
412
1,496
5,627
14,387
8,560
1,386
8,808
5,579
29,955
0
W
Merlin
11,386
426
0
1,034
8,572
3,639
985
5,115
3,457
31,191
0
W
9,012
4,550
2,504
5,312
13,140
4,694
1,595
7,418
5,722
0
17,193
L
5,785
1,307
135
155
10,831
3,790
0
2,630
8,099
0
11,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,496
Gold Earned
46,014
140
Minions Killed
112
0
Camps Cleared
0
1,216,537
Distance Traveled
1,130,399
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,342
695
1
0
0
240,307
0
L
Hera
11,198
933
61
5
0
234,568
1
W
Pele
10,459
872
16
1
0
254,553
0
L
Merlin
8,761
730
18
2
0
209,881
0
W
Ne Zha
10,337
861
23
2
0
276,709
1
L
Rama
8,854
738
20
2
0
187,630
1
W
Hades
11,107
926
39
3
0
235,390
2
W
Merlin
10,833
903
54
5
0
217,048
3
W
Cupid
9,760
813
8
1
0
232,837
1
L
Mercury
8,859
738
12
1
0
258,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role