Player Matchup

Olorun
Olorun
 
Olorun
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
TobiasG27
Athena
Level 131
God Stats
26W - 14L
1,691 SR
Queue Stats
378W - 347L
1,551 Elo+
Solo
Aphrodite
Aphrodite
UnknownFenrir08
Aphrodite
Level 151
God Stats
6W - 4L
1,610 SR
Queue Stats
387W - 378L
1,598 Elo+
Party 1
Skadi
Skadi
Welcome2MeatShow
Skadi
Level 160
God Stats
14W - 7L
1,600 SR
Queue Stats
335W - 336L
1,598 Elo+
Party 1
Horus
Horus
ZombiefiedFlea
Horus
Level 158
God Stats
2W - 2L
1,666 SR
Queue Stats
141W - 131L
1,563 Elo+
Solo
Team Averages
Level 151
1,613 SR
1,562 Elo+

VS

Team Averages
Level 122
1,510 SR
1,575 Elo+
Tiamat
Tiamat
 
Tiamat
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Baivara
Amaterasu
Level 140
God Stats
3W - 5L
1,607 SR
Queue Stats
136W - 124L
1,643 Elo+
Party 2
Fenrir
Fenrir
Chaayce
Fenrir
Level 71
God Stats
3W - 3L
1,506 SR
Queue Stats
124W - 118L
1,578 Elo+
Party 2
Neith
Neith
Hawke16437
Neith
Level 95
God Stats
15W - 14L
1,626 SR
Queue Stats
261W - 237L
1,588 Elo+
Solo
Sobek
Sobek
iTerminator_VetZ
Sobek
Level 160
God Stats
1W - 0L
1,311 SR
Queue Stats
4W - 3L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
0 / 4 / 1
6,483
463
4,571
9,544
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
TobiasG27
Athena
12
1 / 2 / 1
7,143
510
4,915
10,656
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
UnknownFenrir08
Aphrodite
14
0 / 0 / 0
7,698
550
8,306
5,786
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 5 / 1
7,197
514
5,399
8,042
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 1
6,983
499
2,623
11,326
4,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 1 / 3
7,534
538
7,611
4,837
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
Baivara
Amaterasu
13
0 / 0 / 1
7,991
571
3,743
15,357
9,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Chaayce
Fenrir
14
5 / 0 / 0
7,803
557
3,717
8,043
2,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
15
6 / 1 / 2
9,194
657
9,527
8,611
3,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

9
0 / 1 / 7
6,621
473
5,190
10,685
8,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
13
13
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
4
1
0.13
W
Tiamat
 
Tiamat
2
1
3
3.5
W
Amaterasu
Baivara
Amaterasu
0
0
1
0.5
W
Fenrir
Chaayce
Fenrir
5
0
0
5
W
Neith
6
1
2
7
L
Athena
TobiasG27
Athena
1
2
1
0.75
L
Aphrodite
UnknownFenrir08
Aphrodite
0
0
0
0
L
0
5
1
0.1
L
2
2
1
1.25
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,814
Damage
29,788
45,354
Taken
47,533
17,861
Mitigated
27,386
18,489
Healing
20,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
4,571
1,979
227
3,434
9,544
2,686
0
227
9,317
40,452
0
W
Tiamat
 
Tiamat
7,611
1,000
0
2,351
4,837
2,874
138
525
4,312
44,922
0
W
Amaterasu
Baivara
Amaterasu
3,743
1,258
0
8,920
15,357
9,704
0
7,715
7,642
0
42,138
W
Fenrir
Chaayce
Fenrir
3,717
353
0
1,260
8,043
2,995
0
1,490
6,553
0
51,098
W
Neith
9,527
4,920
0
3,889
8,611
3,125
500
3,909
4,702
0
69,211
L
Athena
TobiasG27
Athena
4,915
1,312
0
2,665
10,656
4,022
0
2,708
7,828
36,097
0
L
Aphrodite
UnknownFenrir08
Aphrodite
8,306
2,004
1,204
4,945
5,786
3,123
70
580
5,206
57,804
0
L
5,399
2,288
0
389
8,042
3,074
1,320
4,296
3,455
0
48,964
L
2,623
1,518
748
4,877
11,326
4,956
0
4,455
6,747
0
17,184
W
5,190
868
0
4,263
10,685
8,688
0
4,153
6,532
20,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,504
Gold Earned
39,143
394
Minions Killed
443
0
Camps Cleared
0
1,283,592
Distance Traveled
1,335,108
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,483
463
69
5
0
207,212
4
W
Tiamat
7,534
538
111
8
0
263,547
1
W
Amaterasu
7,991
571
95
7
0
260,450
2
W
Fenrir
7,803
557
95
7
0
300,136
5
W
Neith
9,194
657
124
9
0
251,164
1
L
Athena
7,143
510
72
5
0
302,072
5
L
Aphrodite
7,698
550
105
8
0
233,024
0
L
Skadi
7,197
514
110
8
0
253,409
4
L
Horus
6,983
499
38
3
0
287,875
6
W
Sobek
6,621
473
18
1
0
259,811
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role