Player Matchup

Cthulhu
Cthulhu
Alberto2143
Cthulhu
Level 47
God Stats
0W - 3L
1,445 SR
Queue Stats
85W - 87L
1,579 Elo+
Solo
Kukulkan
Kukulkan
CShields
Kukulkan
Level 105
God Stats
29W - 20L
1,685 SR
Queue Stats
774W - 728L
1,665 Elo+
Party 1
Nike
Nike
CrusaderGrom115
Nike
Level 128
God Stats
14W - 16L
1,647 SR
Queue Stats
785W - 746L
1,621 Elo+
Party 1
Rama
Rama
JoesTheName
Rama
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
208W - 161L
1,582 Elo+
Party 1
Mercury
Mercury
WhiteCrack
Mercury
Level 28
God Stats
2W - 5L
1,300 SR
Queue Stats
17W - 29L
1,415 Elo+
Party 1
Team Averages
Level 70
1,516 SR
1,572 Elo+

VS

Team Averages
Level 65
1,611 SR
1,592 Elo+
Izanami
Izanami
SiLk1
Izanami
Level 29
God Stats
9W - 9L
1,546 SR
Queue Stats
77W - 62L
1,632 Elo+
Party 3
Jormungandr
Jormungandr
Slimeington
Jormungandr
Level 27
God Stats
7W - 9L
1,491 SR
Queue Stats
73W - 73L
1,551 Elo+
Party 2
Mercury
Mercury
Supecknis7
Mercury
Level 97
God Stats
2W - 2L
1,745 SR
Queue Stats
210W - 195L
1,585 Elo+
Party 3
Scylla
Scylla
TheSargeinator
Scylla
Level 126
God Stats
8W - 4L
1,572 SR
Queue Stats
127W - 107L
1,571 Elo+
Party 2
Sun Wukong
Sun Wukong
alanral
Sun Wukong
Level 45
God Stats
7W - 6L
1,699 SR
Queue Stats
101W - 68L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alberto2143
Cthulhu
15
1 / 9 / 8
10,518
438
9,803
20,348
18,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
CShields
Kukulkan
19
10 / 6 / 7
13,435
560
18,658
15,324
7,282
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 9 / 4
13,338
556
7,974
21,568
20,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
3 / 6 / 3
11,679
487
9,995
19,939
7,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
WhiteCrack
Mercury
16
2 / 10 / 7
10,747
448
6,809
18,495
7,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SiLk1
Izanami
20
9 / 3 / 2
14,671
611
13,902
15,624
6,127
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
Slimeington
Jormungandr
16
1 / 7 / 13
10,999
458
5,725
21,663
17,447
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
Supecknis7
Mercury
18
1 / 6 / 7
12,592
525
5,556
15,341
6,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
14 / 4 / 8
15,768
657
24,751
13,856
5,481
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
alanral
Sun Wukong
20
14 / 2 / 12
16,232
676
22,546
23,331
21,838
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
81
21
Kills
39
40
Deaths
22
29
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alberto2143
Cthulhu
1
9
8
0.56
L
Kukulkan
CShields
Kukulkan
10
6
7
2.25
L
5
9
4
0.78
L
3
6
3
0.75
W
Izanami
SiLk1
Izanami
9
3
2
3.33
W
Jormungandr
Slimeington
Jormungandr
1
7
13
1.07
W
Mercury
Supecknis7
Mercury
1
6
7
0.75
W
14
4
8
4.5
L
Mercury
WhiteCrack
Mercury
2
10
7
0.55
W
Sun Wukong
alanral
Sun Wukong
14
2
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,239
Damage
72,480
95,674
Taken
89,815
61,230
Mitigated
56,926
9,344
Healing
25,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alberto2143
Cthulhu
9,803
466
0
2,324
20,348
18,365
230
7,871
12,041
46,331
0
L
Kukulkan
CShields
Kukulkan
18,658
2,034
0
360
15,324
7,282
780
6,300
8,622
96,288
0
L
7,974
351
0
742
21,568
20,298
982
4,580
16,061
0
62,766
L
9,995
7,335
0
5,703
19,939
7,440
754
5,617
14,166
0
84,305
W
Izanami
SiLk1
Izanami
13,902
9,927
0
5,598
15,624
6,127
2,494
4,763
10,861
0
118,290
W
Jormungandr
Slimeington
Jormungandr
5,725
1,205
366
1,349
21,663
17,447
482
9,377
12,101
34,407
0
W
Mercury
Supecknis7
Mercury
5,556
1,857
0
1,216
15,341
6,033
0
6,463
8,878
0
76,076
W
24,751
2,366
0
3,653
13,856
5,481
4,144
3,227
10,629
107,434
0
L
Mercury
WhiteCrack
Mercury
6,809
3,855
0
215
18,495
7,845
3,870
5,610
12,719
0
52,214
W
Sun Wukong
alanral
Sun Wukong
22,546
5,686
0
13,144
23,331
21,838
4,066
6,386
16,945
0
108,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,717
Gold Earned
70,262
575
Minions Killed
711
0
Camps Cleared
0
2,052,012
Distance Traveled
2,123,212
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,518
438
55
2
0
448,496
2
L
Kukulkan
13,435
560
186
8
0
393,386
6
L
Nike
13,338
556
137
6
0
376,508
1
L
Rama
11,679
487
112
5
0
363,584
3
W
Izanami
14,671
611
177
7
0
427,112
1
W
Jormungandr
10,999
458
46
2
0
411,283
3
W
Mercury
12,592
525
128
5
0
406,822
4
W
Scylla
15,768
657
178
7
0
422,905
2
L
Mercury
10,747
448
85
4
0
470,038
2
W
Sun Wukong
16,232
676
182
8
0
455,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role