Player Matchup

Nu Wa
Nu Wa
Crowskee444
Nu Wa
Level 67
God Stats
8W - 10L
1,395 SR
Queue Stats
271W - 256L
1,331 Elo+
Party 1
Sylvanus
Sylvanus
ProteinStain143
Sylvanus
Level 17
God Stats
10W - 9L
1,431 SR
Queue Stats
114W - 112L
1,474 Elo+
Party 1
King Arthur
King Arthur
SphinxOfChips26
King Arthur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,682 Elo+
Party 2
Arachne
Arachne
SunnyCascade948
Arachne
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 54L
1,556 Elo+
Party 2
Rama
Rama
wiles_bd
Rama
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 32L
1,478 Elo+
Solo
Team Averages
Level 42
1,465 SR
1,504 Elo+

VS

Team Averages
Level 64
1,528 SR
1,480 Elo+
Gilgamesh
Gilgamesh
BOOSTINGGTI
Gilgamesh
Level 118
God Stats
35W - 25L
1,559 SR
Queue Stats
193W - 213L
1,518 Elo+
Party 3
Apollo
Apollo
Drunkdonut92
Apollo
Level 81
God Stats
10W - 4L
1,713 SR
Queue Stats
185W - 163L
1,567 Elo+
Party 4
Janus
Janus
YellowSpore1473
Janus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,435 Elo+
Party 4
Sobek
Sobek
ohmygodletmein
Sobek
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,435 Elo+
Party 4
Pele
Pele
x-medusssa
Pele
Level 29
God Stats
19W - 23L
1,368 SR
Queue Stats
189W - 228L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 6
11,092
504
16,045
12,725
5,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
16
2 / 6 / 9
11,288
513
9,992
20,613
21,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
SphinxOfChips26
King Arthur
18
7 / 2 / 6
12,168
553
15,085
20,906
16,998
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 1 / 10
12,622
574
10,253
18,747
8,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
14
3 / 5 / 5
9,489
431
8,281
14,415
4,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BOOSTINGGTI
Gilgamesh
18
5 / 6 / 1
12,825
583
16,704
22,360
19,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
17
6 / 3 / 6
10,912
496
10,533
11,214
3,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 3 / 6
11,085
504
18,709
14,492
4,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 4 / 12
9,938
452
8,143
16,639
13,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 7 / 3
9,039
411
5,142
16,579
5,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
45
23
Kills
17
17
Deaths
23
36
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BOOSTINGGTI
Gilgamesh
5
6
1
0.92
W
6
3
6
3
L
Apollo
6
3
6
3
W
Sylvanus
2
6
9
1.08
W
King Arthur
SphinxOfChips26
King Arthur
7
2
6
5
W
5
1
10
10
L
3
3
6
2
L
1
4
12
1.75
W
Rama
3
5
5
1.1
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,656
Damage
59,231
87,406
Taken
81,284
57,291
Mitigated
47,926
28,511
Healing
18,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BOOSTINGGTI
Gilgamesh
16,704
3,196
0
3,271
22,360
19,917
102
2,787
19,485
18,663
55,964
W
16,045
5,687
0
2,871
12,725
5,081
1,594
6,909
5,436
80,524
0
L
Apollo
10,533
5,053
0
1,245
11,214
3,976
0
4,547
6,525
0
74,511
W
Sylvanus
9,992
3,528
1,412
3,619
20,613
21,754
219
7,610
12,796
36,447
0
W
King Arthur
SphinxOfChips26
King Arthur
15,085
1,411
0
8,200
20,906
16,998
238
5,646
15,108
244
66,331
W
10,253
6,355
0
10,305
18,747
8,511
54
4,177
14,328
0
108,723
L
18,709
630
0
3,092
14,492
4,600
0
6,543
7,761
99,165
0
L
8,143
364
0
4,823
16,639
13,593
0
7,155
9,280
27,968
0
W
Rama
8,281
4,740
0
2,104
14,415
4,947
826
5,203
9,120
0
44,037
L
5,142
1,229
0
5,992
16,579
5,840
0
4,391
12,028
0
52,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,659
Gold Earned
53,799
532
Minions Killed
617
0
Camps Cleared
0
2,014,374
Distance Traveled
1,920,357
12
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,825
583
147
7
0
334,798
5
W
Nu Wa
11,092
504
126
6
0
381,099
6
L
Apollo
10,912
496
171
8
0
382,844
2
W
Sylvanus
11,288
513
57
3
0
318,588
2
W
King Arthur
12,168
553
112
5
0
425,590
0
W
Arachne
12,622
574
153
7
0
493,695
1
L
Janus
11,085
504
186
8
0
419,066
4
L
Sobek
9,938
452
36
2
0
406,025
12
W
Rama
9,489
431
84
4
0
395,402
3
L
Pele
9,039
411
77
4
0
377,624
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role