Player Matchup

Morgan Le Fay
Morgan Le Fay
Draterkcam
Morgan Le Fay
Level 26
God Stats
13W - 4L
1,699 SR
Queue Stats
131W - 118L
1,424 Elo+
Solo
Ra
Ra
PapaGhost
Ra
Level 23
God Stats
7W - 4L
1,622 SR
Queue Stats
89W - 61L
1,713 Elo+
Solo
Cthulhu
Cthulhu
Wito TBZ 13
Cthulhu
Level 106
God Stats
25W - 19L
1,512 SR
Queue Stats
166W - 190L
1,437 Elo+
Party 1
Chaac
Chaac
kinitzel
Chaac
Level 29
God Stats
12W - 13L
1,506 SR
Queue Stats
117W - 126L
1,494 Elo+
Solo
Hou Yi
Hou Yi
mandawggz
Hou Yi
Level 11
God Stats
9W - 4L
1,465 SR
Queue Stats
117W - 136L
1,576 Elo+
Party 1
Team Averages
Level 39
1,561 SR
1,529 Elo+

VS

Team Averages
Level 26
1,543 SR
1,540 Elo+
Terra
Terra
ElDiablo2178
Terra
Level 29
God Stats
11W - 8L
1,581 SR
Queue Stats
86W - 87L
1,428 Elo+
Solo
Scylla
Scylla
OneLastOutcast
Scylla
Level 27
God Stats
3W - 3L
1,636 SR
Queue Stats
84W - 55L
1,579 Elo+
Solo
Chaac
Chaac
RustSplash47641
Chaac
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
84W - 99L
1,419 Elo+
Solo
Fenrir
Fenrir
judas_459
Fenrir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 37L
1,775 Elo+
Solo
Bellona
Bellona
ДраконВПальто
Bellona
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Draterkcam
Morgan Le Fay
11
1 / 4 / 2
6,500
500
4,685
6,505
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 1 / 3
7,616
586
4,771
10,069
3,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Wito TBZ 13
Cthulhu
11
3 / 1 / 7
6,944
534
7,527
11,272
5,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
kinitzel
Chaac
13
3 / 0 / 2
8,460
651
6,764
6,454
4,857
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
mandawggz
Hou Yi
11
3 / 3 / 3
6,327
487
3,575
5,306
1,644
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
6,275
483
2,896
6,215
2,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
6 / 4 / 2
6,814
524
8,636
7,765
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 0
6,164
474
5,390
9,842
5,350
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
judas_459
Fenrir
10
0 / 4 / 3
5,844
450
2,925
9,833
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 4 / 6
5,659
435
4,859
8,452
4,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
16
Kills
9
9
Deaths
17
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Draterkcam
Morgan Le Fay
1
4
2
0.5
L
2
1
1
2.5
L
6
4
2
1.75
W
6
1
3
7.5
L
0
4
0
0
W
Cthulhu
Wito TBZ 13
Cthulhu
3
1
7
6.5
L
Fenrir
judas_459
Fenrir
0
4
3
0.38
W
Chaac
kinitzel
Chaac
3
0
2
4
W
Hou Yi
mandawggz
Hou Yi
3
3
3
1.5
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,322
Damage
24,706
39,606
Taken
42,107
17,921
Mitigated
18,446
13,014
Healing
11,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Draterkcam
Morgan Le Fay
4,685
599
0
679
6,505
2,313
304
1,896
4,415
36,402
0
L
2,896
474
42
2,274
6,215
2,916
0
2,888
3,327
17,854
0
L
8,636
1,372
0
1,903
7,765
2,676
762
5,395
2,370
33,624
0
W
4,771
949
681
4,637
10,069
3,438
324
3,282
6,501
51,901
0
L
5,390
2,746
0
1,702
9,842
5,350
0
3,393
6,449
0
33,040
W
Cthulhu
Wito TBZ 13
Cthulhu
7,527
817
394
4,467
11,272
5,669
258
4,287
6,855
27,433
0
L
Fenrir
judas_459
Fenrir
2,925
341
0
3,407
9,833
3,315
0
2,751
7,082
0
28,765
W
Chaac
kinitzel
Chaac
6,764
2,180
0
1,851
6,454
4,857
0
0
6,454
4,871
38,327
W
Hou Yi
mandawggz
Hou Yi
3,575
1,584
0
305
5,306
1,644
404
1,382
3,849
0
26,862
L
4,859
1,664
0
2,477
8,452
4,189
22
3,786
4,666
0
13,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,847
Gold Earned
30,756
372
Minions Killed
263
0
Camps Cleared
0
1,127,480
Distance Traveled
1,193,087
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,500
500
75
6
0
212,087
1
L
Terra
6,275
483
37
3
0
273,398
0
L
Scylla
6,814
524
64
5
0
236,185
5
W
Ra
7,616
586
90
7
0
236,411
1
L
Chaac
6,164
474
71
5
0
216,854
0
W
Cthulhu
6,944
534
37
3
0
239,581
1
L
Fenrir
5,844
450
69
5
0
224,251
1
W
Chaac
8,460
651
105
8
0
241,019
1
W
Hou Yi
6,327
487
65
5
0
198,382
1
L
Bellona
5,659
435
22
2
0
242,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role