Player Matchup

Chaac
Chaac
ChampChad
Chaac
Level 28
God Stats
67W - 79L
1,521 SR
Queue Stats
297W - 321L
1,568 Elo+
Solo
Kali
Kali
LorcanT54321
Kali
Level 25
God Stats
12W - 11L
1,670 SR
Queue Stats
76W - 73L
1,510 Elo+
Solo
Anhur
Anhur
Playoops
Anhur
Level 27
God Stats
2W - 5L
1,306 SR
Queue Stats
88W - 84L
1,553 Elo+
Solo
Horus
Horus
Right0nCue
Horus
Level 24
God Stats
5W - 4L
1,500 SR
Queue Stats
27W - 22L
1,570 Elo+
Solo
Merlin
Merlin
Terroristi6
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 21L
1,614 Elo+
Solo
Team Averages
Level 24
1,500 SR
1,563 Elo+

VS

Team Averages
Level 22
1,612 SR
1,563 Elo+
Izanami
Izanami
Brumi1990
Izanami
Level 26
God Stats
2W - 1L
1,710 SR
Queue Stats
89W - 75L
1,486 Elo+
Solo
Agni
Agni
DarkWarrior355
Agni
Level 27
God Stats
16W - 6L
1,802 SR
Queue Stats
160W - 91L
1,682 Elo+
Solo
Mulan
Mulan
Finnn0
Mulan
Level 25
God Stats
1W - 2L
1,290 SR
Queue Stats
68W - 56L
1,530 Elo+
Solo
Thanatos
Thanatos
TatoTheGoat
Thanatos
Level 26
God Stats
36W - 27L
1,477 SR
Queue Stats
284W - 264L
1,519 Elo+
Solo
Yemoja
Yemoja
frangonzalez03
Yemoja
Level 7
God Stats
2W - 1L
1,781 SR
Queue Stats
9W - 11L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ChampChad
Chaac
17
3 / 3 / 3
10,513
526
18,720
24,033
25,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 4 / 2
8,226
411
6,908
17,513
6,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Playoops
Anhur
12
1 / 6 / 3
8,191
410
7,611
14,380
4,339
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
14
3 / 2 / 3
9,488
474
9,427
19,486
16,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
15
4 / 7 / 1
9,413
471
15,673
16,832
5,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brumi1990
Izanami
17
1 / 3 / 11
9,894
495
12,688
16,604
5,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
10 / 2 / 5
13,103
655
28,779
14,970
6,768
Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
Finnn0
Mulan
16
2 / 4 / 3
10,445
522
11,561
18,303
13,219
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
TatoTheGoat
Thanatos
16
8 / 4 / 3
10,434
522
12,377
18,563
8,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 0 / 8
10,114
506
6,640
10,514
8,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
13
Kills
22
22
Deaths
13
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
Brumi1990
Izanami
1
3
11
2.17
L
Chaac
ChampChad
Chaac
3
3
3
1.5
W
10
2
5
6.25
W
Mulan
Finnn0
Mulan
2
4
3
0.88
L
2
4
2
0.75
L
Anhur
Playoops
Anhur
1
6
3
0.42
L
Horus
3
2
3
2.25
W
Thanatos
TatoTheGoat
Thanatos
8
4
3
2.38
L
Merlin
4
7
1
0.64
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,339
Damage
72,045
92,244
Taken
78,954
57,780
Mitigated
42,877
29,811
Healing
48,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Brumi1990
Izanami
12,688
9,137
0
7,487
16,604
5,831
1,995
1,636
14,833
0
83,163
L
Chaac
ChampChad
Chaac
18,720
4,454
0
10,266
24,033
25,237
540
8,513
15,520
0
73,321
W
28,779
3,191
0
4,839
14,970
6,768
1,417
4,668
10,302
113,120
0
W
Mulan
Finnn0
Mulan
11,561
1,262
0
7,996
18,303
13,219
0
1,947
16,266
0
63,495
L
6,908
4,145
0
1,925
17,513
6,395
0
7,381
10,132
0
39,541
L
Anhur
Playoops
Anhur
7,611
3,252
0
3,957
14,380
4,339
0
5,180
9,200
0
49,470
L
Horus
9,427
3,963
3,101
6,566
19,486
16,131
193
5,932
13,554
0
25,903
W
Thanatos
TatoTheGoat
Thanatos
12,377
3,736
0
10,469
18,563
8,346
0
4,431
14,132
0
61,717
L
Merlin
15,673
816
106
3,890
16,832
5,678
74
8,413
8,419
66,355
0
W
6,640
2,401
10,542
7,089
10,514
8,713
623
2,991
7,316
27,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,831
Gold Earned
53,990
449
Minions Killed
596
0
Camps Cleared
0
1,801,812
Distance Traveled
1,894,495
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,894
495
143
7
0
359,605
2
L
Chaac
10,513
526
149
7
0
350,252
5
W
Agni
13,103
655
195
10
0
393,295
3
W
Mulan
10,445
522
138
7
0
367,378
2
L
Kali
8,226
411
63
3
0
412,845
2
L
Anhur
8,191
410
88
4
0
292,491
3
L
Horus
9,488
474
35
2
0
394,667
4
W
Thanatos
10,434
522
87
4
0
406,092
3
L
Merlin
9,413
471
114
6
0
351,557
8
W
Yemoja
10,114
506
33
2
0
368,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role