Player Matchup

Ymir
Ymir
Dovahkiin7183
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,483 Elo+
Party 1
Izanami
Izanami
FamilialElf39
Izanami
Level 24
God Stats
6W - 4L
1,705 SR
Queue Stats
127W - 101L
1,520 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
QK Predator
Morgan Le Fay
Level 88
God Stats
43W - 37L
1,562 SR
Queue Stats
154W - 116L
1,550 Elo+
Party 1
Nemesis
Nemesis
TheWitcher987
Nemesis
Level 110
God Stats
2W - 1L
1,838 SR
Queue Stats
18W - 19L
1,475 Elo+
Party 1
Cerberus
Cerberus
tobi12otaku12
Cerberus
Level 61
God Stats
28W - 14L
1,551 SR
Queue Stats
803W - 805L
1,480 Elo+
Party 3
Team Averages
Level 62
1,631 SR
1,501 Elo+

VS

Team Averages
Level 54
1,498 SR
1,468 Elo+
Morgan Le Fay
Morgan Le Fay
GabrielMJ09
Morgan Le Fay
Level 49
God Stats
7W - 8L
1,523 SR
Queue Stats
99W - 124L
1,542 Elo+
Solo
Aphrodite
Aphrodite
Jaglet
Aphrodite
Level 55
God Stats
3W - 4L
1,515 SR
Queue Stats
224W - 227L
1,465 Elo+
Party 2
Erlang Shen
Erlang Shen
RipperMaGoosky
Erlang Shen
Level 62
God Stats
0W - 2L
1,228 SR
Queue Stats
135W - 152L
1,432 Elo+
Party 2
Izanami
Izanami
T-Raww1428
Izanami
Level 21
God Stats
37W - 38L
1,675 SR
Queue Stats
59W - 68L
1,455 Elo+
Party 2
Kali
Kali
T-T-Takeoff-1
Kali
Level 82
God Stats
17W - 13L
1,550 SR
Queue Stats
193W - 189L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
9,497
528
8,553
13,594
13,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
16
6 / 1 / 6
10,893
605
11,612
6,889
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
QK Predator
Morgan Le Fay
19
11 / 0 / 8
12,080
671
20,043
10,520
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
15
5 / 4 / 1
9,976
554
3,498
12,421
5,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
tobi12otaku12
Cerberus
16
4 / 1 / 4
10,670
593
6,112
9,937
7,077
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GabrielMJ09
Morgan Le Fay
15
5 / 8 / 1
9,276
515
9,935
14,336
5,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
Jaglet
Aphrodite
13
0 / 8 / 1
8,174
454
4,000
15,541
7,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
RipperMaGoosky
Erlang Shen
12
0 / 3 / 1
7,497
417
3,045
13,445
8,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
T-Raww1428
Izanami
13
0 / 4 / 1
7,597
422
2,113
15,215
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 8 / 2
8,361
465
6,184
13,590
5,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
31
Kills
7
7
Deaths
31
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
W
Izanami
6
1
6
9
L
Morgan Le Fay
GabrielMJ09
Morgan Le Fay
5
8
1
0.69
L
Aphrodite
Jaglet
Aphrodite
0
8
1
0.06
W
Morgan Le Fay
QK Predator
Morgan Le Fay
11
0
8
15
L
Erlang Shen
RipperMaGoosky
Erlang Shen
0
3
1
0.17
L
Izanami
T-Raww1428
Izanami
0
4
1
0.13
L
2
8
2
0.38
W
Nemesis
5
4
1
1.38
W
Cerberus
tobi12otaku12
Cerberus
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,818
Damage
25,277
53,361
Taken
72,127
32,682
Mitigated
30,823
16,032
Healing
19,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,553
1,690
0
1,493
13,594
13,288
120
3,060
10,534
30,251
0
W
Izanami
11,612
7,125
0
2,548
6,889
2,218
9,839
2,453
4,436
0
82,712
L
Morgan Le Fay
GabrielMJ09
Morgan Le Fay
9,935
595
0
1,912
14,336
5,088
0
7,950
6,386
47,942
0
L
Aphrodite
Jaglet
Aphrodite
4,000
248
2,672
6,030
15,541
7,661
0
7,607
7,934
31,128
0
W
Morgan Le Fay
QK Predator
Morgan Le Fay
20,043
1,027
0
4,429
10,520
4,448
1,052
4,378
6,142
78,892
0
L
Erlang Shen
RipperMaGoosky
Erlang Shen
3,045
1,363
0
2,072
13,445
8,373
0
6,805
6,640
0
38,605
L
Izanami
T-Raww1428
Izanami
2,113
1,678
0
4,629
15,215
4,221
0
6,013
9,202
0
51,653
L
6,184
2,955
0
2,595
13,590
5,480
0
6,333
7,257
0
46,127
W
Nemesis
3,498
1,889
0
2,660
12,421
5,651
2,090
2,733
9,688
0
55,925
W
Cerberus
tobi12otaku12
Cerberus
6,112
287
0
4,902
9,937
7,077
1,067
1,311
8,626
48,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,116
Gold Earned
40,905
498
Minions Killed
381
0
Camps Cleared
0
1,657,730
Distance Traveled
1,576,729
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,497
528
41
2
0
334,777
8
W
Izanami
10,893
605
135
8
0
317,262
4
L
Morgan Le Fay
9,276
515
71
4
0
300,254
3
L
Aphrodite
8,174
454
59
3
0
299,263
3
W
Morgan Le Fay
12,080
671
141
8
0
358,991
4
L
Erlang Shen
7,497
417
81
5
0
348,625
4
L
Izanami
7,597
422
93
5
0
305,782
0
L
Kali
8,361
465
77
4
0
322,805
1
W
Nemesis
9,976
554
84
5
0
328,716
4
W
Cerberus
10,670
593
97
5
0
317,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role