Player Matchup

Artemis
Artemis
Kkzu
Artemis
Level 25
God Stats
1W - 1L
1,644 SR
Queue Stats
27W - 36L
1,444 Elo+
Party 1
Baba Yaga
Baba Yaga
Matabancos
Baba Yaga
Level 93
God Stats
6W - 8L
1,462 SR
Queue Stats
453W - 518L
1,409 Elo+
Party 1
Set
Set
TheTiredIsland
Set
Level 27
God Stats
2W - 4L
1,512 SR
Queue Stats
138W - 203L
1,318 Elo+
Party 2
Chronos
Chronos
vDylan27
Chronos
Level 66
God Stats
11W - 19L
1,379 SR
Queue Stats
226W - 342L
1,291 Elo+
Party 2
Fenrir
Fenrir
xDancorx
Fenrir
Level 29
God Stats
18W - 19L
1,432 SR
Queue Stats
79W - 74L
1,455 Elo+
Party 1
Team Averages
Level 48
1,486 SR
1,383 Elo+

VS

Team Averages
Level 75
1,493 SR
1,418 Elo+
Sun Wukong
Sun Wukong
ChaBoy SBRITT
Sun Wukong
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 8L
1,159 Elo+
Party 3
Pele
Pele
JAMasterflex
Pele
Level 97
God Stats
13W - 11L
1,549 SR
Queue Stats
125W - 139L
1,458 Elo+
Party 3
Skadi
Skadi
RaddRaandy
Skadi
Level 69
God Stats
4W - 5L
1,500 SR
Queue Stats
113W - 113L
1,493 Elo+
Party 3
Eset
Eset
Strixxx2020
Eset
Level 106
God Stats
5W - 3L
1,513 SR
Queue Stats
462W - 448L
1,530 Elo+
Solo
Ymir
Ymir
samjam43111
Ymir
Level 88
God Stats
19W - 11L
1,404 SR
Queue Stats
141W - 148L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kkzu
Artemis
14
2 / 5 / 6
8,699
483
9,318
12,280
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
Matabancos
Baba Yaga
12
1 / 7 / 1
7,946
441
5,388
12,365
4,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 6 / 2
9,350
519
6,337
11,717
5,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chronos
vDylan27
Chronos
14
3 / 4 / 2
8,982
499
9,669
13,647
4,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
xDancorx
Fenrir
13
3 / 4 / 3
8,791
488
6,988
11,547
4,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChaBoy SBRITT
Sun Wukong
12
0 / 3 / 1
7,625
424
859
6,962
3,513
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
12 / 1 / 6
11,437
635
15,076
14,888
6,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Skadi
14
4 / 4 / 4
8,579
477
8,451
9,724
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
8 / 3 / 4
10,764
598
12,801
11,909
5,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 4 / 9
8,418
468
6,003
14,518
13,737
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
50
15
Kills
26
26
Deaths
15
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChaBoy SBRITT
Sun Wukong
0
3
1
0.17
W
12
1
6
15
L
Artemis
Kkzu
Artemis
2
5
6
1
L
Baba Yaga
Matabancos
Baba Yaga
1
7
1
0.21
W
Skadi
4
4
4
1.5
W
8
3
4
3.33
L
6
6
2
1.17
W
2
4
9
1.63
L
Chronos
vDylan27
Chronos
3
4
2
1
L
Fenrir
xDancorx
Fenrir
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,700
Damage
43,190
61,556
Taken
58,001
24,292
Mitigated
32,134
13,381
Healing
10,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChaBoy SBRITT
Sun Wukong
859
269
0
93
6,962
3,513
0
2,320
4,642
0
31,577
W
15,076
3,388
0
2,562
14,888
6,814
418
4,581
10,223
0
96,656
L
Artemis
Kkzu
Artemis
9,318
4,682
0
3,994
12,280
3,985
0
2,362
9,855
0
46,591
L
Baba Yaga
Matabancos
Baba Yaga
5,388
690
0
2,424
12,365
4,946
165
6,272
6,093
46,133
0
W
Skadi
8,451
4,895
0
3,361
9,724
2,973
868
0
9,724
0
50,369
W
12,801
709
139
2,823
11,909
5,097
102
4,341
7,232
81,732
0
L
6,337
2,117
0
971
11,717
5,812
69
3,868
7,849
0
45,473
W
6,003
899
0
1,472
14,518
13,737
48
3,338
11,123
20,440
0
L
Chronos
vDylan27
Chronos
9,669
3,139
0
3,621
13,647
4,576
725
2,554
11,093
44,828
0
L
Fenrir
xDancorx
Fenrir
6,988
1,972
0
2,371
11,547
4,973
0
3,660
7,862
0
25,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,768
Gold Earned
46,823
372
Minions Killed
496
0
Camps Cleared
0
1,535,732
Distance Traveled
1,699,473
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,625
424
66
4
0
306,691
0
W
Pele
11,437
635
163
9
0
401,266
2
L
Artemis
8,699
483
81
5
0
285,339
4
L
Baba Yaga
7,946
441
85
5
0
263,576
2
W
Skadi
8,579
477
85
5
0
319,695
10
W
Eset
10,764
598
156
9
0
344,304
1
L
Set
9,350
519
89
5
0
322,390
0
W
Ymir
8,418
468
26
1
0
327,517
3
L
Chronos
8,982
499
77
4
0
313,511
2
L
Fenrir
8,791
488
40
2
0
350,916
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role