Player Matchup

Chiron
Chiron
Crimson4865
Chiron
Level 144
God Stats
2W - 2L
1,265 SR
Queue Stats
241W - 232L
1,543 Elo+
Party 1
Athena
Athena
EBP_Logic
Athena
Level 66
God Stats
8W - 5L
1,537 SR
Queue Stats
14W - 14L
1,568 Elo+
Party 4
Chaac
Chaac
LicknChicken
Chaac
Level 125
God Stats
29W - 32L
1,554 SR
Queue Stats
383W - 368L
1,555 Elo+
Party 4
Pele
Pele
P1_FingerSlinger
Pele
Level 105
God Stats
13W - 13L
1,550 SR
Queue Stats
97W - 107L
1,549 Elo+
Party 4
Vulcan
Vulcan
SeanyB0y_21
Vulcan
Level 155
God Stats
7W - 2L
1,655 SR
Queue Stats
470W - 469L
1,509 Elo+
Party 1
Team Averages
Level 119
1,512 SR
1,545 Elo+

VS

Team Averages
Level 114
1,566 SR
1,521 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
NukkeBomb
Artio
Level 146
God Stats
5W - 4L
1,612 SR
Queue Stats
350W - 318L
1,509 Elo+
Party 3
Bellona
Bellona
RedneckEscort
Bellona
Level 63
God Stats
2W - 5L
1,403 SR
Queue Stats
284W - 301L
1,468 Elo+
Party 2
Anhur
Anhur
ShrumpJR
Anhur
Level 97
God Stats
3W - 2L
1,640 SR
Queue Stats
293W - 292L
1,550 Elo+
Party 2
Merlin
Merlin
Whos1nPar1s
Merlin
Level 122
God Stats
11W - 6L
1,678 SR
Queue Stats
230W - 255L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
5 / 3 / 3
8,832
589
9,148
9,327
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
EBP_Logic
Athena
12
2 / 2 / 8
7,693
513
4,580
11,127
8,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 0 / 1
9,622
641
13,250
13,093
12,047
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
6 / 2 / 2
8,538
569
6,452
10,978
3,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
15
2 / 2 / 3
8,934
596
5,134
6,523
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
0 / 3 / 0
7,736
516
8,288
16,842
9,739
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artio
NukkeBomb
Artio
10
1 / 8 / 3
6,338
423
5,067
14,791
6,288
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bellona
13
1 / 4 / 5
7,632
509
6,651
10,354
6,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
ShrumpJR
Anhur
14
2 / 2 / 4
8,068
538
6,176
10,467
3,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
15
5 / 2 / 1
9,178
612
6,741
7,254
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
19
Kills
9
9
Deaths
19
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
3
0
0
W
Chiron
5
3
3
2.17
W
Athena
EBP_Logic
Athena
2
2
8
3
W
4
0
1
4.5
L
Artio
NukkeBomb
Artio
1
8
3
0.31
W
6
2
2
3.5
L
Bellona
1
4
5
0.88
W
Vulcan
2
2
3
1.75
L
Anhur
ShrumpJR
Anhur
2
2
4
2
L
Merlin
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,564
Damage
32,923
51,048
Taken
59,708
29,748
Mitigated
28,190
20,248
Healing
16,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
8,288
4,631
0
7,572
16,842
9,739
0
532
16,310
0
51,914
W
Chiron
9,148
3,526
493
2,955
9,327
2,742
276
694
8,584
0
53,660
W
Athena
EBP_Logic
Athena
4,580
1,203
663
1,924
11,127
8,612
352
3,047
7,966
18,601
0
W
13,250
5,132
0
8,579
13,093
12,047
0
1,239
11,854
0
70,538
L
Artio
NukkeBomb
Artio
5,067
598
317
2,615
14,791
6,288
18
3,355
11,436
22,535
0
W
6,452
1,116
0
3,790
10,978
3,943
982
2,847
7,997
0
46,386
L
Bellona
6,651
2,184
0
888
10,354
6,449
0
2,173
8,181
0
52,344
W
Vulcan
5,134
1,290
0
1,844
6,523
2,404
0
3,479
2,790
61,581
0
L
Anhur
ShrumpJR
Anhur
6,176
2,757
0
2,860
10,467
3,171
0
1,271
9,196
0
48,977
L
Merlin
6,741
234
0
2,159
7,254
2,543
0
2,383
4,871
56,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,619
Gold Earned
38,952
465
Minions Killed
469
0
Camps Cleared
0
1,488,478
Distance Traveled
1,422,077
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,736
516
106
7
0
268,566
0
W
Chiron
8,832
589
76
5
0
255,416
3
W
Athena
7,693
513
37
2
0
285,015
6
W
Chaac
9,622
641
149
10
0
313,504
2
L
Artio
6,338
423
23
2
0
299,760
0
W
Pele
8,538
569
89
6
0
323,610
2
L
Bellona
7,632
509
86
6
0
318,278
3
W
Vulcan
8,934
596
114
8
0
310,933
6
L
Anhur
8,068
538
112
7
0
260,589
5
L
Merlin
9,178
612
142
9
0
274,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role