Player Matchup

Fenrir
Fenrir
PantherLily3714
Fenrir
Level 125
God Stats
40W - 44L
1,545 SR
Queue Stats
668W - 672L
1,530 Elo+
Party 1
Izanami
Izanami
Sinocolo
Izanami
Level 18
God Stats
35W - 38L
1,515 SR
Queue Stats
272W - 297L
1,441 Elo+
Party 1
Gilgamesh
Gilgamesh
andres_1019
Gilgamesh
Level 142
God Stats
2W - 6L
1,500 SR
Queue Stats
434W - 409L
1,674 Elo+
Party 2
Ymir
Ymir
itsRefIexz
Ymir
Level 28
God Stats
1W - 4L
1,355 SR
Queue Stats
258W - 258L
1,631 Elo+
Party 2
Hera
Hera
selewarpy
Hera
Level 135
God Stats
149W - 102L
1,700 SR
Queue Stats
779W - 731L
1,603 Elo+
Party 1
Team Averages
Level 90
1,523 SR
1,576 Elo+

VS

Team Averages
Level 120
1,585 SR
1,513 Elo+
Cu Chulainn
Cu Chulainn
A Toxic Jester
Cu Chulainn
Level 157
God Stats
5W - 5L
1,710 SR
Queue Stats
702W - 696L
1,479 Elo+
Solo
Cerberus
Cerberus
GhostOfWarfare
Cerberus
Level 140
God Stats
7W - 2L
1,672 SR
Queue Stats
79W - 77L
1,569 Elo+
Party 3
Danzaburou
Danzaburou
Im_Drid
Danzaburou
Level 48
God Stats
14W - 17L
1,579 SR
Queue Stats
95W - 104L
1,492 Elo+
Party 3
Yemoja
Yemoja
MarquisTheBeast7
Yemoja
Level 155
God Stats
3W - 3L
1,475 SR
Queue Stats
119W - 130L
1,512 Elo+
Party 3
Ra
Ra
Retro-Steve2
Ra
Level 100
God Stats
3W - 4L
1,491 SR
Queue Stats
124W - 126L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,652
512
2,383
8,034
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Sinocolo
Izanami
10
0 / 4 / 0
5,889
453
4,364
7,213
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
andres_1019
Gilgamesh
13
0 / 0 / 0
7,684
591
5,386
10,107
6,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

8
0 / 3 / 0
5,498
423
2,067
6,508
3,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
13
6 / 2 / 1
7,759
597
11,249
6,131
2,233
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
A Toxic Jester
Cu Chulainn
13
0 / 0 / 0
7,388
568
7,508
9,054
4,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
10
1 / 1 / 7
6,559
505
3,107
7,847
5,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
Im_Drid
Danzaburou
11
2 / 0 / 6
6,795
523
4,648
5,615
1,832
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 7
6,362
489
4,613
9,453
3,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
6 / 3 / 2
8,217
632
3,755
8,407
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
7
Kills
10
10
Deaths
7
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
A Toxic Jester
Cu Chulainn
0
0
0
0
W
Cerberus
1
1
7
4.5
W
Danzaburou
Im_Drid
Danzaburou
2
0
6
5
W
1
3
7
1.5
L
1
1
2
2
W
6
3
2
2.33
L
Izanami
Sinocolo
Izanami
0
4
0
0
L
Gilgamesh
andres_1019
Gilgamesh
0
0
0
0
L
0
3
0
0
L
Hera
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,449
Damage
23,631
37,993
Taken
40,376
17,231
Mitigated
18,177
6,289
Healing
17,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
A Toxic Jester
Cu Chulainn
7,508
1,621
0
4,117
9,054
4,959
307
0
9,054
2,819
49,929
W
Cerberus
3,107
180
318
2,449
7,847
5,600
108
1,471
6,376
24,803
0
W
Danzaburou
Im_Drid
Danzaburou
4,648
1,917
0
2,220
5,615
1,832
820
1,722
3,893
0
32,239
W
4,613
918
720
3,326
9,453
3,116
0
5,148
4,305
26,703
0
L
2,383
323
0
2,612
8,034
2,819
0
1,275
6,759
0
44,361
W
3,755
466
660
4,109
8,407
2,670
0
4,975
3,432
46,476
0
L
Izanami
Sinocolo
Izanami
4,364
3,180
0
931
7,213
2,139
1,750
2,470
4,743
0
38,588
L
Gilgamesh
andres_1019
Gilgamesh
5,386
2,029
0
484
10,107
6,957
0
1,033
9,074
0
44,342
L
2,067
45
0
733
6,508
3,083
482
3,119
3,389
13,109
0
L
Hera
11,249
3,490
0
1,529
6,131
2,233
89
4,282
1,849
51,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,482
Gold Earned
35,321
353
Minions Killed
387
0
Camps Cleared
0
1,306,056
Distance Traveled
1,261,425
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,388
568
118
9
0
279,399
3
W
Cerberus
6,559
505
47
4
0
224,736
7
W
Danzaburou
6,795
523
74
6
0
257,808
4
W
Yemoja
6,362
489
50
4
0
240,158
3
L
Fenrir
6,652
512
77
6
0
276,583
4
W
Ra
8,217
632
98
8
0
259,324
5
L
Izanami
5,889
453
80
6
0
225,434
2
L
Gilgamesh
7,684
591
82
6
0
283,199
3
L
Ymir
5,498
423
24
2
0
265,072
2
L
Hera
7,759
597
90
7
0
255,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role