Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Balance gaming3
Horus
Level 42
God Stats
2W - 1L
1,654 SR
Queue Stats
118W - 116L
1,509 Elo+
Party 1
Ra
Ra
MrDrSirGuyManJr
Ra
Level 155
God Stats
9W - 6L
1,701 SR
Queue Stats
310W - 350L
1,537 Elo+
Party 1
Mercury
Mercury
Psycho_Slapped
Mercury
Level 47
God Stats
2W - 0L
1,844 SR
Queue Stats
75W - 80L
1,424 Elo+
Solo
Izanami
Izanami
xI LokiTr1xz Ix
Izanami
Level 103
God Stats
6W - 1L
1,355 SR
Queue Stats
158W - 164L
1,473 Elo+
Party 1
Team Averages
Level 91
1,611 SR
1,489 Elo+

VS

Team Averages
Level 53
1,487 SR
1,451 Elo+
Ullr
Ullr
 
Ullr
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
NinthTurtle7705
Neith
Level 8
God Stats
1W - 3L
1,401 SR
Queue Stats
1W - 4L
1,250 Elo+
Party 2
Bellona
Bellona
Saltycrab688359
Bellona
Level 104
God Stats
4W - 5L
1,307 SR
Queue Stats
99W - 94L
1,557 Elo+
Party 2
Geb
Geb
dragonwarr1or42
Geb
Level 89
God Stats
0W - 3L
1,455 SR
Queue Stats
126W - 126L
1,504 Elo+
Party 2
Chronos
Chronos
nameless hiro
Chronos
Level 48
God Stats
10W - 15L
1,770 SR
Queue Stats
242W - 242L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 0 / 0
6,207
564
4,155
3,533
2,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 0 / 2
5,775
525
1,191
3,418
1,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
9 / 0 / 2
7,486
681
8,972
5,551
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 0 / 5
6,176
561
2,411
5,587
1,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 0 / 1
5,678
516
3,193
3,503
1,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
7
0 / 3 / 0
4,403
400
1,327
5,314
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

7
0 / 6 / 0
4,472
407
2,103
5,281
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

9
0 / 3 / 0
5,046
459
2,819
8,251
4,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 0
5,068
461
1,381
6,482
2,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Chronos
9
0 / 1 / 0
5,000
455
3,119
5,178
1,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
14
Kills
0
0
Deaths
14
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
0
3
L
Ullr
 
Ullr
0
3
0
0
W
0
0
2
1
W
9
0
2
10
L
0
6
0
0
W
1
0
5
3.5
L
0
3
0
0
L
0
1
0
0
L
Chronos
0
1
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,922
Damage
10,749
21,592
Taken
30,506
8,589
Mitigated
11,413
11,745
Healing
6,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,155
558
63
1,528
3,533
2,533
0
83
3,450
26,205
0
L
Ullr
 
Ullr
1,327
1,037
0
47
5,314
1,725
0
2,826
2,182
0
9,592
W
1,191
652
750
1,574
3,418
1,517
284
1,613
1,805
0
11,823
W
8,972
2,334
1,108
3,124
5,551
1,919
1,057
64
5,487
44,014
0
L
2,103
1,121
0
440
5,281
1,811
443
3,300
1,817
0
14,770
W
2,411
448
0
2,415
5,587
1,590
0
401
5,186
0
28,849
L
2,819
531
0
1,397
8,251
4,218
0
4,189
3,664
0
30,566
L
1,381
92
135
2,011
6,482
2,434
0
1,498
4,882
10,411
0
L
Chronos
3,119
870
0
2,246
5,178
1,225
0
308
4,834
33,290
0
W
3,193
1,799
0
1,183
3,503
1,030
883
2,339
1,164
0
37,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,322
Gold Earned
23,989
287
Minions Killed
200
0
Camps Cleared
0
1,059,202
Distance Traveled
919,565
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,207
564
49
4
0
205,893
1
L
Ullr
4,403
400
19
2
0
205,149
0
W
Horus
5,775
525
23
2
0
218,203
0
W
Ra
7,486
681
80
7
0
204,100
1
L
Neith
4,472
407
26
2
0
135,223
0
W
Mercury
6,176
561
64
6
0
244,082
1
L
Bellona
5,046
459
60
5
0
221,906
1
L
Geb
5,068
461
14
1
0
177,015
1
L
Chronos
5,000
455
81
7
0
180,272
3
W
Izanami
5,678
516
71
6
0
186,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role