Player Matchup

Anubis
Anubis
ToXiiclabot34
Anubis
Level 147
God Stats
1W - 0L
1,849 SR
Queue Stats
14W - 21L
1,389 Elo+
Party 1
Vulcan
Vulcan
ZINKS-BY-NIGHT
Vulcan
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 66L
1,399 Elo+
Party 1
Hachiman
Hachiman
ccHunter1212
Hachiman
Level 88
God Stats
2W - 2L
1,537 SR
Queue Stats
79W - 75L
1,441 Elo+
Solo
Khepri
Khepri
floower34
Khepri
Level 69
God Stats
3W - 1L
1,543 SR
Queue Stats
24W - 30L
1,387 Elo+
Party 1
Cerberus
Cerberus
whynofindname
Cerberus
Level 77
God Stats
11W - 9L
1,542 SR
Queue Stats
330W - 329L
1,433 Elo+
Solo
Team Averages
Level 93
1,594 SR
1,410 Elo+

VS

Team Averages
Level 86
1,506 SR
1,441 Elo+
Sol
Sol
Gorganox
Sol
Level 68
God Stats
3W - 6L
1,409 SR
Queue Stats
410W - 450L
1,432 Elo+
Solo
Izanami
Izanami
NeonPotatoSam
Izanami
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 58L
1,500 Elo+
Solo
Danzaburou
Danzaburou
familiagarcia709
Danzaburou
Level 128
God Stats
10W - 3L
1,619 SR
Queue Stats
700W - 708L
1,417 Elo+
Solo
He Bo
He Bo
mechanicmike90
He Bo
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 84L
1,368 Elo+
Solo
Chaac
Chaac
wolfguners
Chaac
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 13
10,401
867
12,241
11,188
6,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 13
9,599
800
10,324
7,469
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
ccHunter1212
Hachiman
17
8 / 1 / 16
10,264
855
12,449
7,925
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Khepri
floower34
Khepri
16
3 / 1 / 19
10,398
867
6,519
20,161
13,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
whynofindname
Cerberus
16
7 / 3 / 14
10,009
834
9,447
13,736
13,919
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
8,216
685
8,226
8,950
3,477
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
16
2 / 6 / 2
8,569
714
10,226
14,026
4,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
familiagarcia709
Danzaburou
16
2 / 5 / 2
8,797
733
8,829
10,674
3,258
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 5 / 0
6,031
503
601
4,246
580
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
14
2 / 8 / 4
9,275
773
8,249
17,961
16,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
18
28
Kills
7
7
Deaths
28
75
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Izanami
2
6
2
0.5
W
7
1
13
13.5
W
3
1
13
9.5
W
Hachiman
ccHunter1212
Hachiman
8
1
16
16
L
Danzaburou
familiagarcia709
Danzaburou
2
5
2
0.6
W
Khepri
floower34
Khepri
3
1
19
12.5
L
0
5
0
0
W
Cerberus
whynofindname
Cerberus
7
3
14
4.67
L
Chaac
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,980
Damage
36,131
60,479
Taken
55,857
40,920
Mitigated
28,450
32,606
Healing
12,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,226
1,938
477
2,610
8,950
3,477
0
5,584
3,366
20,017
0
L
Izanami
10,226
5,478
707
3,855
14,026
4,302
0
10,062
3,964
0
32,760
W
12,241
238
3,725
4,118
11,188
6,027
1,207
2,987
8,201
29,137
0
W
10,324
6,566
1,868
1,812
7,469
3,417
902
1,209
6,260
23,552
0
W
Hachiman
ccHunter1212
Hachiman
12,449
7,100
1,694
1,942
7,925
4,378
864
903
7,022
0
26,427
L
Danzaburou
familiagarcia709
Danzaburou
8,829
1,045
354
2,445
10,674
3,258
0
8,620
2,054
0
19,370
W
Khepri
floower34
Khepri
6,519
416
2,897
8,485
20,161
13,179
774
2,434
15,862
13,284
0
L
601
0
0
10
4,246
580
0
2,277
1,969
995
0
W
Cerberus
whynofindname
Cerberus
9,447
185
2,681
3,384
13,736
13,919
1,148
1,294
12,442
17,634
0
L
Chaac
8,249
806
319
2,197
17,961
16,833
0
11,988
5,973
0
18,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,671
Gold Earned
40,888
135
Minions Killed
104
0
Camps Cleared
0
1,115,384
Distance Traveled
738,374
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,216
685
24
2
0
211,624
0
L
Izanami
8,569
714
46
4
0
162,457
0
W
Anubis
10,401
867
39
3
0
205,040
1
W
Vulcan
9,599
800
38
3
0
229,972
0
W
Hachiman
10,264
855
30
3
0
215,190
1
L
Danzaburou
8,797
733
29
2
0
178,817
0
W
Khepri
10,398
867
13
1
0
222,440
1
L
He Bo
6,031
503
1
0
0
32,720
0
W
Cerberus
10,009
834
15
1
0
242,742
0
L
Chaac
9,275
773
4
0
0
152,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role