Player Matchup

Osiris
Osiris
Masters
RAZPUTIN343
Osiris
Masters
Level 158
God Stats
40W - 14L
1,915 SR
Queue Stats
95W - 35L
2,618 MMR
Party 2
Eset
Eset
Diamond I
TheStoneHashira
Eset
Diamond I
Level 148
God Stats
1W - 1L
1,240 SR
Queue Stats
99W - 38L
2,515 MMR
Party 2
Sobek
Sobek
Diamond II
l GwAFoO l
Sobek
Diamond II
Level 157
God Stats
13W - 6L
1,896 SR
Queue Stats
67W - 28L
2,435 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,684 SR
2,523 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,895 SR
2,418 MMR
Vulcan
Vulcan
Masters
Kilο
Vulcan
Masters
Level 140
God Stats
4W - 3L
1,812 SR
Queue Stats
40W - 12L
2,649 MMR
Party 1
Horus
Horus
Diamond V
RikiyaTV
Horus
Diamond V
Level 128
God Stats
5W - 5L
1,916 SR
Queue Stats
333W - 220L
2,113 MMR
Solo
Fenrir
Fenrir
Diamond I
Solo_Divinci
Fenrir
Diamond I
Level 148
God Stats
32W - 9L
1,956 SR
Queue Stats
234W - 206L
2,491 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
0 / 6 / 2
9,837
615
7,161
17,652
11,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 6 / 1
10,425
652
9,868
10,567
2,984
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
13
2 / 6 / 2
9,462
591
7,607
17,838
14,648
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
AphroditeAthenaGilgameshTiamatPersephone

VS

Bans
SolCabrakanScyllaXing TianChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Kilο
Vulcan
17
6 / 1 / 8
11,487
718
21,744
7,858
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
RikiyaTV
Horus
16
5 / 1 / 11
12,065
754
7,998
18,000
19,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
16
7 / 3 / 9
12,538
784
10,346
17,682
13,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
18
18
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Kilο
Vulcan
6
1
8
10
L
Osiris
0
6
2
0.17
W
Horus
RikiyaTV
Horus
5
1
11
10.5
W
Fenrir
7
3
9
3.83
L
3
6
1
0.58
L
Sobek
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,636
Damage
40,088
46,057
Taken
43,540
28,678
Mitigated
36,473
9,687
Healing
11,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Kilο
Vulcan
21,744
11,006
0
1,476
7,858
3,393
803
3,724
4,134
89,964
0
L
Osiris
7,161
2,353
0
819
17,652
11,046
0
9,085
8,567
0
30,667
W
Horus
RikiyaTV
Horus
7,998
3,246
896
3,812
18,000
19,553
601
6,696
11,304
0
26,447
W
Fenrir
10,346
2,415
0
5,045
17,682
13,527
1,151
7,055
10,627
0
28,797
L
9,868
601
783
1,645
10,567
2,984
0
2,853
7,714
32,623
0
L
Sobek
7,607
699
574
5,866
17,838
14,648
0
9,806
8,032
21,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,724
Gold Earned
36,090
134
Minions Killed
185
0
Camps Cleared
0
807,894
Distance Traveled
963,016
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,487
718
120
8
0
317,401
2
L
Osiris
9,837
615
33
2
0
276,103
4
W
Horus
12,065
754
39
2
0
315,369
1
W
Fenrir
12,538
784
26
2
0
330,246
0
L
Eset
10,425
652
69
4
0
234,839
1
L
Sobek
9,462
591
32
2
0
296,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role