Player Matchup

Neith
Neith
AyeLoneWolf
Neith
Level 153
God Stats
4W - 2L
1,564 SR
Queue Stats
144W - 128L
1,525 Elo+
Party 3
Rama
Rama
Kingman37
Rama
Level 146
God Stats
2W - 2L
1,713 SR
Queue Stats
39W - 44L
1,524 Elo+
Party 3
Fenrir
Fenrir
NoHopePOPE3693
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 170L
1,509 Elo+
Party 1
Merlin
Merlin
Takeov3rShot
Merlin
Level 36
God Stats
26W - 26L
1,421 SR
Queue Stats
316W - 334L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
Tsukuyomi-Jay
Sylvanus
Level 16
God Stats
0W - 1L
1,409 SR
Queue Stats
6W - 7L
1,452 Elo+
Party 3
Team Averages
Level 76
1,522 SR
1,503 Elo+

VS

Team Averages
Level 65
1,669 SR
1,543 Elo+
Arachne
Arachne
Foefoefoefoe
Arachne
Level 47
God Stats
161W - 164L
1,477 SR
Queue Stats
257W - 261L
1,402 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HPYHaggiie
Morgan Le Fay
Level 28
God Stats
7W - 2L
1,697 SR
Queue Stats
56W - 47L
1,606 Elo+
Party 2
Set
Set
IFC_Leon
Set
Level 122
God Stats
26W - 13L
1,657 SR
Queue Stats
277W - 260L
1,582 Elo+
Party 2
Izanami
Izanami
Soldier764
Izanami
Level 63
God Stats
11W - 8L
1,749 SR
Queue Stats
86W - 68L
1,576 Elo+
Party 2
Cthulhu
Cthulhu
V3LO91
Cthulhu
Level 67
God Stats
3W - 1L
1,765 SR
Queue Stats
125W - 110L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,293
561
3,500
7,507
2,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
10
4 / 6 / 1
6,910
532
5,062
9,577
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 2
6,230
479
2,937
9,428
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
10
1 / 4 / 1
5,835
449
1,603
6,658
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sylvanus
Tsukuyomi-Jay
Sylvanus
9
0 / 7 / 2
5,760
443
2,178
9,974
3,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Foefoefoefoe
Arachne
13
2 / 1 / 2
7,805
600
1,950
7,666
2,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
HPYHaggiie
Morgan Le Fay
13
4 / 1 / 2
8,053
619
4,665
5,973
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 5
7,567
582
6,621
7,601
4,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Soldier764
Izanami
16
9 / 2 / 4
9,996
769
13,866
9,989
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
V3LO91
Cthulhu
12
4 / 3 / 7
7,530
579
4,688
8,755
6,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
6
Kills
22
22
Deaths
8
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Arachne
Foefoefoefoe
Arachne
2
1
2
3
W
Morgan Le Fay
HPYHaggiie
Morgan Le Fay
4
1
2
5
W
3
1
5
5.5
L
Rama
4
6
1
0.75
L
1
3
2
0.67
W
Izanami
Soldier764
Izanami
9
2
4
5.5
L
Merlin
1
4
1
0.38
L
Sylvanus
Tsukuyomi-Jay
Sylvanus
0
7
2
0.14
W
Cthulhu
V3LO91
Cthulhu
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,280
Damage
31,790
43,144
Taken
39,984
13,441
Mitigated
18,132
10,758
Healing
11,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,500
940
0
3,517
7,507
2,404
618
662
6,845
0
46,255
W
Arachne
Foefoefoefoe
Arachne
1,950
1,950
0
2,124
7,666
2,385
1,748
700
6,966
0
51,382
W
Morgan Le Fay
HPYHaggiie
Morgan Le Fay
4,665
436
0
573
5,973
2,253
346
672
5,205
45,817
0
W
6,621
2,500
0
2,848
7,601
4,103
344
0
7,601
0
33,503
L
Rama
5,062
3,539
0
2,099
9,577
2,468
0
2,370
7,207
0
30,562
L
2,937
641
0
2,899
9,428
3,210
0
2,532
6,896
0
27,135
W
Izanami
Soldier764
Izanami
13,866
10,552
0
4,094
9,989
3,374
6,435
943
9,018
0
74,067
L
Merlin
1,603
76
0
697
6,658
1,619
0
2,568
4,090
22,239
0
L
Sylvanus
Tsukuyomi-Jay
Sylvanus
2,178
776
398
1,148
9,974
3,740
0
1,221
8,753
13,285
0
W
Cthulhu
V3LO91
Cthulhu
4,688
634
239
1,265
8,755
6,017
143
1,290
7,413
19,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,028
Gold Earned
40,951
287
Minions Killed
415
0
Camps Cleared
0
1,071,781
Distance Traveled
1,226,984
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,293
561
103
8
0
197,465
5
W
Arachne
7,805
600
101
8
0
240,318
5
W
Morgan Le Fay
8,053
619
85
7
0
240,522
1
W
Set
7,567
582
67
5
0
255,674
3
L
Rama
6,910
532
57
4
0
213,978
7
L
Fenrir
6,230
479
59
5
0
265,636
3
W
Izanami
9,996
769
132
10
0
234,231
1
L
Merlin
5,835
449
48
4
0
192,518
2
L
Sylvanus
5,760
443
20
2
0
202,184
2
W
Cthulhu
7,530
579
30
2
0
256,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role