Player Matchup

Arachne
Arachne
Chiipo
Arachne
Level 29
God Stats
25W - 23L
1,532 SR
Queue Stats
81W - 92L
1,423 Elo+
Party 1
Chaac
Chaac
Daigon28
Chaac
Level 27
God Stats
5W - 6L
1,494 SR
Queue Stats
99W - 114L
1,371 Elo+
Party 4
Merlin
Merlin
Hidefinitiontv
Merlin
Level 31
God Stats
12W - 14L
1,440 SR
Queue Stats
79W - 88L
1,423 Elo+
Party 1
Cupid
Cupid
MDJIM8120
Cupid
Level 9
God Stats
0W - 3L
1,442 SR
Queue Stats
87W - 119L
1,540 Elo+
Solo
Ymir
Ymir
landonnvk
Ymir
Level 27
God Stats
21W - 17L
1,561 SR
Queue Stats
78W - 103L
1,401 Elo+
Party 4
Team Averages
Level 25
1,494 SR
1,432 Elo+

VS

Team Averages
Level 21
1,464 SR
1,658 Elo+
Cerberus
Cerberus
Arius Zeref
Cerberus
Level 26
God Stats
15W - 5L
1,490 SR
Queue Stats
187W - 182L
1,451 Elo+
Party 2
Mercury
Mercury
JuanForAII
Mercury
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 40L
1,786 Elo+
Party 3
Neith
Neith
OlQAdc
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 9L
1,734 Elo+
Party 3
Olorun
Olorun
nem--isis
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,927 Elo+
Party 3
Bellona
Bellona
overboildwater
Bellona
Level 9
God Stats
3W - 4L
1,331 SR
Queue Stats
11W - 16L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chiipo
Arachne
8
0 / 7 / 0
6,075
357
2,406
10,218
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Daigon28
Chaac
12
7 / 6 / 0
7,724
454
11,894
17,203
10,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 12 / 0
5,883
346
3,596
11,457
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
MDJIM8120
Cupid
9
1 / 9 / 2
6,531
384
5,378
12,319
4,113
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
9
2 / 9 / 1
6,588
388
4,989
20,871
12,829
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arius Zeref
Cerberus
13
6 / 3 / 6
9,019
531
7,865
12,622
8,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
JuanForAII
Mercury
17
8 / 0 / 9
10,815
636
6,537
10,352
4,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
OlQAdc
Neith
18
18 / 0 / 13
12,324
725
21,249
13,128
5,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
nem--isis
Olorun
15
9 / 0 / 8
10,097
594
11,253
8,336
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 7 / 2
7,904
465
4,832
12,208
7,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
80
10
Kills
42
43
Deaths
10
3
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Arius Zeref
Cerberus
6
3
6
3
L
Arachne
Chiipo
Arachne
0
7
0
0
L
Chaac
Daigon28
Chaac
7
6
0
1.17
L
0
12
0
0
W
Mercury
JuanForAII
Mercury
8
0
9
12.5
L
Cupid
MDJIM8120
Cupid
1
9
2
0.22
W
Neith
OlQAdc
Neith
18
0
13
24.5
L
Ymir
2
9
1
0.28
W
Olorun
nem--isis
Olorun
9
0
8
13
W
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,263
Damage
51,736
72,068
Taken
56,646
33,331
Mitigated
29,187
15,255
Healing
21,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Arius Zeref
Cerberus
7,865
1,071
485
5,400
12,622
8,310
2,073
1,961
10,661
30,620
0
L
Arachne
Chiipo
Arachne
2,406
1,881
0
2,360
10,218
2,847
0
696
9,522
0
20,077
L
Chaac
Daigon28
Chaac
11,894
3,442
0
6,829
17,203
10,395
0
3,684
13,519
0
32,833
L
3,596
323
0
488
11,457
3,147
0
1,369
10,088
22,374
0
W
Mercury
JuanForAII
Mercury
6,537
2,766
0
775
10,352
4,431
1,698
1,764
8,406
0
77,540
L
Cupid
MDJIM8120
Cupid
5,378
3,688
28
1,924
12,319
4,113
0
4,029
8,290
0
25,108
W
Neith
OlQAdc
Neith
21,249
9,835
0
6,948
13,128
5,857
699
2,546
10,346
0
94,873
L
Ymir
4,989
1,684
435
3,191
20,871
12,829
0
8,777
12,094
21,341
0
W
Olorun
nem--isis
Olorun
11,253
5,191
1,280
4,643
8,336
3,558
4,451
1,830
6,440
52,719
3,035
W
4,832
2,269
195
1,523
12,208
7,031
1,126
0
12,208
0
21,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,801
Gold Earned
50,159
211
Minions Killed
477
0
Camps Cleared
0
1,180,533
Distance Traveled
1,547,143
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,019
531
58
3
0
264,321
1
L
Arachne
6,075
357
49
3
0
225,898
3
L
Chaac
7,724
454
49
3
0
264,131
0
L
Merlin
5,883
346
41
2
0
220,221
0
W
Mercury
10,815
636
121
7
0
391,068
1
L
Cupid
6,531
384
40
2
0
217,903
0
W
Neith
12,324
725
157
9
0
304,586
2
L
Ymir
6,588
388
32
2
0
252,380
0
W
Olorun
10,097
594
96
6
0
310,114
1
W
Bellona
7,904
465
45
3
0
277,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role