Player Matchup

Sol
Sol
I3ul3l3legum
Sol
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,275 Elo+
Solo
Hercules
Hercules
Lotus Xlll
Hercules
Level 118
God Stats
5W - 2L
1,629 SR
Queue Stats
256W - 116L
1,730 Elo+
Party 1
Cthulhu
Cthulhu
dropkick15
Cthulhu
Level 28
God Stats
87W - 32L
1,775 SR
Queue Stats
156W - 72L
1,772 Elo+
Party 1
Team Averages
Level 52
1,634 SR
1,592 Elo+

VS

Team Averages
Level 102
1,751 SR
1,546 Elo+
Jormungandr
Jormungandr
Erebus112
Jormungandr
Level 135
God Stats
9W - 13L
1,515 SR
Queue Stats
105W - 116L
1,561 Elo+
Party 2
Neith
Neith
Juice Mane6091
Neith
Level 82
God Stats
12W - 2L
1,911 SR
Queue Stats
30W - 29L
1,523 Elo+
Party 2
Arachne
Arachne
head honcho4455
Arachne
Level 89
God Stats
2W - 0L
1,827 SR
Queue Stats
76W - 69L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 16 / 2
7,257
518
613
14,238
3,612
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Lotus Xlll
Hercules
15
3 / 1 / 1
9,308
665
10,128
12,761
5,728
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
dropkick15
Cthulhu
11
1 / 1 / 2
8,205
586
6,622
9,538
8,069
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Erebus112
Jormungandr
16
7 / 0 / 10
10,417
744
15,300
11,912
12,234
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
8 / 1 / 8
9,880
706
10,551
8,365
4,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
3 / 3 / 9
9,101
650
4,466
8,026
4,081
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
18
18
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Erebus112
Jormungandr
7
0
10
12
L
0
16
2
0.06
W
8
1
8
12
L
Hercules
Lotus Xlll
Hercules
3
1
1
3.5
L
Cthulhu
dropkick15
Cthulhu
1
1
2
2
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,363
Damage
30,317
36,537
Taken
28,303
17,409
Mitigated
20,449
2,230
Healing
8,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Erebus112
Jormungandr
15,300
3,245
366
3,392
11,912
12,234
215
2,808
9,104
66,432
0
L
613
613
0
105
14,238
3,612
0
6,058
8,180
3,464
0
W
10,551
5,079
123
3,102
8,365
4,134
348
2,511
5,854
0
28,224
L
Hercules
Lotus Xlll
Hercules
10,128
2,843
0
2,125
12,761
5,728
0
5,666
7,095
0
42,972
L
Cthulhu
dropkick15
Cthulhu
6,622
319
0
0
9,538
8,069
0
3,576
5,962
23,648
0
W
4,466
3,535
0
1,750
8,026
4,081
532
1,916
6,110
0
17,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,770
Gold Earned
29,398
131
Minions Killed
157
0
Camps Cleared
0
617,178
Distance Traveled
719,654
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,417
744
85
6
0
265,333
0
L
Sol
7,257
518
6
0
0
153,102
1
W
Neith
9,880
706
46
3
0
230,243
1
L
Hercules
9,308
665
93
7
0
262,549
2
L
Cthulhu
8,205
586
32
2
0
201,527
0
W
Arachne
9,101
650
26
2
0
224,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role