Player Matchup

Scylla
Scylla
Jwett2k
Scylla
Level 29
God Stats
0W - 1L
1,491 SR
Queue Stats
11W - 11L
1,465 Elo+
Party 2
Medusa
Medusa
PresidentShiesty
Medusa
Level 13
God Stats
0W - 2L
1,424 SR
Queue Stats
3W - 4L
1,465 Elo+
Party 2
Chang'e
Chang'e
ProphetsLegion
Chang'e
Level 24
God Stats
6W - 13L
1,282 SR
Queue Stats
56W - 55L
1,427 Elo+
Solo
Hercules
Hercules
The Burb 01
Hercules
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 77L
1,346 Elo+
Solo
Ra
Ra
l ITz l Knight
Ra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,536 Elo+
Solo
Team Averages
Level 20
1,439 SR
1,448 Elo+

VS

Team Averages
Level 32
1,595 SR
1,501 Elo+
Chang'e
Chang'e
 
Chang'e
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
CarCrashh
Set
Level 26
God Stats
3W - 1L
1,736 SR
Queue Stats
76W - 78L
1,513 Elo+
Party 1
Gilgamesh
Gilgamesh
DarkUmbra06-_-
Gilgamesh
Level 28
God Stats
14W - 15L
1,452 SR
Queue Stats
126W - 126L
1,492 Elo+
Party 1
Medusa
Medusa
ROISll
Medusa
Level 14
God Stats
17W - 11L
1,610 SR
Queue Stats
44W - 40L
1,439 Elo+
Solo
Cerberus
Cerberus
SirQuintt
Cerberus
Level 16
God Stats
6W - 5L
1,680 SR
Queue Stats
17W - 19L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jwett2k
Scylla
14
3 / 13 / 2
9,690
421
12,618
16,717
5,501
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 13 / 7
9,466
412
8,801
17,437
5,655
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
3 / 7 / 4
10,482
456
14,097
20,235
7,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
The Burb 01
Hercules
5
0 / 1 / 0
6,599
287
491
2,874
1,035
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
6 / 7 / 1
12,840
558
13,825
22,584
9,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
18 / 1 / 7
16,164
703
23,505
18,386
9,140
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
11 / 2 / 10
14,274
621
15,491
20,653
11,455
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
DarkUmbra06-_-
Gilgamesh
16
2 / 5 / 5
11,798
513
6,650
20,420
13,813
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
ROISll
Medusa
18
6 / 3 / 6
12,409
540
11,845
17,542
6,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
SirQuintt
Cerberus
17
3 / 2 / 7
12,919
562
5,665
14,349
10,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
13
Kills
40
41
Deaths
13
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
18
1
7
21.5
W
11
2
10
8
W
Gilgamesh
DarkUmbra06-_-
Gilgamesh
2
5
5
0.9
L
Scylla
Jwett2k
Scylla
3
13
2
0.31
L
1
13
7
0.35
L
3
7
4
0.71
W
Medusa
ROISll
Medusa
6
3
6
3
W
Cerberus
SirQuintt
Cerberus
3
2
7
3.25
L
Hercules
The Burb 01
Hercules
0
1
0
0
L
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,832
Damage
63,156
79,847
Taken
91,350
29,781
Mitigated
52,204
18,661
Healing
31,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
23,505
1,594
2,377
12,756
18,386
9,140
490
9,715
8,671
123,302
0
W
15,491
6,694
0
5,741
20,653
11,455
0
8,942
11,711
0
101,839
W
Gilgamesh
DarkUmbra06-_-
Gilgamesh
6,650
1,224
0
2,382
20,420
13,813
905
10,349
10,071
0
38,181
L
Scylla
Jwett2k
Scylla
12,618
1,397
0
786
16,717
5,501
768
7,800
8,917
43,282
0
L
8,801
4,216
0
0
17,437
5,655
440
6,923
10,514
0
40,099
L
14,097
886
1,921
6,551
20,235
7,767
488
5,782
14,453
64,393
0
W
Medusa
ROISll
Medusa
11,845
5,241
0
6,235
17,542
6,830
3,668
6,256
11,286
0
100,963
W
Cerberus
SirQuintt
Cerberus
5,665
291
0
2,252
14,349
10,966
1,445
5,278
9,071
50,328
0
L
Hercules
The Burb 01
Hercules
491
410
0
220
2,874
1,035
0
306
2,568
0
9,117
L
13,825
989
284
8,899
22,584
9,823
0
8,533
14,051
91,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,077
Gold Earned
67,564
402
Minions Killed
610
0
Camps Cleared
0
1,656,804
Distance Traveled
2,144,216
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
16,164
703
209
9
0
462,086
1
W
Set
14,274
621
142
6
0
481,158
0
W
Gilgamesh
11,798
513
62
3
0
355,571
0
L
Scylla
9,690
421
45
2
0
354,926
0
L
Medusa
9,466
412
81
4
0
373,993
0
L
Chang'e
10,482
456
100
4
0
373,118
0
W
Medusa
12,409
540
103
4
0
415,931
6
W
Cerberus
12,919
562
94
4
0
429,470
0
L
Hercules
6,599
287
22
1
0
135,808
0
L
Ra
12,840
558
154
7
0
418,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role