Player Matchup

Merlin
Merlin
 
Merlin
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
killuaazTT
Loki
Level 89
God Stats
4W - 2L
1,273 SR
Queue Stats
51W - 64L
1,461 Elo+
Solo
Chaac
Chaac
matheoslucas
Chaac
Level 55
God Stats
11W - 10L
1,489 SR
Queue Stats
126W - 131L
1,498 Elo+
Solo
Team Averages
Level 82
1,421 SR
1,487 Elo+

VS

Team Averages
Level 63
1,388 SR
1,186 Elo+
Cthulhu
Cthulhu
BLASMONTE
Cthulhu
Level 12
God Stats
0W - 2L
1,389 SR
Queue Stats
1W - 12L
923 Elo+
Party 1
Poseidon
Poseidon
KANIOK
Poseidon
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 196L
1,622 Elo+
Solo
Apollo
Apollo
aguante-bocagil
Apollo
Level 16
God Stats
2W - 6L
1,274 SR
Queue Stats
3W - 11L
1,014 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
4 / 2 / 7
7,938
794
8,242
4,401
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 0 / 8
8,014
801
5,799
4,878
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
7 / 1 / 5
8,721
872
6,676
8,871
5,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BLASMONTE
Cthulhu
7
1 / 8 / 1
6,670
667
756
9,042
3,425
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Poseidon
KANIOK
Poseidon
10
0 / 2 / 2
7,165
717
3,351
6,826
1,825
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 5 / 1
7,179
718
3,105
8,380
2,730
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
15
Kills
3
3
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
2
7
3.75
L
Cthulhu
BLASMONTE
Cthulhu
1
8
1
0.19
L
Poseidon
KANIOK
Poseidon
0
2
2
0.5
L
2
5
1
0.5
W
4
0
8
8
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,717
Damage
7,212
18,150
Taken
24,248
9,066
Mitigated
7,980
6,064
Healing
2,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,242
327
0
644
4,401
1,605
812
1,063
3,338
32,450
0
L
Cthulhu
BLASMONTE
Cthulhu
756
33
0
0
9,042
3,425
116
2,516
6,340
1,976
0
L
Poseidon
KANIOK
Poseidon
3,351
424
0
2,297
6,826
1,825
0
1,122
5,480
26,703
0
L
3,105
1,311
0
0
8,380
2,730
0
3,916
4,186
0
8,295
W
5,799
708
0
1,365
4,878
1,574
0
2,238
2,640
0
27,351
W
6,676
717
0
4,055
8,871
5,887
716
806
8,065
0
21,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,673
Gold Earned
21,014
135
Minions Killed
69
0
Camps Cleared
0
600,242
Distance Traveled
519,784
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,938
794
60
6
0
166,907
3
L
Cthulhu
6,670
667
3
0
0
143,572
1
L
Poseidon
7,165
717
43
4
0
202,226
3
L
Apollo
7,179
718
23
2
0
173,986
0
W
Loki
8,014
801
40
4
0
232,811
2
W
Chaac
8,721
872
35
4
0
200,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role