Player Matchup

Gilgamesh
Gilgamesh
Fridaychill
Gilgamesh
Level 4
God Stats
1W - 2L
1,503 SR
Queue Stats
2W - 2L
1,523 Elo+
Party 1
Medusa
Medusa
Keelo
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,630 Elo+
Party 1
Yemoja
Yemoja
Lidra
Yemoja
Level 13
God Stats
2W - 2L
1,502 SR
Queue Stats
2W - 2L
1,523 Elo+
Party 1
Tiamat
Tiamat
UnrankedBears
Tiamat
Level 21
God Stats
1W - 2L
1,527 SR
Queue Stats
2W - 2L
1,523 Elo+
Party 1
Nemesis
Nemesis
momru69
Nemesis
Level 6
God Stats
2W - 2L
1,564 SR
Queue Stats
2W - 2L
1,523 Elo+
Party 1
Team Averages
Level 9
1,519 SR
1,544 Elo+

VS

Team Averages
Level 18
1,560 SR
1,604 Elo+
Osiris
Osiris
EagleFire01
Osiris
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
EffaDeNel
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,487 Elo+
Solo
Apollo
Apollo
InvestinCrypto
Apollo
Level 11
God Stats
22W - 16L
1,628 SR
Queue Stats
46W - 27L
1,689 Elo+
Solo
He Bo
He Bo
TG00
He Bo
Level 18
God Stats
1W - 1L
1,332 SR
Queue Stats
79W - 59L
1,629 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
max59
Ah Muzen Cab
Level 29
God Stats
26W - 9L
1,839 SR
Queue Stats
136W - 115L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fridaychill
Gilgamesh
16
7 / 3 / 3
10,832
637
9,751
13,626
8,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
Keelo
Medusa
12
1 / 10 / 7
7,356
433
5,472
12,729
3,197
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Lidra
Yemoja
10
1 / 6 / 8
7,199
423
3,093
12,954
10,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 6 / 1
8,309
489
5,933
10,709
4,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
momru69
Nemesis
15
5 / 5 / 5
9,225
543
9,586
17,606
8,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
3 / 4 / 4
9,406
553
6,776
12,104
6,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
12
0 / 8 / 6
8,664
510
1,333
11,714
7,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
13 / 2 / 4
11,869
698
18,266
13,311
5,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
TG00
He Bo
19
6 / 2 / 5
12,129
713
10,345
12,837
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Ah Muzen Cab
max59
Ah Muzen Cab
18
8 / 1 / 4
11,788
693
17,813
12,090
4,832
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
53
16
Kills
30
30
Deaths
17
24
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Osiris
3
4
4
1.25
W
Ares
0
8
6
0.38
L
Gilgamesh
Fridaychill
Gilgamesh
7
3
3
2.83
W
13
2
4
7.5
L
Medusa
Keelo
Medusa
1
10
7
0.45
L
Yemoja
Lidra
Yemoja
1
6
8
0.83
W
He Bo
TG00
He Bo
6
2
5
4.25
L
2
6
1
0.42
W
Ah Muzen Cab
max59
Ah Muzen Cab
8
1
4
10
L
Nemesis
momru69
Nemesis
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,835
Damage
54,533
67,624
Taken
62,056
35,146
Mitigated
29,533
14,831
Healing
24,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
6,776
2,263
0
4,950
12,104
6,848
0
2,753
9,335
0
29,261
W
Ares
1,333
203
0
1,424
11,714
7,315
705
1,674
10,010
15,354
0
L
Gilgamesh
Fridaychill
Gilgamesh
9,751
3,617
0
2,516
13,626
8,294
0
4,080
9,546
0
38,066
W
18,266
11,565
0
6,766
13,311
5,959
4,450
1,817
11,465
0
106,042
L
Medusa
Keelo
Medusa
5,472
3,529
0
728
12,729
3,197
0
1,313
11,416
0
28,085
L
Yemoja
Lidra
Yemoja
3,093
901
2,372
3,654
12,954
10,017
0
2,447
10,507
13,527
0
W
He Bo
TG00
He Bo
10,345
925
62
4,984
12,837
4,579
1,528
2,194
10,565
81,989
0
L
5,933
632
0
964
10,709
4,900
0
439
10,270
32,033
0
W
Ah Muzen Cab
max59
Ah Muzen Cab
17,813
6,960
0
6,024
12,090
4,832
1,515
3,873
7,902
0
97,034
L
Nemesis
momru69
Nemesis
9,586
4,173
0
4,597
17,606
8,738
0
3,399
14,207
0
54,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,921
Gold Earned
53,856
343
Minions Killed
538
0
Camps Cleared
0
1,644,921
Distance Traveled
1,634,876
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,406
553
50
3
0
333,756
1
W
Ares
8,664
510
10
1
0
294,424
2
L
Gilgamesh
10,832
637
84
5
0
322,296
1
W
Apollo
11,869
698
156
9
0
311,738
3
L
Medusa
7,356
433
57
3
0
331,320
1
L
Yemoja
7,199
423
24
1
0
343,450
5
W
He Bo
12,129
713
172
10
0
332,730
2
L
Tiamat
8,309
489
80
5
0
279,940
1
W
Ah Muzen Cab
11,788
693
150
9
0
362,228
1
L
Nemesis
9,225
543
98
6
0
367,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role