Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Crazymonkey67
Baron Samedi
Level 95
God Stats
12W - 6L
1,688 SR
Queue Stats
118W - 127L
1,497 Elo+
Solo
Zeus
Zeus
alpalemdar
Zeus
Level 150
God Stats
9W - 4L
1,680 SR
Queue Stats
207W - 198L
1,498 Elo+
Solo
Artio
Artio
derpkeck
Artio
Level 89
God Stats
10W - 5L
1,539 SR
Queue Stats
493W - 458L
1,453 Elo+
Solo
Ullr
Ullr
tsubasa99
Ullr
Level 87
God Stats
46W - 53L
1,361 SR
Queue Stats
305W - 322L
1,439 Elo+
Solo
Team Averages
Level 102
1,554 SR
1,477 Elo+

VS

Team Averages
Level 55
1,543 SR
1,483 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
BananRotatE
Persephone
Level 24
God Stats
11W - 9L
1,716 SR
Queue Stats
111W - 112L
1,488 Elo+
Party 1
Jormungandr
Jormungandr
Seyphir
Jormungandr
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,449 Elo+
Party 1
Bakasura
Bakasura
Terracia
Bakasura
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 36L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 2 / 4
7,495
577
4,504
10,128
2,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Crazymonkey67
Baron Samedi
12
1 / 3 / 0
7,226
556
8,659
9,684
3,091
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 3 / 1
8,185
630
7,551
5,973
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
derpkeck
Artio
11
1 / 1 / 3
6,960
535
1,900
7,680
3,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
12
1 / 0 / 3
6,671
513
7,217
5,593
1,565
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
1 / 3 / 0
5,940
457
5,821
8,652
2,485
Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Geb
 
Geb
9
0 / 1 / 1
5,899
454
2,989
6,653
3,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Persephone
BananRotatE
Persephone
12
2 / 1 / 0
6,773
521
1,837
4,318
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Seyphir
Jormungandr
12
1 / 1 / 2
6,638
511
5,988
9,350
7,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Terracia
Bakasura
14
5 / 3 / 2
7,902
608
9,689
11,490
5,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
9
Kills
9
9
Deaths
9
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
2
4
2
L
Cernunnos
 
Cernunnos
1
3
0
0.33
L
Geb
 
Geb
0
1
1
0.5
L
Persephone
BananRotatE
Persephone
2
1
0
2
W
Baron Samedi
Crazymonkey67
Baron Samedi
1
3
0
0.33
L
Jormungandr
Seyphir
Jormungandr
1
1
2
2
L
Bakasura
Terracia
Bakasura
5
3
2
2
W
4
3
1
1.5
W
Artio
derpkeck
Artio
1
1
3
2.5
W
Ullr
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,831
Damage
26,324
39,058
Taken
40,463
11,881
Mitigated
19,778
16,085
Healing
9,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,504
2,376
0
5,710
10,128
2,622
304
422
8,748
0
40,912
L
Cernunnos
 
Cernunnos
5,821
2,792
0
2,546
8,652
2,485
329
1,513
7,091
0
39,312
L
Geb
 
Geb
2,989
443
0
1,777
6,653
3,252
0
1,716
4,895
12,356
0
L
Persephone
BananRotatE
Persephone
1,837
56
0
978
4,318
1,312
306
2,746
1,321
27,657
0
W
Baron Samedi
Crazymonkey67
Baron Samedi
8,659
1,290
0
4,535
9,684
3,091
379
5,298
3,304
46,392
0
L
Jormungandr
Seyphir
Jormungandr
5,988
1,590
0
849
9,350
7,364
0
7,080
1,637
31,923
0
L
Bakasura
Terracia
Bakasura
9,689
7,125
0
3,164
11,490
5,365
0
3,768
7,409
0
42,482
W
7,551
568
0
720
5,973
1,337
532
1,149
3,944
55,531
0
W
Artio
derpkeck
Artio
1,900
416
414
3,097
7,680
3,266
0
1,628
6,012
20,269
0
W
Ullr
7,217
2,655
0
1,609
5,593
1,565
172
1,469
4,124
0
43,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,537
Gold Earned
33,152
449
Minions Killed
318
0
Camps Cleared
0
1,186,148
Distance Traveled
1,248,548
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,495
577
96
7
0
264,964
1
L
Cernunnos
5,940
457
83
6
0
220,831
1
L
Geb
5,899
454
21
2
0
240,021
6
L
Persephone
6,773
521
59
5
0
247,119
3
W
Baron Samedi
7,226
556
94
7
0
210,011
2
L
Jormungandr
6,638
511
61
5
0
241,108
2
L
Bakasura
7,902
608
94
7
0
299,469
2
W
Zeus
8,185
630
135
10
0
210,205
8
W
Artio
6,960
535
42
3
0
260,309
2
W
Ullr
6,671
513
82
6
0
240,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role