Player Matchup

Bellona
Bellona
Delajurus
Bellona
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 152L
1,425 Elo+
Party 1
Neith
Neith
Predatus98
Neith
Level 29
God Stats
44W - 28L
1,590 SR
Queue Stats
120W - 137L
1,398 Elo+
Solo
Ymir
Ymir
Seto_Mulyadi
Ymir
Level 18
God Stats
3W - 3L
1,170 SR
Queue Stats
69W - 64L
1,370 Elo+
Solo
Set
Set
SneakSnekk
Set
Level 17
God Stats
3W - 8L
1,216 SR
Queue Stats
120W - 132L
1,419 Elo+
Party 1
Zhong Kui
Zhong Kui
SpacesIYI
Zhong Kui
Level 14
God Stats
15W - 11L
1,435 SR
Queue Stats
69W - 84L
1,369 Elo+
Party 1
Team Averages
Level 19
1,382 SR
1,396 Elo+

VS

Team Averages
Level 17
1,610 SR
1,217 Elo+
Set
Set
EvilinOdeorain
Set
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 20L
1,150 Elo+
Party 2
Heimdallr
Heimdallr
KhalKane
Heimdallr
Level 21
God Stats
2W - 2L
1,632 SR
Queue Stats
26W - 39L
1,364 Elo+
Solo
Yemoja
Yemoja
RoMaRiO420
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
994 Elo+
Solo
Zhong Kui
Zhong Kui
WaTMaN7
Zhong Kui
Level 31
God Stats
5W - 5L
1,918 SR
Queue Stats
178W - 192L
1,434 Elo+
Solo
Ah Puch
Ah Puch
zalupа228
Ah Puch
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,144 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Delajurus
Bellona
19
9 / 5 / 10
12,462
593
10,977
19,144
13,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
18
10 / 1 / 8
11,892
566
10,106
10,934
4,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 4 / 11
9,785
466
9,947
14,693
11,759
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
10 / 6 / 16
11,949
569
16,781
17,794
8,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
SpacesIYI
Zhong Kui
18
4 / 2 / 10
12,164
579
14,175
13,910
11,036
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
9,660
460
4,621
14,559
10,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
KhalKane
Heimdallr
17
7 / 9 / 2
11,209
534
13,968
19,915
7,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
RoMaRiO420
Yemoja
13
0 / 9 / 5
9,041
431
5,071
13,991
11,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
WaTMaN7
Zhong Kui
14
5 / 8 / 2
9,287
442
14,348
19,240
13,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ah Puch
zalupа228
Ah Puch
16
3 / 7 / 5
10,298
490
12,775
13,537
4,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
33
38
Kills
18
18
Deaths
38
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
Delajurus
Bellona
9
5
10
2.8
L
3
5
1
0.7
L
Heimdallr
KhalKane
Heimdallr
7
9
2
0.89
W
Neith
10
1
8
14
L
Yemoja
RoMaRiO420
Yemoja
0
9
5
0.28
W
5
4
11
2.63
W
10
6
16
3
W
Zhong Kui
SpacesIYI
Zhong Kui
4
2
10
4.5
L
Zhong Kui
WaTMaN7
Zhong Kui
5
8
2
0.75
L
Ah Puch
zalupа228
Ah Puch
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,986
Damage
50,783
76,475
Taken
81,242
49,401
Mitigated
47,660
23,757
Healing
15,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Delajurus
Bellona
10,977
5,567
0
4,430
19,144
13,778
3,505
10,843
8,301
0
68,751
L
4,621
2,204
0
3,776
14,559
10,292
0
4,415
10,144
0
39,592
L
Heimdallr
KhalKane
Heimdallr
13,968
7,693
0
2,782
19,915
7,972
0
8,196
11,719
0
51,872
W
Neith
10,106
5,250
0
5,499
10,934
4,136
3,580
2,731
8,203
0
63,930
L
Yemoja
RoMaRiO420
Yemoja
5,071
779
1,130
966
13,991
11,640
150
4,330
9,661
27,351
0
W
9,947
1,390
599
1,946
14,693
11,759
476
3,616
11,077
41,188
0
W
16,781
9,377
0
3,389
17,794
8,692
1,272
7,688
10,106
0
76,737
W
Zhong Kui
SpacesIYI
Zhong Kui
14,175
3,010
0
7,894
13,910
11,036
4,131
7,316
6,594
77,146
0
L
Zhong Kui
WaTMaN7
Zhong Kui
14,348
2,272
0
3,840
19,240
13,517
582
4,474
14,766
48,338
0
L
Ah Puch
zalupа228
Ah Puch
12,775
750
0
2,584
13,537
4,239
0
2,707
10,830
63,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,252
Gold Earned
49,495
572
Minions Killed
390
0
Camps Cleared
0
2,018,761
Distance Traveled
1,715,277
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,462
593
123
6
0
427,086
1
L
Set
9,660
460
76
4
0
387,511
2
L
Heimdallr
11,209
534
79
4
0
336,535
3
W
Neith
11,892
566
112
5
0
369,729
0
L
Yemoja
9,041
431
46
2
0
357,128
2
W
Ymir
9,785
466
43
2
0
450,376
5
W
Set
11,949
569
127
6
0
416,875
0
W
Zhong Kui
12,164
579
167
8
0
354,695
4
L
Zhong Kui
9,287
442
87
4
0
277,423
2
L
Ah Puch
10,298
490
102
5
0
356,680
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role