Player Matchup

Nemesis
Nemesis
Saphirion
Nemesis
Level 134
God Stats
8W - 3L
1,570 SR
Queue Stats
75W - 53L
1,625 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Starwolf91
Morgan Le Fay
Level 128
God Stats
23W - 12L
1,695 SR
Queue Stats
70W - 46L
1,605 Elo+
Party 2
Chaac
Chaac
Wirgil96
Chaac
Level 85
God Stats
34W - 19L
1,549 SR
Queue Stats
84W - 73L
1,599 Elo+
Party 2
Team Averages
Level 116
1,605 SR
1,610 Elo+

VS

Team Averages
Level 58
1,634 SR
1,608 Elo+
Merlin
Merlin
K1tnaf
Merlin
Level 62
God Stats
8W - 9L
1,743 SR
Queue Stats
63W - 82L
1,526 Elo+
Party 1
Apollo
Apollo
Rohrson
Apollo
Level 64
God Stats
4W - 3L
1,636 SR
Queue Stats
40W - 38L
1,826 Elo+
Solo
Cthulhu
Cthulhu
TeenDjer
Cthulhu
Level 49
God Stats
6W - 7L
1,523 SR
Queue Stats
36W - 46L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Saphirion
Nemesis
14
3 / 1 / 7
9,753
697
7,448
11,117
4,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morgan Le Fay
Starwolf91
Morgan Le Fay
14
5 / 3 / 5
9,956
711
11,498
11,004
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Wirgil96
Chaac
13
2 / 1 / 8
9,020
644
10,172
8,133
5,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
K1tnaf
Merlin
13
2 / 3 / 3
8,879
634
7,756
9,199
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
Rohrson
Apollo
12
3 / 4 / 2
9,584
685
4,241
11,241
3,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
TeenDjer
Cthulhu
11
0 / 3 / 5
8,766
626
7,934
15,698
13,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
10
Kills
5
5
Deaths
10
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
K1tnaf
Merlin
2
3
3
1.17
L
Apollo
Rohrson
Apollo
3
4
2
1
W
Nemesis
Saphirion
Nemesis
3
1
7
6.5
W
Morgan Le Fay
Starwolf91
Morgan Le Fay
5
3
5
2.5
L
Cthulhu
TeenDjer
Cthulhu
0
3
5
0.83
W
Chaac
Wirgil96
Chaac
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,118
Damage
19,931
30,254
Taken
36,138
14,345
Mitigated
20,509
10,356
Healing
4,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
K1tnaf
Merlin
7,756
69
0
1,295
9,199
3,224
554
2,388
6,530
41,788
0
L
Apollo
Rohrson
Apollo
4,241
1,590
0
1,264
11,241
3,622
209
4,157
6,468
0
20,771
W
Nemesis
Saphirion
Nemesis
7,448
3,464
0
4,701
11,117
4,781
1,369
4,304
6,813
0
39,702
W
Morgan Le Fay
Starwolf91
Morgan Le Fay
11,498
192
0
2,724
11,004
4,171
906
5,611
5,393
46,742
0
L
Cthulhu
TeenDjer
Cthulhu
7,934
378
437
1,907
15,698
13,663
384
4,012
10,820
18,985
0
W
Chaac
Wirgil96
Chaac
10,172
1,084
0
2,931
8,133
5,393
539
5,775
2,358
0
23,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,729
Gold Earned
27,229
152
Minions Killed
125
0
Camps Cleared
0
785,961
Distance Traveled
701,880
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,879
634
65
5
0
230,188
2
L
Apollo
9,584
685
39
3
0
233,915
5
W
Nemesis
9,753
697
54
4
0
267,495
7
W
Morgan Le Fay
9,956
711
71
5
0
247,457
2
L
Cthulhu
8,766
626
21
2
0
237,777
1
W
Chaac
9,020
644
27
2
0
271,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role