Player Matchup

Fenrir
Fenrir
Heakko
Fenrir
Level 21
God Stats
4W - 7L
1,434 SR
Queue Stats
7W - 10L
1,389 Elo+
Solo
Neith
Neith
Irsoft
Neith
Level 69
God Stats
2W - 1L
1,732 SR
Queue Stats
75W - 87L
1,365 Elo+
Party 2
Cupid
Cupid
Predatus98
Cupid
Level 29
God Stats
15W - 14L
1,512 SR
Queue Stats
120W - 137L
1,391 Elo+
Party 2
Sun Wukong
Sun Wukong
Triklord
Sun Wukong
Level 24
God Stats
14W - 14L
1,453 SR
Queue Stats
84W - 82L
1,349 Elo+
Solo
Bacchus
Bacchus
eldiosdeltrap
Bacchus
Level 11
God Stats
5W - 3L
1,353 SR
Queue Stats
24W - 32L
1,274 Elo+
Party 2
Team Averages
Level 31
1,497 SR
1,353 Elo+

VS

Team Averages
Level 14
1,449 SR
1,377 Elo+
Nemesis
Nemesis
Quaskasten
Nemesis
Level 4
God Stats
0W - 2L
1,288 SR
Queue Stats
13W - 24L
1,175 Elo+
Solo
Sol
Sol
Vymero
Sol
Level 12
God Stats
23W - 16L
1,530 SR
Queue Stats
390W - 388L
1,347 Elo+
Solo
Ymir
Ymir
malbat
Ymir
Level 15
God Stats
7W - 6L
1,538 SR
Queue Stats
30W - 24L
1,383 Elo+
Solo
Tiamat
Tiamat
shrimp20
Tiamat
Level 8
God Stats
1W - 2L
1,426 SR
Queue Stats
43W - 46L
1,483 Elo+
Party 1
Neith
Neith
tomlecrafteur
Neith
Level 29
God Stats
5W - 6L
1,465 SR
Queue Stats
51W - 50L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Heakko
Fenrir
18
14 / 6 / 5
12,093
550
13,650
19,219
10,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Irsoft
Neith
20
13 / 3 / 7
12,898
586
18,156
13,175
6,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cupid
19
6 / 2 / 13
12,251
557
12,684
13,636
5,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Triklord
Sun Wukong
18
3 / 2 / 10
11,502
523
9,658
18,007
10,865
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Boots

Boots

+6%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Bacchus
16
1 / 2 / 15
10,567
480
6,409
11,845
13,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Quaskasten
Nemesis
16
3 / 9 / 3
10,605
482
6,446
17,064
8,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
Vymero
Sol
20
8 / 2 / 1
13,197
600
19,855
13,137
5,999
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Ymir
malbat
Ymir
15
2 / 5 / 3
11,059
503
8,168
24,485
22,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
shrimp20
Tiamat
12
0 / 13 / 0
8,500
386
4,981
16,717
7,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 8 / 2
9,567
435
8,628
12,480
4,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
24
37
Kills
15
15
Deaths
37
50
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Heakko
Fenrir
14
6
5
2.75
W
Neith
Irsoft
Neith
13
3
7
5.5
W
Cupid
6
2
13
6.25
L
Nemesis
Quaskasten
Nemesis
3
9
3
0.5
W
Sun Wukong
Triklord
Sun Wukong
3
2
10
4
L
Sol
Vymero
Sol
8
2
1
4.25
W
Bacchus
1
2
15
4.25
L
Ymir
malbat
Ymir
2
5
3
0.7
L
Tiamat
shrimp20
Tiamat
0
13
0
0
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,557
Damage
48,078
75,882
Taken
83,883
46,700
Mitigated
49,724
27,477
Healing
16,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Heakko
Fenrir
13,650
2,473
0
5,278
19,219
10,745
331
8,553
10,586
0
75,947
W
Neith
Irsoft
Neith
18,156
11,278
0
6,617
13,175
6,051
2,388
2,779
10,336
0
93,469
W
Cupid
12,684
9,334
273
6,432
13,636
5,274
1,896
6,848
6,492
0
74,748
L
Nemesis
Quaskasten
Nemesis
6,446
2,693
0
3,075
17,064
8,068
2,178
799
16,265
0
52,293
W
Sun Wukong
Triklord
Sun Wukong
9,658
1,788
0
7,617
18,007
10,865
0
9,871
7,984
0
74,642
L
Sol
Vymero
Sol
19,855
5,150
0
7,107
13,137
5,999
1,019
626
12,511
86,083
0
W
Bacchus
6,409
753
0
1,260
11,845
13,765
76
4,311
7,480
25,178
0
L
Ymir
malbat
Ymir
8,168
1,756
0
4,046
24,485
22,988
22
3,348
21,137
42,360
0
L
Tiamat
shrimp20
Tiamat
4,981
1,003
0
1,691
16,717
7,820
403
118
16,599
29,783
0
L
8,628
3,841
0
716
12,480
4,849
770
1,518
10,962
0
46,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,311
Gold Earned
52,928
551
Minions Killed
454
0
Camps Cleared
0
1,930,744
Distance Traveled
1,914,923
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,093
550
113
5
0
384,094
0
W
Neith
12,898
586
135
6
0
385,068
1
W
Cupid
12,251
557
115
5
0
386,237
1
L
Nemesis
10,605
482
98
4
0
383,193
0
W
Sun Wukong
11,502
523
156
7
0
374,134
5
L
Sol
13,197
600
153
7
0
426,018
6
W
Bacchus
10,567
480
32
1
0
401,211
0
L
Ymir
11,059
503
64
3
0
413,040
0
L
Tiamat
8,500
386
65
3
0
325,364
4
L
Neith
9,567
435
74
3
0
367,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role