Player Matchup

Sol
Sol
BrothaMan07
Sol
Level 26
God Stats
22W - 5L
1,624 SR
Queue Stats
197W - 199L
1,341 Elo+
Party 1
Poseidon
Poseidon
John__Brown200
Poseidon
Level 29
God Stats
4W - 8L
1,415 SR
Queue Stats
31W - 42L
1,442 Elo+
Solo
Ullr
Ullr
Savior258
Ullr
Level 27
God Stats
2W - 0L
1,335 SR
Queue Stats
12W - 14L
1,233 Elo+
Solo
Thor
Thor
TeyReal
Thor
Level 12
God Stats
3W - 5L
1,135 SR
Queue Stats
115W - 104L
1,332 Elo+
Party 1
Yemoja
Yemoja
forty-hour4
Yemoja
Level 3
God Stats
1W - 2L
1,259 SR
Queue Stats
1W - 2L
1,110 Elo+
Solo
Team Averages
Level 19
1,354 SR
1,292 Elo+

VS

Team Averages
Level 18
1,496 SR
1,429 Elo+
Osiris
Osiris
 
Osiris
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MorbidMisfortune
Cthulhu
Level 20
God Stats
4W - 7L
1,446 SR
Queue Stats
68W - 66L
1,480 Elo+
Solo
Tiamat
Tiamat
Repoetic
Tiamat
Level 15
God Stats
5W - 11L
1,391 SR
Queue Stats
14W - 20L
1,241 Elo+
Solo
Skadi
Skadi
ryanexpress34
Skadi
Level 26
God Stats
42W - 31L
1,643 SR
Queue Stats
390W - 449L
1,425 Elo+
Solo
Yemoja
Yemoja
ㅓㅐㅛㅐㅐ
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,718
744
472
1,835
342
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
6
2 / 2 / 2
3,896
779
2,324
2,231
456
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
6
0 / 1 / 1
3,508
702
824
1,786
494
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
TeyReal
Thor
7
4 / 0 / 0
4,224
845
1,656
2,088
452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Yemoja
4
1 / 3 / 2
3,647
729
112
2,804
948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
2
0 / 4 / 1
2,694
539
166
2,860
591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
1 / 1 / 0
3,394
679
902
2,682
1,211
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tiamat
Repoetic
Tiamat
1
0 / 0 / 0
2,505
501
0
0
0
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
3 / 1 / 0
3,546
709
1,364
2,049
421
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

3
0 / 2 / 1
2,936
587
282
1,737
612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
8
Kills
4
6
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
1
0.13
W
1
0
0
1
W
Poseidon
2
2
2
1.5
L
1
1
0
1
L
Tiamat
Repoetic
Tiamat
0
0
0
0
W
Ullr
0
1
1
0.5
W
Thor
TeyReal
Thor
4
0
0
4
W
Yemoja
1
3
2
0.67
L
3
1
0
3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,388
Damage
2,714
10,744
Taken
9,328
2,692
Mitigated
2,835
3,096
Healing
1,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
166
166
0
106
2,860
591
0
2,086
774
0
1,130
W
472
147
0
1,196
1,835
342
1,000
102
1,733
9,713
0
W
Poseidon
2,324
456
0
422
2,231
456
403
149
2,082
14,187
0
L
902
375
0
1,017
2,682
1,211
0
0
2,682
7,787
0
L
Tiamat
Repoetic
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Ullr
824
637
0
8
1,786
494
54
862
924
0
6,708
W
Thor
TeyReal
Thor
1,656
728
0
1,161
2,088
452
0
71
2,017
0
14,625
W
Yemoja
112
37
84
225
2,804
948
0
0
2,804
2,321
0
L
1,364
605
0
293
2,049
421
0
350
1,699
0
10,387
L
282
122
170
0
1,737
612
0
472
1,265
1,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,993
Gold Earned
15,075
105
Minions Killed
32
0
Camps Cleared
0
430,585
Distance Traveled
322,764
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
2,694
539
0
0
0
47,379
0
W
Sol
3,718
744
20
4
0
82,095
0
W
Poseidon
3,896
779
24
5
0
84,561
0
L
Cthulhu
3,394
679
11
2
0
74,000
1
L
Tiamat
2,505
501
0
0
0
2,671
0
W
Ullr
3,508
702
19
4
0
73,872
1
W
Thor
4,224
845
41
8
0
98,997
0
W
Yemoja
3,647
729
1
0
0
91,060
0
L
Skadi
3,546
709
19
4
0
99,975
0
L
Yemoja
2,936
587
2
0
0
98,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role