Player Matchup

Rama
Rama
BARBAKE 57
Rama
Level 95
God Stats
35W - 52L
1,353 SR
Queue Stats
862W - 1,268L
1,288 Elo+
Party 2
Aphrodite
Aphrodite
Sin_of_Greed_073
Aphrodite
Level 58
God Stats
0W - 1L
1,258 SR
Queue Stats
237W - 227L
1,482 Elo+
Party 3
Bastet
Bastet
Sin_of_Wrath_073
Bastet
Level 109
God Stats
3W - 4L
1,276 SR
Queue Stats
223W - 206L
1,516 Elo+
Party 3
Nox
Nox
SultanJouflu
Nox
Level 89
God Stats
36W - 59L
1,338 SR
Queue Stats
630W - 996L
1,259 Elo+
Party 2
Ra
Ra
Zumaru501
Ra
Level 60
God Stats
2W - 3L
1,238 SR
Queue Stats
8W - 14L
1,353 Elo+
Solo
Team Averages
Level 82
1,293 SR
1,380 Elo+

VS

Team Averages
Level 75
1,475 SR
1,370 Elo+
Medusa
Medusa
Albanczyk357
Medusa
Level 92
God Stats
202W - 220L
1,500 SR
Queue Stats
753W - 882L
1,457 Elo+
Solo
Pele
Pele
Alucarde292
Pele
Level 68
God Stats
7W - 9L
1,401 SR
Queue Stats
57W - 83L
1,324 Elo+
Party 1
Gilgamesh
Gilgamesh
Aminux_87
Gilgamesh
Level 61
God Stats
3W - 3L
1,502 SR
Queue Stats
41W - 57L
1,322 Elo+
Party 1
Merlin
Merlin
Azkhandar
Merlin
Level 70
God Stats
3W - 4L
1,471 SR
Queue Stats
41W - 62L
1,309 Elo+
Party 1
Hercules
Hercules
IleTonnerre
Hercules
Level 86
God Stats
10W - 11L
1,501 SR
Queue Stats
396W - 424L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 2
5,467
421
3,625
8,053
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
11
1 / 3 / 3
6,561
505
2,700
7,599
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
6 / 4 / 2
7,081
545
5,452
8,696
2,726
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 0
5,465
420
3,905
5,328
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 0
5,841
449
1,591
4,581
1,232
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
9 / 1 / 2
7,214
555
6,965
7,087
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 1 / 6
7,206
554
6,329
7,443
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gilgamesh
Aminux_87
Gilgamesh
10
2 / 4 / 2
6,492
499
4,940
8,119
4,993
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Azkhandar
Merlin
14
5 / 0 / 0
7,637
587
3,059
2,666
889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
IleTonnerre
Hercules
11
0 / 2 / 7
6,690
515
3,290
9,902
5,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
8
Kills
21
21
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
1
2
10
W
5
1
6
8
W
Gilgamesh
Aminux_87
Gilgamesh
2
4
2
0.75
W
Merlin
Azkhandar
Merlin
5
0
0
5
L
0
7
2
0.14
W
Hercules
IleTonnerre
Hercules
0
2
7
1.75
L
Aphrodite
1
3
3
0.83
L
6
4
2
1.75
L
1
3
0
0.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,273
Damage
24,583
34,257
Taken
35,217
10,419
Mitigated
16,941
8,263
Healing
9,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
6,965
2,552
393
2,030
7,087
2,737
0
3,040
4,047
0
37,294
W
6,329
1,541
0
2,154
7,443
3,190
0
2,318
5,001
0
29,346
W
Gilgamesh
Aminux_87
Gilgamesh
4,940
875
0
539
8,119
4,993
208
1,011
6,972
0
24,461
W
Merlin
Azkhandar
Merlin
3,059
272
0
966
2,666
889
0
158
2,508
47,143
0
L
3,625
3,219
147
602
8,053
2,055
164
466
7,587
0
18,910
W
Hercules
IleTonnerre
Hercules
3,290
487
465
3,033
9,902
5,132
0
1,409
8,493
0
26,770
L
Aphrodite
2,700
505
1,412
3,227
7,599
2,837
45
284
7,315
29,521
0
L
5,452
1,163
0
996
8,696
2,726
29
877
7,819
0
22,549
L
3,905
432
123
903
5,328
1,569
0
303
5,025
20,324
0
L
1,591
101
168
685
4,581
1,232
695
1,129
3,452
30,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,415
Gold Earned
35,239
257
Minions Killed
298
0
Camps Cleared
0
1,195,615
Distance Traveled
1,219,177
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,214
555
65
5
0
228,208
5
W
Pele
7,206
554
46
4
0
289,808
2
W
Gilgamesh
6,492
499
53
4
0
227,382
3
W
Merlin
7,637
587
99
8
0
257,238
2
L
Rama
5,467
421
41
3
0
204,720
3
W
Hercules
6,690
515
35
3
0
216,541
1
L
Aphrodite
6,561
505
76
6
0
230,611
2
L
Bastet
7,081
545
44
3
0
277,458
0
L
Nox
5,465
420
40
3
0
243,402
4
L
Ra
5,841
449
56
4
0
239,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role