Player Matchup

Nemesis
Nemesis
EnkiduSIMP
Nemesis
Level 27
God Stats
30W - 26L
1,541 SR
Queue Stats
455W - 501L
1,500 Elo+
Party 2
Scylla
Scylla
Funnee
Scylla
Level 27
God Stats
10W - 7L
1,312 SR
Queue Stats
209W - 218L
1,492 Elo+
Party 2
Chronos
Chronos
SirPenn
Chronos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
271W - 284L
1,595 Elo+
Party 3
Cu Chulainn
Cu Chulainn
busterfoo
Cu Chulainn
Level 27
God Stats
41W - 27L
1,589 SR
Queue Stats
357W - 387L
1,501 Elo+
Party 2
Nike
Nike
mightyjp
Nike
Level 16
God Stats
3W - 5L
1,500 SR
Queue Stats
71W - 71L
1,521 Elo+
Party 3
Team Averages
Level 24
1,488 SR
1,522 Elo+

VS

Team Averages
Level 23
1,447 SR
1,453 Elo+
Artemis
Artemis
BobsSaggyBallbag
Artemis
Level 5
God Stats
1W - 7L
1,314 SR
Queue Stats
26W - 56L
1,497 Elo+
Party 4
Hercules
Hercules
Chiipo
Hercules
Level 29
God Stats
4W - 8L
1,430 SR
Queue Stats
81W - 92L
1,432 Elo+
Party 1
Pele
Pele
Hidefinitiontv
Pele
Level 31
God Stats
21W - 27L
1,440 SR
Queue Stats
79W - 88L
1,432 Elo+
Party 1
Ares
Ares
LeftOverGiblets
Ares
Level 7
God Stats
3W - 2L
1,705 SR
Queue Stats
35W - 69L
1,513 Elo+
Party 4
Scylla
Scylla
Q-WAYY
Scylla
Level 43
God Stats
6W - 16L
1,344 SR
Queue Stats
139W - 221L
1,393 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EnkiduSIMP
Nemesis
10
1 / 0 / 3
5,849
585
1,858
5,967
1,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Funnee
Scylla
11
1 / 0 / 2
6,408
641
1,951
2,212
535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos
SirPenn
Chronos
10
4 / 0 / 5
6,050
605
3,541
2,404
636
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
busterfoo
Cu Chulainn
11
4 / 0 / 0
6,484
648
5,413
5,598
2,439
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nike
9
5 / 1 / 4
6,057
606
2,821
3,372
832
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,524
452
734
4,548
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
Chiipo
Hercules
7
0 / 4 / 0
4,386
439
2,232
6,951
2,286
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 0
4,541
454
1,513
5,921
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 5 / 1
4,076
408
364
5,759
2,014
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
Q-WAYY
Scylla
9
0 / 0 / 0
4,938
494
778
3,358
768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
15
Kills
0
1
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Hercules
Chiipo
Hercules
0
4
0
0
W
Nemesis
EnkiduSIMP
Nemesis
1
0
3
2.5
W
Scylla
Funnee
Scylla
1
0
2
2
L
0
3
0
0
L
0
5
1
0.1
L
Scylla
Q-WAYY
Scylla
0
0
0
0
W
Chronos
SirPenn
Chronos
4
0
5
6.5
W
Cu Chulainn
busterfoo
Cu Chulainn
4
0
0
4
W
Nike
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,584
Damage
5,621
19,553
Taken
26,537
5,992
Mitigated
7,772
5,293
Healing
4,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
734
258
0
0
4,548
1,211
660
1,541
3,007
0
18,033
L
Hercules
Chiipo
Hercules
2,232
822
0
1,752
6,951
2,286
0
0
6,951
0
12,589
W
Nemesis
EnkiduSIMP
Nemesis
1,858
720
0
1,209
5,967
1,550
0
385
5,576
0
32,407
W
Scylla
Funnee
Scylla
1,951
162
0
500
2,212
535
280
307
1,825
31,652
0
L
1,513
586
0
1,623
5,921
1,493
390
1,211
4,666
0
18,910
L
364
0
0
0
5,759
2,014
106
2,000
3,759
6,179
0
L
Scylla
Q-WAYY
Scylla
778
0
0
1,135
3,358
768
200
596
2,662
21,789
0
W
Chronos
SirPenn
Chronos
3,541
1,492
0
1,123
2,404
636
306
364
2,040
21,682
0
W
Cu Chulainn
busterfoo
Cu Chulainn
5,413
1,179
0
1,961
5,598
2,439
477
0
5,598
0
30,549
W
Nike
2,821
119
0
500
3,372
832
128
0
3,372
0
19,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,848
Gold Earned
22,465
286
Minions Killed
180
0
Camps Cleared
0
896,682
Distance Traveled
863,315
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,524
452
28
3
0
160,362
0
L
Hercules
4,386
439
34
3
0
172,965
0
W
Nemesis
5,849
585
66
7
0
217,516
0
W
Scylla
6,408
641
77
8
0
167,530
1
L
Pele
4,541
454
48
5
0
211,105
1
L
Ares
4,076
408
13
1
0
144,234
0
L
Scylla
4,938
494
57
6
0
174,649
1
W
Chronos
6,050
605
45
5
0
146,293
2
W
Cu Chulainn
6,484
648
70
7
0
211,041
3
W
Nike
6,057
606
28
3
0
154,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role