Player Matchup

Khepri
Khepri
G2Maggio
Khepri
Level 49
God Stats
9W - 7L
1,730 SR
Queue Stats
90W - 106L
1,478 Elo+
Party 1
Anhur
Anhur
GotTekz
Anhur
Level 45
God Stats
2W - 5L
1,423 SR
Queue Stats
151W - 138L
1,482 Elo+
Party 3
Nu Wa
Nu Wa
Huskyyy-T
Nu Wa
Level 94
God Stats
8W - 10L
1,489 SR
Queue Stats
300W - 290L
1,473 Elo+
Party 3
Tyr
Tyr
SedoM_9
Tyr
Level 64
God Stats
2W - 5L
1,519 SR
Queue Stats
90W - 107L
1,451 Elo+
Party 1
Athena
Athena
sSmolinaRr
Athena
Level 111
God Stats
11W - 11L
1,538 SR
Queue Stats
87W - 94L
1,487 Elo+
Party 1
Team Averages
Level 73
1,540 SR
1,475 Elo+

VS

Team Averages
Level 84
1,483 SR
1,501 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Electronarf
Loki
Level 116
God Stats
3W - 2L
1,325 SR
Queue Stats
76W - 94L
1,530 Elo+
Party 2
Hera
Hera
Skasst_R6
Hera
Level 105
God Stats
6W - 3L
1,631 SR
Queue Stats
190W - 180L
1,538 Elo+
Party 2
Thanatos
Thanatos
Stbnhckr
Thanatos
Level 48
God Stats
11W - 13L
1,458 SR
Queue Stats
180W - 188L
1,357 Elo+
Solo
Anhur
Anhur
Taronja888
Anhur
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 120L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
G2Maggio
Khepri
13
3 / 3 / 2
8,391
494
7,246
15,162
8,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
GotTekz
Anhur
12
0 / 8 / 1
7,568
445
6,814
12,273
3,465
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Huskyyy-T
Nu Wa
13
0 / 9 / 3
7,883
464
4,887
13,478
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
14
2 / 4 / 1
8,404
494
6,369
15,174
9,587
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
sSmolinaRr
Athena
14
3 / 2 / 1
8,227
484
5,339
12,422
4,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 1 / 13
8,846
520
7,473
14,671
11,048
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
8 / 1 / 5
10,581
622
10,923
10,989
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
15
6 / 2 / 7
9,966
586
14,575
9,238
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Stbnhckr
Thanatos
16
3 / 3 / 4
10,013
589
8,364
12,560
5,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
16
8 / 1 / 6
10,657
627
12,164
12,006
4,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
8
Kills
26
26
Deaths
8
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
13
7.5
W
8
1
5
10.5
L
Khepri
G2Maggio
Khepri
3
3
2
1.33
L
Anhur
GotTekz
Anhur
0
8
1
0.06
L
Nu Wa
Huskyyy-T
Nu Wa
0
9
3
0.17
L
Tyr
2
4
1
0.63
W
Hera
6
2
7
4.75
W
Thanatos
Stbnhckr
Thanatos
3
3
4
1.67
W
Anhur
8
1
6
11
L
Athena
sSmolinaRr
Athena
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,655
Damage
53,499
68,509
Taken
59,464
31,321
Mitigated
28,664
12,729
Healing
28,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,473
518
1,038
3,799
14,671
11,048
0
3,284
11,387
41,797
0
W
10,923
4,271
0
3,945
10,989
4,200
400
3,410
7,579
0
61,753
L
Khepri
G2Maggio
Khepri
7,246
619
366
4,869
15,162
8,302
0
5,033
10,129
29,193
0
L
Anhur
GotTekz
Anhur
6,814
2,670
0
375
12,273
3,465
17
3,115
9,158
0
48,634
L
Nu Wa
Huskyyy-T
Nu Wa
4,887
1,123
0
1,645
13,478
5,023
258
7,269
6,209
52,195
0
L
Tyr
6,369
1,416
0
1,630
15,174
9,587
814
3,552
11,622
0
43,110
W
Hera
14,575
3,117
124
1,724
9,238
3,461
1,871
5,238
4,000
69,239
0
W
Thanatos
Stbnhckr
Thanatos
8,364
2,129
0
11,681
12,560
5,914
1,273
2,601
9,959
0
52,456
W
Anhur
12,164
5,582
0
6,033
12,006
4,041
4,294
2,939
9,067
0
68,669
L
Athena
sSmolinaRr
Athena
5,339
1,778
0
3,844
12,422
4,944
0
3,079
9,343
42,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,473
Gold Earned
50,063
406
Minions Killed
518
0
Camps Cleared
0
1,523,223
Distance Traveled
1,620,094
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,846
520
69
4
0
333,409
5
W
Loki
10,581
622
106
6
0
349,267
6
L
Khepri
8,391
494
40
2
0
308,849
1
L
Anhur
7,568
445
93
5
0
266,204
6
L
Nu Wa
7,883
464
100
6
0
263,827
4
L
Tyr
8,404
494
94
6
0
319,327
4
W
Hera
9,966
586
103
6
0
309,364
0
W
Thanatos
10,013
589
123
7
0
325,740
3
W
Anhur
10,657
627
117
7
0
302,314
2
L
Athena
8,227
484
79
5
0
365,016
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role