Player Matchup

Zhong Kui
Zhong Kui
JulioGay
Zhong Kui
Level 69
God Stats
1W - 2L
1,519 SR
Queue Stats
88W - 107L
1,426 Elo+
Party 1
Vamana
Vamana
Leonsanz
Vamana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 73L
1,421 Elo+
Party 1
Jing Wei
Jing Wei
SneakyBeefy
Jing Wei
Level 28
God Stats
9W - 5L
1,634 SR
Queue Stats
68W - 63L
1,429 Elo+
Party 2
Nemesis
Nemesis
chipsanddip69
Nemesis
Level 108
God Stats
8W - 9L
1,663 SR
Queue Stats
212W - 222L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
greenjerk
Cthulhu
Level 17
God Stats
32W - 34L
1,494 SR
Queue Stats
60W - 74L
1,408 Elo+
Party 2
Team Averages
Level 48
1,562 SR
1,415 Elo+

VS

Team Averages
Level 66
1,519 SR
1,474 Elo+
Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
Dreedsy
He Bo
Level 77
God Stats
6W - 2L
1,663 SR
Queue Stats
65W - 67L
1,488 Elo+
Party 3
Bacchus
Bacchus
MontanaY2J
Bacchus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 11L
1,488 Elo+
Solo
Hachiman
Hachiman
OleGareBear
Hachiman
Level 9
God Stats
2W - 0L
1,502 SR
Queue Stats
3W - 3L
1,352 Elo+
Party 3
Merlin
Merlin
ZoroIsNumber2
Merlin
Level 42
God Stats
1W - 4L
1,428 SR
Queue Stats
14W - 8L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JulioGay
Zhong Kui
13
3 / 8 / 1
8,889
468
11,493
15,502
8,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
Leonsanz
Vamana
14
1 / 5 / 0
8,215
432
3,307
14,218
5,923
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
SneakyBeefy
Jing Wei
15
3 / 8 / 2
8,927
470
9,170
16,668
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
15
4 / 5 / 3
9,647
508
7,274
17,321
6,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
greenjerk
Cthulhu
12
2 / 4 / 1
8,286
436
6,442
10,536
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
13 / 3 / 7
11,207
590
13,814
15,139
11,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
Dreedsy
He Bo
19
11 / 2 / 9
11,534
607
16,712
13,400
4,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
MontanaY2J
Bacchus
16
3 / 2 / 7
9,871
520
10,910
13,753
17,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
OleGareBear
Hachiman
15
2 / 3 / 10
8,998
474
7,805
10,535
3,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 3 / 7
10,020
527
8,480
8,991
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
70
13
Kills
30
30
Deaths
13
7
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
3
7
5.5
W
He Bo
Dreedsy
He Bo
11
2
9
7.75
L
Zhong Kui
JulioGay
Zhong Kui
3
8
1
0.44
L
Vamana
Leonsanz
Vamana
1
5
0
0.2
W
Bacchus
MontanaY2J
Bacchus
3
2
7
3.25
W
Hachiman
OleGareBear
Hachiman
2
3
10
2.33
L
Jing Wei
SneakyBeefy
Jing Wei
3
8
2
0.5
W
1
3
7
1.5
L
Nemesis
4
5
3
1.1
L
Cthulhu
greenjerk
Cthulhu
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,686
Damage
57,721
74,245
Taken
61,818
31,838
Mitigated
40,527
12,842
Healing
17,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,814
2,772
0
7,007
15,139
11,522
148
4,949
10,084
0
41,015
W
He Bo
Dreedsy
He Bo
16,712
1,089
0
1,992
13,400
4,280
0
2,727
10,563
88,590
0
L
Zhong Kui
JulioGay
Zhong Kui
11,493
304
0
3,660
15,502
8,490
0
8,407
6,669
45,354
0
L
Vamana
Leonsanz
Vamana
3,307
1,061
0
2,838
14,218
5,923
0
9,018
4,732
0
36,863
W
Bacchus
MontanaY2J
Bacchus
10,910
2,255
0
4,185
13,753
17,467
690
3,786
9,790
51,485
0
W
Hachiman
OleGareBear
Hachiman
7,805
5,261
0
3,089
10,535
3,757
0
1,777
8,738
0
47,553
L
Jing Wei
SneakyBeefy
Jing Wei
9,170
7,189
0
3,462
16,668
4,384
954
5,789
10,769
0
50,079
W
8,480
468
0
1,174
8,991
3,501
2,581
3,987
4,708
58,897
0
L
Nemesis
7,274
2,739
0
2,080
17,321
6,357
0
9,240
7,845
0
53,512
L
Cthulhu
greenjerk
Cthulhu
6,442
162
262
540
10,536
6,684
0
2,317
8,128
32,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,964
Gold Earned
51,630
380
Minions Killed
468
0
Camps Cleared
0
1,699,618
Distance Traveled
1,736,782
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,207
590
46
2
0
387,863
4
W
He Bo
11,534
607
134
7
0
364,277
0
L
Zhong Kui
8,889
468
77
4
0
327,170
3
L
Vamana
8,215
432
70
4
0
343,824
3
W
Bacchus
9,871
520
92
5
0
325,881
5
W
Hachiman
8,998
474
80
4
0
334,018
1
L
Jing Wei
8,927
470
91
5
0
324,441
6
W
Merlin
10,020
527
116
6
0
324,743
4
L
Nemesis
9,647
508
86
5
0
401,912
1
L
Cthulhu
8,286
436
56
3
0
302,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role