Player Matchup

Fenrir
Fenrir
FireFighter2245
Fenrir
Level 45
God Stats
3W - 13L
1,410 SR
Queue Stats
387W - 370L
1,418 Elo+
Party 3
Tyr
Tyr
KrazyKrakaKraken
Tyr
Level 64
God Stats
5W - 10L
1,207 SR
Queue Stats
408W - 401L
1,405 Elo+
Party 3
Khepri
Khepri
Shinotzz
Khepri
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,306 Elo+
Party 4
Rama
Rama
Stunashi Joke
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,189 Elo+
Party 4
Merlin
Merlin
daveysb81
Merlin
Level 37
God Stats
33W - 33L
1,550 SR
Queue Stats
209W - 205L
1,466 Elo+
Party 3
Team Averages
Level 42
1,433 SR
1,357 Elo+

VS

Team Averages
Level 82
1,506 SR
1,492 Elo+
Arachne
Arachne
BuffBaby918
Arachne
Level 47
God Stats
6W - 3L
1,744 SR
Queue Stats
278W - 260L
1,577 Elo+
Party 2
Amaterasu
Amaterasu
TheExpertPenguin
Amaterasu
Level 69
God Stats
42W - 43L
1,548 SR
Queue Stats
52W - 64L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
USMC FT Pigdog
Sylvanus
Level 124
God Stats
10W - 13L
1,329 SR
Queue Stats
29W - 34L
1,495 Elo+
Party 2
Skadi
Skadi
XGNFallenOne44
Skadi
Level 141
God Stats
5W - 3L
1,408 SR
Queue Stats
464W - 435L
1,546 Elo+
Party 2
Chang'e
Chang'e
XenoHunter64
Chang'e
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
76W - 95L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 8 / 1
9,167
482
8,392
18,984
7,388
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 5 / 0
9,791
515
6,670
14,496
12,398
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
Shinotzz
Khepri
11
1 / 6 / 1
6,867
361
3,549
13,819
13,710
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
0 / 7 / 2
7,234
381
5,403
12,620
4,482
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
daveysb81
Merlin
15
1 / 3 / 2
9,272
488
8,774
8,658
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BuffBaby918
Arachne
17
8 / 0 / 5
10,976
578
11,416
10,830
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
16
2 / 2 / 5
9,985
526
6,910
12,013
8,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
15
4 / 2 / 13
9,342
492
6,493
14,781
15,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
9 / 3 / 7
11,040
581
21,175
12,559
5,929
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
XenoHunter64
Chang'e
17
6 / 1 / 2
10,784
568
8,221
8,686
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
8
Kills
29
29
Deaths
8
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Arachne
BuffBaby918
Arachne
8
0
5
10.5
L
5
8
1
0.69
L
1
5
0
0.2
L
Khepri
Shinotzz
Khepri
1
6
1
0.25
L
0
7
2
0.14
W
Amaterasu
2
2
5
2.25
W
Sylvanus
4
2
13
5.25
W
9
3
7
4.17
W
Chang'e
XenoHunter64
Chang'e
6
1
2
7
L
Merlin
daveysb81
Merlin
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,788
Damage
54,215
68,577
Taken
58,869
40,784
Mitigated
40,422
13,819
Healing
21,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BuffBaby918
Arachne
11,416
7,817
0
3,288
10,830
6,226
45
2,197
8,417
0
80,923
L
8,392
3,665
160
3,758
18,984
7,388
0
4,527
14,342
0
44,673
L
6,670
684
0
3,466
14,496
12,398
486
2,470
11,960
0
59,503
L
Khepri
Shinotzz
Khepri
3,549
631
405
1,239
13,819
13,710
0
2,146
11,673
12,970
0
L
5,403
3,014
0
1,568
12,620
4,482
0
1,905
10,673
0
35,746
W
Amaterasu
6,910
3,495
0
4,780
12,013
8,867
3,240
970
10,945
0
49,128
W
Sylvanus
6,493
1,924
3,464
3,819
14,781
15,901
1,594
3,543
11,004
33,499
4,304
W
21,175
13,187
0
938
12,559
5,929
3,972
2,253
10,306
0
93,243
W
Chang'e
XenoHunter64
Chang'e
8,221
878
1,332
3,763
8,686
3,499
907
2,498
5,874
57,076
0
L
Merlin
daveysb81
Merlin
8,774
365
171
3,052
8,658
2,806
0
2,913
5,529
60,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,331
Gold Earned
52,127
444
Minions Killed
551
0
Camps Cleared
0
1,546,510
Distance Traveled
1,672,979
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,976
578
108
6
0
400,994
1
L
Fenrir
9,167
482
74
4
0
318,851
3
L
Tyr
9,791
515
138
7
0
335,018
3
L
Khepri
6,867
361
25
1
0
291,165
6
L
Rama
7,234
381
76
4
0
288,900
4
W
Amaterasu
9,985
526
123
6
0
333,372
0
W
Sylvanus
9,342
492
70
4
0
321,363
3
W
Skadi
11,040
581
137
7
0
297,315
1
W
Chang'e
10,784
568
113
6
0
319,935
0
L
Merlin
9,272
488
131
7
0
312,576
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role