Player Matchup

Zeus
Zeus
Bronze III
Dyminz
Zeus
Bronze III
Level 53
God Stats
0W - 3L
1,376 SR
Queue Stats
40W - 43L
1,265 MMR
Party 1
Geb
Geb
Bronze III
Future Ghost222
Geb
Bronze III
Level 69
God Stats
0W - 1L
1,466 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Neith
Neith
Bronze III
TheCarelessDove
Neith
Bronze III
Level 122
God Stats
0W - 3L
1,348 SR
Queue Stats
3W - 8L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 81
1,396 SR
1,422 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,424 SR
1,366 MMR
King Arthur
King Arthur
Silver IV
Gonelaranjao
King Arthur
Silver IV
Level 72
God Stats
14W - 12L
1,464 SR
Queue Stats
22W - 22L
1,365 MMR
Party 2
Set
Set
Silver IV
sh1nxzaneez
Set
Silver IV
Level 160
God Stats
1W - 0L
1,273 SR
Queue Stats
24W - 22L
1,337 MMR
Party 2
Scylla
Scylla
Silver II
xRagingXDeathx
Scylla
Silver II
Level 121
God Stats
2W - 2L
1,534 SR
Queue Stats
15W - 13L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Dyminz
Zeus
15
3 / 9 / 2
11,774
620
12,432
12,128
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
0 / 7 / 4
11,138
586
7,173
22,985
20,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
0 / 7 / 2
10,053
529
5,907
13,525
5,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
GilgameshCthulhuBacchusHeraKukulkan

VS

Bans
AthenaArtemisPoseidonSkadiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gonelaranjao
King Arthur
17
5 / 1 / 15
12,608
664
6,800
14,426
15,303
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
10 / 4 / 9
13,310
701
14,894
17,661
10,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
8 / 0 / 12
13,540
713
19,557
10,400
4,338
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
59
3
Kills
23
23
Deaths
5
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Zeus
Dyminz
Zeus
3
9
2
0.44
L
0
7
4
0.29
W
King Arthur
Gonelaranjao
King Arthur
5
1
15
12.5
L
0
7
2
0.14
W
10
4
9
3.63
W
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,512
Damage
41,251
48,638
Taken
42,487
29,873
Mitigated
29,947
6,772
Healing
10,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Dyminz
Zeus
12,432
551
0
827
12,128
3,593
0
4,092
8,036
42,668
0
L
7,173
335
123
3,767
22,985
20,987
0
8,688
14,297
37,244
0
W
King Arthur
Gonelaranjao
King Arthur
6,800
310
0
0
14,426
15,303
138
7,757
6,669
0
25,481
L
5,907
2,711
0
2,055
13,525
5,293
0
6,777
6,748
0
27,630
W
14,894
6,959
0
3,170
17,661
10,306
1,025
6,765
10,896
0
56,685
W
19,557
2,224
362
6,953
10,400
4,338
1,495
5,083
5,317
76,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,965
Gold Earned
39,458
161
Minions Killed
224
0
Camps Cleared
0
836,428
Distance Traveled
996,225
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,774
620
65
3
0
267,122
2
L
Geb
11,138
586
34
2
0
312,604
8
W
King Arthur
12,608
664
29
2
0
342,471
0
L
Neith
10,053
529
62
3
0
256,702
3
W
Set
13,310
701
74
4
0
347,608
1
W
Scylla
13,540
713
121
6
0
306,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role